Name Type Cat. PP Att. Acc. Effect
Acupressure 30 -- -- Randomly raises user's one stat two stages
Assist 20 -- -- Attacks randomly with one of the partner's moves.
Attract 15 -- 100 Makes the opposite gender less likely to attack.
Barrage 20 15 85 Hurls round objects at the foe 2 to 5 times.
Baton Pass 40 -- -- Switches out the user while keeping effects in play.
Belly Drum 10 -- -- Maximizes ATTACK while sacrificing HP.
Bide 10 -- -- Endures attack for 2 turns to retaliate double.
Bind 20 15 75 Binds and squeezes the foe for 2 to 5 turns.
Block 5 -- -- Blocks the foe's way to prevent escape.
Body Slam 15 85 100 A full-body slam that may cause paralysis.
Camouflage 20 -- -- Alters the POKéMON's type depending on the location.
Captivate 20 -- 100 Lowers opposite gender foe's SP.ATT two stages
Charm 20 -- 100 Charms the foe and sharply reduces its ATTACK.
Comet Punch 15 18 85 Repeatedly punches the foe 2 to 5 times.
Constrict 35 10 100 Constricts to inflict pain. May lower SPEED.
Conversion 30 -- -- Changes the user's type into an own move's type.
Conversion 2 30 -- -- Makes the user resistant to the last attack's type.
Copycat 20 -- -- Copies foe's last move
Covet 40 40 100 Cutely begs to obtain an item held by the foe.
Crush Claw 10 75 95 Tears at the foe with sharp claws. May lower DEFENSE.
Crush Grip 5 -- 100 Power depends on foe's remaining HP
Cut 30 50 95 Cuts the foe with sharp scythes, claws, etc.
Defense Curl 40 -- -- Curls up to conceal weak spots and raise DEFENSE.
Disable 20 -- 80 Psychically disables one of the foe's moves.
Dizzy Punch 10 70 100 A rhythmic punch that may confuse the foe.
Double Hit 10 35 90 Strikes twice
Double Team 15 -- -- Creates illusory copies to raise evasiveness.
Double-edge 15 120 100 A life-risking tackle that also hurts the user.
Doubleslap 10 15 85 Repeatedly slaps the foe 2 to 5 times.
Egg Bomb 10 100 75 An egg is forcibly hurled at the foe.
Encore 5 -- 100 Makes the foe repeat its last move over 2 to 6 turns.
Endeavor 5 -- 100 Gains power if the user's HP is lower than the foe's HP.
Endure 10 -- -- Endures any attack for 1 turn, leaving at least 1HP.
Explosion 5 250 100 Inflicts severe damage but makes the user faint.
Extremespeed 5 80 100 An extremely fast and powerful attack.
Facade 20 70 100 Boosts ATTACK when burned, paralyzed, or poisoned.
Fake Out 10 40 100 A 1st-turn, 1st-strike move that causes flinching.
False Swipe 40 40 100 An attack that leaves the foe with at least 1 HP.
Feint 10 50 100 Only works when foe uses Protect or Detect
Flail 15 -- 100 Inflicts more damage when the user's HP is down.
Flash 20 -- 100 Looses a powerful blast of light that cuts accuracy.
Focus Energy 30 -- -- Focuses power to raise the critical-hit ratio.
Follow Me 20 -- -- Draws attention to make foes attack only the user.
Foresight 40 -- -- Negates the foe's efforts to heighten evasiveness.
Frustration 20 -- 100 An attack that is stronger if the TRAINER is disliked.
Fury Attack 20 15 85 Jabs the foe 2 to 5 times with sharp horns, etc.
Fury Swipes 15 18 80 Rakes the foe with sharp claws, etc., 2 to 5 times.
Giga Impact 5 150 90 User cannot attack next turn
Glare 30 -- 75 Intimidates and frightens the foe into paralysis.
Growl 40 -- 100 Growls cutely to reduce the foe's ATTACK.
