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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Jynx Pokémon Sword & Shield data |
Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Images | ||||||||||||
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Name | Jp. Name | No. | Gender Ratio | Type | ||||||||
Jynx | Rougela ルージュラ |
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Ability: Oblivious & Forewarn | ||||||||||||
Oblivious: The Pokémon cannot be under the ATTRACT condition while having this ability. Forewarn: Reveals the foe’s strongest move. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||
Humanshape Pokémon | 3'03" | 71.4lbs | 45 | 6,400 | ||||||||
Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||||||
1,000,000 Points Medium Fast |
70 | 2 Sp. Attack Point(s) |
Red | 0 |
Damage Taken | ||||||||||||||||
*1 | *2 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *1 | *0.5 | *2 | *2 | *2 | *1 | *2 | *2 |
Wild Hold Item | Egg Groups | ||
Aspear Berry - 100% |
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Evolutionary Chain | |||
Flavour Text | |
Diamond | Its cries sound like human speech. However, it is impossible to tell what it is trying to say. |
Pearl | |
Platinum | |
HeartGold | It rocks its body rhythmically. It appears to alter the rhythm depending on how it is feeling. |
SoulSilver | It speaks a language similar to that of humans. However, it seems to use dancing to communicate. |
Location (In-Depth Details) | |||
Game | Location | ||
Ruby | Trade from FireRed/LeafGreen | ||
Sapphire | Trade from FireRed/LeafGreen | ||
Emerald | Trade from FireRed/LeafGreen | ||
FireRed | Trade for Poliwhirl in Cerulean City | ||
LeafGreen | Trade for Poliwhirl in Cerulean City | ||
Colosseum | Trade from FireRed/LeafGreen | ||
XD | Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen/Colosseum | ||
Diamond | Evolve from Smoochum | ||
Pearl | Evolve from Smoochum | ||
Platinum | Snowpoint Temple | Details | |
HeartGold | Ice Path, Seafoam Islands | Details | |
SoulSilver | Ice Path, Seafoam Islands | Details | |
Trainer Locations | Details |
Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Pound | 40 | 100 | 35 | -- | ||||
The foe is physically pounded with a long tail or a foreleg, etc. | |||||||||
— | Lick | 20 | 100 | 30 | 30 | ||||
The foe is licked with a long tongue, causing damage. It may also paralyze the target. | |||||||||
— | Lovely Kiss | -- | 75 | 10 | -- | ||||
With a scary face, the user tries to force a kiss on the foe. If it succeeds, the target falls asleep. | |||||||||
— | Powder Snow | 40 | 100 | 25 | 10 | ||||
The user attacks with a chilling gust of powdery snow. It may also freeze the target. | |||||||||
5 | Lick | 20 | 100 | 30 | 30 | ||||
The foe is licked with a long tongue, causing damage. It may also paralyze the target. | |||||||||
8 | Lovely Kiss | -- | 75 | 10 | -- | ||||
With a scary face, the user tries to force a kiss on the foe. If it succeeds, the target falls asleep. | |||||||||
11 | Powder Snow | 40 | 100 | 25 | 10 | ||||
The user attacks with a chilling gust of powdery snow. It may also freeze the target. | |||||||||
15 | Doubleslap | 15 | 85 | 10 | -- | ||||
The foe is slapped repeatedly, back and forth, two to five times in a row. | |||||||||
18 | Ice Punch | 75 | 100 | 15 | 10 | ||||
The foe is punched with an icy fist. It may leave the target frozen. | |||||||||
21 | Mean Look | -- | -- | 5 | -- | ||||
The user affixes the foe with a dark, arresting look. The target becomes unable to flee. | |||||||||
25 | Fake Tears | -- | 100 | 20 | -- | ||||
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. | |||||||||
28 | Wake-up Slap | 60 | 100 | 10 | -- | ||||
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. | |||||||||
33 | Avalanche | 60 | 100 | 10 | -- | ||||
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | |||||||||
39 | Body Slam | 85 | 100 | 15 | 30 | ||||
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | |||||||||
44 | Wring Out | ?? | 100 | 5 | -- | ||||
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. | |||||||||
49 | Perish Song | -- | -- | 5 | -- | ||||
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | |||||||||
55 | Blizzard | 120 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM01 | Focus Punch | 150 | 100 | 20 | -- | ||||
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |||||||||
TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||
TM04 | Calm Mind | -- | -- | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM06 | Toxic | -- | 85 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM07 | Hail | -- | -- | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM12 | Taunt | -- | 100 | 20 | -- | ||||
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | |||||||||
TM13 | Ice Beam | 95 | 100 | 10 | 10 | ||||
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
TM14 | Blizzard | 120 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
TM16 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | 10 | ||||
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||
TM31 | Brick Break | 75 | 100 | 15 | -- | ||||
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM33 | Reflect | -- | -- | 20 | -- | ||||
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||
TM41 | Torment | -- | 100 | 15 | -- | ||||
The user torments and enrages the foe, making it incapable of using the same move twice in a row. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | 40 | 100 | 10 | -- | ||||
