#094 Gengar
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Black & White Pokédex, Click here
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Images
D/P Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Gengar Gangar
ゲンガー
National: #094
Sinnoh: #071
Johto: #060
Male :50%
Female :50%
Ability: Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Classification Height Weight Capture Rate Base Egg Steps
Gas Pokémon 4'11" 89.3lbs 45 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,059,860 Points
Medium Slow
70 3 Sp. Attack Point(s)
Purple 0
Damage Taken
*0 *1 *1 *1 *0.5 *1 *0 *0.25 *2 *1 *2 *0.25 *1 *2 *1 *2 *1
Wild Hold Item Egg Groups
No Hold Item
Indeterminate
Evolutionary Chain
Flavour Text
Diamond It hides in shadows. It is said that if GENGAR is hiding, it cools the area by nearly 10 degrees F.
Pearl Lurking in the shadowy corners of rooms, it awaits chances to steal its prey's life force.
Platinum The leer that floats in darkness belongs to a GENGAR delighting in casting curses on people.
HeartGold It steals heat from its surroundings. If you feel a sudden chill, it is certain that a GENGAR appeared.
SoulSilver To steal the life of its target, it slips into the prey's shadow and silently waits for an opportunity.

Location (In-Depth Details)
Game Location
Ruby Trade from FireRed/LeafGreen
Sapphire Trade from FireRed/LeafGreen
Emerald Trade from FireRed/LeafGreen
FireRed Evolve Haunter
LeafGreen Evolve Haunter
Colosseum Trade from FireRed/LeafGreen
XD Trade from FireRed/LeafGreen
Diamond Old Chateau - Eye Room RSEFRLG Inserted into DS Details
Pearl Old Chateau - Eye Room RSEFRLG Inserted into DS Details
Platinum Old Chateau Red-eye Room (With any GBA) Details
HeartGold Evolve Haunter
SoulSilver Evolve Haunter
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Hypnosis--7020--
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Lick201003030
The foe is licked with a long tongue, causing damage. It may also paralyze the target.
Spite--10010--
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
5Spite--10010--
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
8Mean Look----5--
The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
12Curse----10--
A move that works differently for the Ghost type than for all the other types.
15Night Shade??10015--
The user makes the foe see a mirage. It inflicts damage matching the user's level.
19Confuse Ray--10010--
The foe is exposed to a sinister ray that triggers confusion.
22Sucker Punch801005--
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
25Shadow Punch60--20--
The user throws a punch at the foe from the shadows. The punch lands without fail.
28Payback5010010--
If the user can use this attack after the foe attacks, its power is doubled.
33Shadow Ball801001520
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
39Dream Eater10010015--
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
44Dark Pulse801001520
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
50Destiny Bond----5--
When this move is used, if the user faints, the foe that landed the knockout hit also faints.
55Nightmare--10015--
A sleeping foe is shown a nightmare that inflicts some damage every turn.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM19 Giga Drain 60 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb 90 100 10 30
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM41 Torment -- 100 15 --
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48 Skill Swap -- -- 10 --
The user employs its psychic power to exchange abilities with the foe.
TM49 Snatch -- -- 10 --
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM53 Energy Ball 80 100 10 10
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch 60 100 5 --
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM61 Will-o-wisp -- 75 15 --
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM63 Embargo -- 100 15 --
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM64 Explosion 250 100 5 --
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM66 Payback 50 100 10 --
If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab 80 100 20 30
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Fire Punch 75 100 15 10
The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch 75 100 15 10
The foe is punched with an icy fist. It may leave the target frozen.
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Knock Off 20 100 20 --
The user slaps down the foe's held item, preventing the item from being used during the battle.
Ominous Wind 60 100 5 10
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Trick -- 100 10 --
The user catches the foe off guard and swaps the foe's held item with its own.
Thunderpunch 75 100 15 10
The foe is punched with an electrified fist. It may leave the target with paralysis.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite -- 100 10 --
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Uproar 50 100 10 --
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Pain Split -- -- 20 --
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Role Play -- -- 10 --
The user mimics the foe completely, copying the foe's natural ability.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Psywave??8015--Details
The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
Perish Song----5--Details
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Haze----30--Details
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Astonish301001530Details
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
Will-o-wisp--7515--Details
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
Grudge----5--Details
If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
Explosion2501005--Details
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
Fire Punch751001510Details
The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch751001510Details
The foe is punched with an icy fist. It may leave the target frozen.
Thunderpunch751001510Details
The foe is punched with an electrified fist. It may leave the target with paralysis.
Disable - HGSS Only--8020--Details
For several turns, this move prevents the foe from using the move it last used.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 60 65 60 130 75 110
Max Stats
Hindering Nature
Lv. 50 120 - 167 63 - 105 58 - 100 121 - 163 72 - 114 103 - 145
Lv. 100 230 - 324 121 - 206 112 - 197 238 - 323 139 - 224 202 - 287
Max Stats
Neutral Nature
Lv. 50 120 - 167 70 - 117 65 - 112 135 - 182 80 - 127 115 - 162
Lv. 100 230 - 324 135 - 229 125 - 219 265 - 359 155 - 249 225 - 319
Max Stats
Beneficial Nature
Lv. 50 120 - 167 77 - 128 71 - 123 148 - 200 88 - 139 126 - 178
Lv. 100 230 - 324 148 - 251 137 - 240 291 - 394 170 - 273 247 - 350

<--- #093
Haunter
#095
Onix
--->

 
All Content is ©Copyright of Serebii.net 1999-2014.
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2014