Growth 40 -- -- Forces the body to grow and heightens SP. ATK.
Guillotine 5 -- 30 A powerful pincer attack that may cause fainting.
Harden 30 -- -- Stiffens the body's muscles to raise DEFENSE.
Headbutt 15 70 100 A ramming attack that may cause flinching.
Heal Bell 5 -- -- Chimes soothingly to heal all status abnormalities.
Helping Hand 20 -- -- Boosts the power of the recipient's moves.
Hidden Power 15 -- 100 The effectiveness varies with the user.
Horn Attack 25 65 100 Jabs the foe with sharp horns.
Horn Drill 5 -- 30 A one-hit KO attack that uses a horn like a drill.
Howl 40 -- -- Howls to raise the spirit and boosts ATTACK.
Hyper Beam 5 150 90 Powerful, but leaves the user immobile the next turn.
Hyper Fang 15 80 90 Attacks with sharp fangs. May cause flinching.
Hyper Voice 10 90 100 A loud attack that uses sound waves to injure.
Judgment 10 100 100 Type changes depending on plate held
Last Resort 5 130 100 Only usable when all other attacks have been used
Leer 30 -- 100 Frightens the foe with a leer to lower DEFENSE.
Lock-on 5 -- -- Locks on to the foe to ensure the next move hits.
Lovely Kiss 10 -- 75 Demands a kiss with a scary face that induces sleep.
Lucky Chant 30 -- -- Foe cannot have critical hits for 5 turns
Me First 20 -- -- Strikes first with foe's attack at 1.5 power
Mean Look 5 -- -- Fixes the foe with a mean look that prevents escape.
Mega Kick 5 120 75 An extremely powerful kick with intense force.
Mega Punch 20 80 85 A strong punch thrown with incredible power.
Metronome 10 -- -- Waggles a finger to use any POKéMON move at random.
Milk Drink 10 -- -- Recovers up to half the user's maximum HP.
Mimic 10 -- -- Copies a move used by the foe during one battle.
Mind Reader 5 -- -- Senses the foe's action to ensure the next move's hit.
Minimize 20 -- -- Minimizes the user's size to raise evasiveness.
Moonlight 5 -- -- Restores HP. The amount varies with the weather.
Morning Sun 5 -- -- Restores HP. The amount varies with the weather.
Natural Gift 15 -- 100 Power and type of move depends on the held berry
Nature Power 20 -- -- The type of attack varies depending on the location.
Odor Sleuth 40 -- -- Negates the foe's efforts to heighten evasiveness.
Pain Split 20 -- -- Adds the user and foe's HP, then shares them equally.
Pay Day 20 40 100 Throws coins at the foe. Money is recovered after.
Perish Song 5 -- -- Any POKéMON hearing this song faints in 3 turns.
Pound 35 40 100 Pounds the foe with forelegs or tail.
Present 15 -- 90 A gift in the form of a bomb. May restore HP.
Protect 10 -- -- Evades attack, but may fail if used in succession.
Psych Up 10 -- -- Copies the foe's effect(s) and gives to the user.
Quick Attack 30 40 100 An extremely fast attack that always strikes first.
Rage 20 20 100 Raises the user's ATTACK every time it is hit.
Rapid Spin 40 20 100 Spins the body at high speed to strike the foe.
Razor Wind 10 80 100 A 2-turn move that strikes the foe on the 2nd turn.
Recover 10 -- -- Recovers up to half the user's maximum HP.
Recycle 10 -- -- Recycles a used item for one more use.
Refresh 20 -- -- Heals poisoning, paralysis, or a burn.
Return 20 -- 100 An attack that increases in power with friendship.
Roar 20 -- 100 Makes the foe flee to end the battle.
Rock Climb 20 90 85 May induce confusion
Safeguard 25 -- -- A mystical force prevents all status problems.
Scary Face 10 -- 90 Frightens with a scary face to sharply reduce SPEED.
