Name Type Cat. PP Att. Acc. Effect
Charge 20 -- -- Charges power to boost the electric move used next.
Charge Beam 10 50 90 High chance of raising user's SP.ATT one stage
Discharge 15 80 100 May induce paralysis
Magnet Rise 10 -- -- Changes own ability to levitate
Shock Wave 20 60 -- A fast and unavoidable electric attack.
Spark 20 65 100 An electrified tackle that may paralyze the foe.
Thunder 10 120 70 A lightning attack that may cause paralysis.
Thunder Fang 15 65 95 Has a chance of paralyzing and flinching the foe
Thunder Wave 20 -- 100 A weak jolt of electricity that paralyzes the foe.
Thunderbolt 15 95 100 A strong electrical attack that may paralyze the foe.
Thunderpunch 15 75 100 An electrified punch that may paralyze the foe.
Thundershock 30 40 100 An electrical attack that may paralyze the foe.
Volt Tackle 15 120 100 A life-risking tackle that slightly hurts the user.
Zap Cannon 5 120 50 Powerful and sure to cause paralysis, but inaccurate.
 
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