#206 Dunsparce
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Dunsparce
Japan: Nokocchi
ノコッチ
French: Insolourdo
German: Dummisel
Korean: 노고치
National: #206
BW Unova: #---
B2W2 Unova: #035
Male :50%
Female :50%
Abilities: Serene Grace - Run Away - Rattled (Hidden Ability)
Serene Grace: The chances of a move having an effect doubles.
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Hidden Ability (Available):
Rattled: Speed is raised by one stage when the Pokémon is hit by a Bug-type, Ghost-type or Dark-type move
Classification Height Weight Capture Rate Base Egg Steps
Land Snake Pokémon 4’11”
1.5m
30.9lbs
14kg
190 5,120
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,000,000 Points
Medium Fast
70 1 HP Point(s)
155 Level 10
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1
Wild Hold Item Egg Groups
Field
Evolutionary Chain
Locations - In-Depth Details
Black Route 12Details
White Route 12Details
Black 2 Route 6, 12, 1, 2, 18, 20, Dreamyard, Floccesy Ranch, Village Bridge, Giant Chasm, Nature PreserveDetails
White 2 Route 6, 12, 1, 2, 18, 20, Dreamyard, Floccesy Ranch, Village Bridge, Giant Chasm, Nature PreserveDetails
Dream World Icy Cave - Over 5,000 Dream Points Details
Trainer Locations  Details

Flavor Text
Black It digs into the ground with its tail and makes a mazelike nest. It can fly just a little.
White
Black 2 It creates mazes in dark locations. When spotted, it flees into the ground by digging with its tail.
White 2

Black/White Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Rage 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
4 Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
8 Yawn -- -- 10 --
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
12 Glare -- 90 30 --
The user intimidates the target with the pattern on its belly to cause paralysis.
16 Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
20 Spite -- 100 10 --
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
24 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
28 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
33 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
38 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
43 Coil -- -- 20 --
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
48 Ancientpower 60 100 5 --
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
53 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
58 Endeavor ?? 100 5 --
An attack move that cuts down the target's HP to equal the user's HP.
63 Flail ?? 100 15 --
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Rage 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
4 Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
7 Spite -- 100 10 --
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
10 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
13 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
16 Yawn -- -- 10 --
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
19 Ancientpower 60 100 5 --
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
22 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
25 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
28 Glare -- 90 30 --
The user intimidates the target with the pattern on its belly to cause paralysis.
31 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
34 Double-edge 120 100 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
37 Coil -- -- 20 --
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
40 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
43 Drill Run 80 95 10 --
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
46 Endeavor ?? 100 5 --
An attack move that cuts down the target's HP to equal the user's HP.
49 Flail ?? 100 15 --
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam 95 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 95 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
TM38 Fire Blast 120 85 5 10
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM57 Charge Beam 50 90 10 --
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM59 Incinerate 30 100 15 --
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM78 Bulldoze 60 100 20 --
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Bide ?? -- 10 -- Details
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Ancientpower 60 100 5 -- Details
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Bite 60 100 25 -- Details
The target is bitten with viciously sharp fangs. It may make the target flinch.
Headbutt 70 100 15 -- Details
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Astonish 30 100 15 -- Details
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
Curse -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Trump Card ?? -- 5 -- Details
The fewer PP this move has, the greater its attack power.
Magic Coat -- -- 15 -- Details
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Snore 40 100 15 -- Details
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Agility -- -- 30 -- Details
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Secret Power 70 100 20 30 Details
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Sleep Talk -- -- 10 -- Details
While it is asleep, the user randomly uses one of the moves it knows.
Hex 50 100 10 -- Details
This relentless attack does massive damage to a target affected by status problems.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bind158520100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Drill Run809510--
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Endeavor??1005--
An attack move that cuts down the target's HP to equal the user's HP.
Iron Tail1007515--
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Roost----10--
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Stealth Rock----20--
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Water Pulse 60 100 20 20 Gen IV TM03
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Shock Wave 60 -- 20 -- Gen IV TM34
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Mud-slap 20 100 10 -- Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Nightmare -- 100 15 -- Move Tutor - XD
A sleeping target sees a nightmare that inflicts some damage every turn.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Counter ?? 100 20 -- Move Tutor - FRLG
A retaliation move that counters any physical attack, inflicting double the damage taken.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 100 70 70 65 65 45
Max Stats
Hindering Nature
Lv. 50 160 - 207 67 - 109 67 - 109 63 - 105 63 - 105 45 - 87
Lv. 100 310 - 404 130 - 215 130 - 215 121 - 206 121 - 206 85 - 170
Max Stats
Neutral Nature
Lv. 50 160 - 207 75 - 122 75 - 122 70 - 117 70 - 117 50 - 97
Lv. 100 310 - 404 145 - 239 145 - 239 135 - 229 135 - 229 95 - 189
Max Stats
Beneficial Nature
Lv. 50 160 - 207 82 - 134 82 - 134 77 - 128 77 - 128 55 - 106
Lv. 100 310 - 404 159 - 262 159 - 262 148 - 251 148 - 251 104 - 207

<--- #205
Forretress
#207
Gligar
--->