Scratch 35 40 100 Scratches the foe with sharp claws.
Screech 40 -- 85 Emits a screech to sharply reduce the foe's DEFENSE.
Secret Power 20 70 100 An attack with effects that vary by location.
Selfdestruct 5 200 100 Inflicts severe damage but makes the user faint.
Sharpen 30 -- -- Reduces the polygon count and raises ATTACK.
Sing 15 -- 55 A soothing song lulls the foe into a deep slumber.
Sketch 1 -- -- Copies the foe's last move permanently.
Skull Bash 15 100 100 Tucks in the head, then attacks on the next turn.
Slack Off 10 -- -- Slacks off and restores half the maximum HP.
Slam 20 80 75 Slams the foe with a long tail, vine, etc.
Slash 20 70 100 Slashes with claws, etc. Has a high critical-hit ratio.
Sleep Talk 10 -- -- Uses an own move randomly while asleep.
Smellingsalt 10 60 100 Powerful against paralyzed foes, but also heals them.
Smokescreen 20 -- 100 Lowers the foe's accuracy using smoke, ink, etc.
Snore 15 40 100 A loud attack that can be used only while asleep.
Softboiled 10 -- -- Recovers up to half the user's maximum HP.
Sonicboom 20 -- 90 Launches shock waves that always inflict 20 HP damage.
Spike Cannon 15 20 100 Launches sharp spikes that strike 2 to 5 times.
Spit Up 10 -- 100 Releases stockpiled power (the more the better).
Splash 40 -- -- It's just a splash... Has no effect whatsoever.
Stockpile 20 -- -- Charges up power for up to 3 turns.
Stomp 20 65 100 Stomps the enemy with a big foot. May cause flinching.
Strength 15 80 100 Builds enormous power, then slams the foe.
Struggle 1 50 -- Used only if all PP are gone. Also hurts the user a little.
Substitute 10 -- -- Creates a decoy using 1/4 of the user's maximum HP.
Super Fang 10 -- 90 Attacks with sharp fangs and cuts half the foe's HP.
Supersonic 20 -- 55 Emits bizarre sound waves that may confuse the foe.
Swagger 15 -- 90 Confuses the foe, but also sharply raises ATTACK.
Swallow 10 -- -- Absorbs stockpiled power and restores HP.
Sweet Kiss 10 -- 75 Demands a kiss with a cute look. May cause confusion.
Sweet Scent 20 -- 100 Allures the foe to reduce evasiveness.
Swift 20 60 -- Sprays star-shaped rays that never miss.
Swords Dance 30 -- -- A fighting dance that sharply raises ATTACK.
Tackle 35 35 95 Charges the foe with a full- body tackle.
Tail Whip 30 -- 100 Wags the tail to lower the foe's DEFENSE.
Take Down 20 90 85 A reckless charge attack that also hurts the user.
Teeter Dance 20 -- 100 Confuses all POKéMON on the scene.
Thrash 20 90 100 A rampage of 2 to 3 turns that confuses the user.
Tickle 20 -- 100 Makes the foe laugh to lower ATTACK and DEFENSE.
Transform 10 -- -- Alters the user's cells to become a copy of the foe.
Tri Attack 10 80 100 Fires three types of beams at the same time.
Trump Card 5 -- -- Power increases when PP drops
Uproar 10 50 100 Causes an uproar for 2 to 5 turns and prevents sleep.
Vicegrip 30 55 100 Grips the foe with large and powerful pincers.
Weather Ball 10 50 100 The move's type and power change with the weather.
Whirlwind 20 -- 100 Blows away the foe with wind and ends the battle.
Wish 10 -- -- A wish that restores HP. It takes time to work.
Wrap 20 15 85 Wraps and squeezes the foe 2 to 5 times with vines, etc.
Wring Out 5 -- 100 Power depends on foe's remaining HP
Yawn 10 -- -- Lulls the foe into yawning, then sleeping next turn.
 
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