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | |||||||||
TM48 | Skill Swap | -- | -- | 10 | -- | ||||
The user employs its psychic power to exchange abilities with the foe. | |||||||||
TM52 | Focus Blast | 120 | 70 | 5 | 10 | ||||
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |||||||||
TM53 | Energy Ball | 80 | 100 | 10 | 10 | ||||
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |||||||||
TM56 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM60 | Drain Punch | 60 | 100 | 5 | -- | ||||
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||||||
TM66 | Payback | 50 | 100 | 10 | -- | ||||
If the user can use this attack after the foe attacks, its power is doubled. | |||||||||
TM67 | Recycle | -- | -- | 10 | -- | ||||
The user recycles a held item that has been used in battle so it can be used again. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||
TM70 | Flash | -- | 100 | 20 | -- | ||||
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||||
TM72 | Avalanche | 60 | 100 | 10 | -- | ||||
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | |||||||||
TM77 | Psych Up | -- | -- | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the foe. | |||||||||
TM78 | Captivate | -- | 100 | 20 | -- | ||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
TM85 | Dream Eater | 100 | 100 | 15 | -- | ||||
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |||||||||
TM86 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM92 | Trick Room | -- | -- | 5 | -- | ||||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Ice Punch | 75 | 100 | 15 | 10 | ||||
The foe is punched with an icy fist. It may leave the target frozen. | ||||||||
Icy Wind | 55 | 95 | 15 | 100 | ||||
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||||||||
Trick | -- | 100 | 10 | -- | ||||
The user catches the foe off guard and swaps the foe's held item with its own. | ||||||||
Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | ||||||||
Helping Hand | -- | -- | 20 | -- | ||||
A move that boosts the power of the ally's attack in a Double Battle. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | ||||
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | ||||||||
Signal Beam | 75 | 100 | 15 | 10 | ||||
The user attacks with a sinister beam of light. It may also confuse the target. |
HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Role Play | -- | -- | 10 | -- | ||||
The user mimics the foe completely, copying the foe's natural ability. | ||||||||
Heal Bell | -- | -- | 5 | -- | ||||
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | ||||||||
Headbutt | 70 | 100 | 15 | 30 | ||||
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Meditate | -- | -- | 40 | -- | Details | |||
The user meditates to awaken the power deep within its body and raise its Attack stat. | ||||||||
Psych Up | -- | -- | 10 | -- | Details | |||
The user hypnotizes itself into copying any stat change made by the foe. | ||||||||
Fake Out | 40 | 100 | 10 | 100 | Details | |||
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | ||||||||
Wish | -- | -- | 10 | -- | Details | |||
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. | ||||||||
Ice Punch | 75 | 100 | 15 | 10 | Details | |||
The foe is punched with an icy fist. It may leave the target frozen. | ||||||||
Miracle Eye | -- | -- | 40 | -- | Details | |||
Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe. | ||||||||
Nasty Plot - HGSS Only | -- | -- | 20 | -- | Details | |||
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
Pre-Evolution Moves | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Means | ||
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Sweet Kiss | -- | 75 | 10 | -- |
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The user kisses the foe with a sweet, angelic cuteness that causes confusion. | |||||||||
Confusion | 50 | 100 | 25 | 10 |
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The foe is hit by a weak telekinetic force. It may also leave the foe confused. | |||||||||
Sing | -- | 55 | 15 | -- |
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A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. | |||||||||
Lucky Chant | -- | -- | 30 | -- |
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The user chants an incantation toward the sky, preventing the foe from landing critical hits. | |||||||||
Copycat | -- | -- | 20 | -- |
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The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||||
Uproar | 50 | 100 | 10 | -- |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
Base/Max Pokéathlon Stats | |||||||||
Speed | Power | Skill | Stamina | Jump | |||||
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 65 | 50 | 35 | 115 | 95 | 95 | |
Max Stats Hindering Nature |
Lv. 50 | 125 - 172 | 49 - 91 | 36 - 78 | 108 - 150 | 90 - 132 | 90 - 132 |
Lv. 100 | 240 - 334 | 94 - 179 | 67 - 152 | 211 - 296 | 175 - 260 | 175 - 260 | |
Max Stats Neutral Nature |
Lv. 50 | 125 - 172 | 55 - 102 | 40 - 87 | 120 - 167 | 100 - 147 | 100 - 147 |
Lv. 100 | 240 - 334 | 105 - 199 | 75 - 169 | 235 - 329 | 195 - 289 | 195 - 289 | |
Max Stats Beneficial Nature |
Lv. 50 | 125 - 172 | 60 - 112 | 44 - 95 | 132 - 183 | 110 - 161 | 110 - 161 |
Lv. 100 | 240 - 334 | 115 - 218 | 82 - 185 | 258 - 361 | 214 - 317 | 214 - 317 |
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