#326 Grumpig
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
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Images
Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Grumpig Bupiggu
ブーピッグ
National: #326
Male :50%
Female :50%
Ability: Thick Fat & Own Tempo
Thick Fat: Fire and Ice-type moves deal 50% damage.
Own Tempo: The Pokémon cannot be Confused while having this ability.
Classification Height Weight Capture Rate Base Egg Steps
Manipulate Pokémon 2'11" 157.6lbs 60 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
800,000 Points
Fast
70 2 Sp. Defense Point(s)
Purple 0
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1
Wild Hold Item Egg Groups

Tanga Berry
- 5%
Ground
Evolutionary Chain
Flavour Text
Diamond It uses black pearls to amplify its psycho-power. It does an odd dance to gain control over foes.
Pearl
Platinum
HeartGold It can perform odd dance steps to influence foes. Its style of dancing became hugely popular overseas.
SoulSilver

Location
Game Location
Ruby Evolve Spoink
Sapphire Evolve Spoink
Emerald Evolve Spoink
FireRed Trade from Ruby/Sapphire/Emerald
LeafGreen Trade from Ruby/Sapphire/Emerald
Colosseum Trade from Ruby/Sapphire/Emerald
XD Trade from Ruby/Sapphire/Emerald
Diamond Evolve from Spoink
Pearl Evolve from Spoink
Platinum Evolve Spoink
HeartGold Evolve Spoink
SoulSilver Evolve Spoink
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Splash----40--
The user just flops and splashes around to no effect at all...
Psywave??8015--
The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
Odor Sleuth----40--
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Psybeam651002010
The foe is attacked with a peculiar ray. It may also leave the target confused.
7Psywave??8015--
The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
10Odor Sleuth----40--
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
14Psybeam651002010
The foe is attacked with a peculiar ray. It may also leave the target confused.
15Psych Up----10--
The user hypnotizes itself into copying any stat change made by the foe.
18Confuse Ray--10010--
The foe is exposed to a sinister ray that triggers confusion.
21Magic Coat----15--
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
26Zen Headbutt80901520
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
29Rest----10--
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
29Snore401001530
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
37Payback5010010--
If the user can use this attack after the foe attacks, its power is doubled.
47Psychic901001010
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
55Power Gem7010020--
The user attacks with a ray of light that sparkles as if it were made of gemstones.
60Bounce8585530
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM41 Torment -- 100 15 --
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48 Skill Swap -- -- 10 --
The user employs its psychic power to exchange abilities with the foe.
TM49 Snatch -- -- 10 --
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM53 Energy Ball 80 100 10 10
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch 60 100 5 --
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM66 Payback 50 100 10 --
If the user can use this attack after the foe attacks, its power is doubled.
TM67 Recycle -- -- 10 --
The user recycles a held item that has been used in battle so it can be used again.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Fire Punch 75 100 15 10
The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch 75 100 15 10
The foe is punched with an icy fist. It may leave the target frozen.
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Trick -- 100 10 --
The user catches the foe off guard and swaps the foe's held item with its own.
Thunderpunch 75 100 15 10
The foe is punched with an electrified fist. It may leave the target with paralysis.
Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Bounce 85 85 5 30
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Role Play -- -- 10 --
The user mimics the foe completely, copying the foe's natural ability.
Heal Bell -- -- 5 --
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Future Sight809015--Details
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
Extrasensory801003010Details
The user attacks with an odd, unseeable power. It may also make the foe flinch.
Substitute----10--Details
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Trick--10010--Details
The user catches the foe off guard and swaps the foe's held item with its own.
Zen Headbutt80901520Details
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Amnesia----20--Details
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Mirror Coat??10020--Details
A retaliation move that counters any special attack, inflicting double the damage taken.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 80 45 65 90 110 80
Max Stats
Hindering Nature
Lv. 50 140 - 187 45 - 87 63 - 105 85 - 127 103 - 145 76 - 118
Lv. 100 270 - 364 85 - 170 121 - 206 166 - 251 202 - 287 148 - 233
Max Stats
Neutral Nature
Lv. 50 140 - 187 50 - 97 70 - 117 95 - 142 115 - 162 85 - 132
Lv. 100 270 - 364 95 - 189 135 - 229 185 - 279 225 - 319 165 - 259
Max Stats
Beneficial Nature
Lv. 50 140 - 187 55 - 106 77 - 128 104 - 156 126 - 178 93 - 145
Lv. 100 270 - 364 104 - 207 148 - 251 203 - 306 247 - 350 181 - 284

<--- #325
Spoink
#327
Spinda
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