#248 Tyranitar
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Tyranitar Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Images
D/P/Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Tyranitar Bangirasu
バンギラス
National: #248
Johto: #251
Male :50%
Female :50%
Ability: Sand Stream
Sand Stream: Sandstorm blows when the Pokémon enters battle.
Classification Height Weight Capture Rate Base Egg Steps
Armor Pokémon 6'07" 445.3lbs 45 10,240
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,250,000 Points
Slow
35 3 Attack Point(s)
Green 0
Damage Taken
*0.5 *0.5 *2 *1 *2 *1 *4 *0.5 *2 *0.5 *0 *2 *1 *0.5 *1 *0.5 *2
Wild Hold Item Egg Groups
No Hold Item
Monster
Evolutionary Chain
Flavour Text
Diamond If it rampages, it knocks down mountains and buries rivers. Maps must be redrawn afterward.
Pearl
Platinum
HeartGold Its body can't be harmed by any sort of attack, so it is very eager to make challenges against enemies.
SoulSilver Extremely strong, it can change the landscape. It has an insolent nature that makes it not care about others.

Location
Game Location
Ruby Trade from FireRed/LeafGreen/Colosseum/XD
Sapphire Trade from FireRed/LeafGreen/Colosseum/XD
Emerald Trade from FireRed/LeafGreen/Colosseum/XD
FireRed Evolve Pupitar
LeafGreen Evolve Pupitar
Colosseum Snagged from Cipher Head Evice in Realgam Tower Colosseum
XD Evolve Pupitar
Diamond Evolve from Pupitar
Pearl Transfer from GBA Games, Trade with Diamond
Platinum Evolve Pupitar
HeartGold Evolve Pupitar
SoulSilver Evolve Pupitar
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Thunder Fang65951510
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
Ice Fang65951510
The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
Fire Fang65951510
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
Bite601002530
The foe is bitten with viciously sharp fangs. It may make the target flinch.
Leer--10030--
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Sandstorm----10--
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
Screech--8540--
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
5Sandstorm----10--
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
10Screech--8540--
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
14Rock Slide75901030
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
19Scary Face--9010--
The user frightens the foe with a scary face to sharply reduce its Speed stat.
23Thrash9010020--
The user rampages and attacks for two to three turns. It then becomes confused, however.
28Dark Pulse801001520
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
34Payback5010010--
If the user can use this attack after the foe attacks, its power is doubled.
41Crunch801001520
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
47Earthquake10010010--
The user sets off an earthquake that hits all the Pokémon in the battle.
54Stone Edge100805--
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
70Hyper Beam150905--
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM02 Dragon Claw 80 100 15 --
The user slashes the foe with huge, sharp claws.
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM05 Roar -- 100 20 --
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower 95 100 15 10
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM37 Sandstorm -- -- 10 --
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38 Fire Blast 120 85 5 10
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41 Torment -- 100 15 --
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM59 Dragon Pulse 90 100 10 --
The foe is attacked with a shock wave generated by the user's gaping mouth.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM66 Payback 50 100 10 --
If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM69 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM72 Avalanche 60 100 10 --
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM76 Stealth Rock -- -- 20 --
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95 30 --
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM03 Surf 95 100 15 --
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM05 HGSS Whirlpool 15 70 15 --
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM08 Rock Climb 90 85 20 20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Fire Punch 75 100 15 10
The foe is punched with a fiery fist. It may leave the target with a burn.
Fury Cutter 10 95 20 --
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Ice Punch 75 100 15 10
The foe is punched with an icy fist. It may leave the target frozen.
Thunderpunch 75 100 15 10
The foe is punched with an electrified fist. It may leave the target with paralysis.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite -- 100 10 --
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Uproar 50 100 10 --
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Ancientpower 60 100 5 10
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Earth Power 90 100 10 10
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
Iron Head 80 100 15 30
The foe slams the target with its steel-hard head. It may also make the target flinch.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Outrage 120 100 15 --
The user rampages and attacks for two to three turns. However, it then becomes confused.
Superpower 120 100 5 --
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Low Kick ?? 100 20 --
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Block -- -- 5 --
The user blocks the foe's way with arms spread wide to prevent escape.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Pursuit4010020--Details
An attack move that inflicts double damage if used on a foe that is switching out of battle.
Stomp651002030Details
The foe is stomped with a big foot. It may also make the target flinch.
Outrage12010015--Details
The user rampages and attacks for two to three turns. However, it then becomes confused.
Focus Energy----30--Details
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
Ancientpower60100510Details
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Dragon Dance----20--Details
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Curse----10--Details
A move that works differently for the Ghost type than for all the other types.
Iron Defense----15--Details
The user hardens its body's surface like iron, sharply raising its Defense stat.
Assurance5010010--Details
If the foe has already taken some damage in the same turn, this attack's power is doubled.
Iron Head801001530Details
The foe slams the target with its steel-hard head. It may also make the target flinch.

Pre-Evolution Moves
Attack NameTypeCat.Att.Acc.PPEffect % Means
Iron Defense----15--
Tutor
The user hardens its body's surface like iron, sharply raising its Defense stat.
Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 100 134 110 95 100 61
Max Stats
Hindering Nature
Lv. 50 160 - 207 125 - 167 103 - 145 90 - 132 94 - 136 59 - 101
Lv. 100 310 - 404 245 - 330 202 - 287 175 - 260 184 - 269 114 - 198
Max Stats
Neutral Nature
Lv. 50 160 - 207 139 - 186 115 - 162 100 - 147 105 - 152 66 - 113
Lv. 100 310 - 404 273 - 367 225 - 319 195 - 289 205 - 299 127 - 221
Max Stats
Beneficial Nature
Lv. 50 160 - 207 152 - 204 126 - 178 110 - 161 115 - 167 72 - 124
Lv. 100 310 - 404 300 - 403 247 - 350 214 - 317 225 - 328 139 - 243

<--- #247
Pupitar
#249
Lugia
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