#239 Elekid
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
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Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Images
D/P Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Elekid Elekid
エレキッド
National: #239
Sinnoh: #197
Johto: #156
Male :75%
Female :25%
Ability: Static
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Classification Height Weight Capture Rate Base Egg Steps
Electric Pokémon 2'00" 51.8lbs 45 6,400
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
Yellow 0
Damage Taken
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
D/P/PtHG/SS

Electirizer
- 50%
No Hold Item
Elekid cannot breed
Evolutionary Chain
Flavour Text
Diamond It generates electricity by whirling its arms. However, it can't store the energy it makes.
Pearl
Platinum A weak electric current flows between its horns. Sticking a hand there shocks the unwary.
HeartGold It rotates its arms to generate electricity, but it tires easily, so it only charges up a little bit.
SoulSilver Even in the most vicious storm, this Pokémon plays happily if thunder rumbles in the sky.

Location (In-Depth Details)
Game Location
Ruby Trade from FireRed/XD
Sapphire Trade from FireRed/XD
Emerald Trade from FireRed/XD
FireRed Breed Electabuzz
LeafGreen Trade from FireRed/XD
Colosseum Trade from FireRed/XD
XD Trade with Hordel for Togepi
Diamond Route 204-South, Valley Windworks FR Inserted into DS Details
Pearl Route 204-South, Valley Windworks FR Inserted into DS Details
Platinum Breed Electabuzz
HeartGold Breed Electabuzz/Electivire
SoulSilver Breed Electabuzz/Electivire
PokéWalker Suburban Area, Amity Meadow Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Quick Attack4010030--
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Leer--10030--
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
7Thundershock401003010
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
10Low Kick??10020--
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
16Swift60--20--
Star-shaped rays are shot at the foe. This attack never misses.
19Shock Wave60--20--
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
25Light Screen----30--
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
28Thunderpunch751001510
The foe is punched with an electrified fist. It may leave the target with paralysis.
34Discharge801001530
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
37Thunderbolt951001510
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
43Screech--8540--
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
46Thunder120701030
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Fire Punch 75 100 15 10
The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch 75 100 15 10
The foe is punched with an icy fist. It may leave the target frozen.
Thunderpunch 75 100 15 10
The foe is punched with an electrified fist. It may leave the target with paralysis.
Helping Hand -- -- 20 --
A move that boosts the power of the ally's attack in a Double Battle.
Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Uproar 50 100 10 --
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Low Kick ?? 100 20 --
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Karate Chop5010025--Details
The foe is attacked with a sharp chop. It has a high critical-hit ratio.
Barrier----30--Details
The user throws up a sturdy wall that sharply raises its Defense stat.
Rolling Kick60851530Details
The user lashes out with a quick, spinning kick. It may also make the target flinch.
Meditate----40--Details
The user meditates to awaken the power deep within its body and raise its Attack stat.
Cross Chop100805--Details
The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
Fire Punch751001510Details
The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch751001510Details
The foe is punched with an icy fist. It may leave the target frozen.
Dynamicpunch100505100Details
The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
Feint - HGSS Only5010010--Details
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 45 63 37 65 55 95
Max Stats
Hindering Nature
Lv. 50 105 - 152 61 - 103 37 - 80 63 - 105 54 - 96 90 - 132
Lv. 100 200 - 294 117 - 202 71 - 155 121 - 206 103 - 188 175 - 260
Max Stats
Neutral Nature
Lv. 50 105 - 152 68 - 115 42 - 89 70 - 117 60 - 107 100 - 147
Lv. 100 200 - 294 131 - 225 79 - 173 135 - 229 115 - 209 195 - 289
Max Stats
Beneficial Nature
Lv. 50 105 - 152 74 - 126 46 - 97 77 - 128 66 - 117 110 - 161
Lv. 100 200 - 294 144 - 247 86 - 190 148 - 251 126 - 229 214 - 317

<--- #238
Smoochum
#240
Magby
--->

 
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