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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Banette Pokémon Sword & Shield data |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex |
Images | ||||
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Name | Jp. Name | No. | Gender Ratio | Type | ||||||
Banette | Jupetta ジュペッタ |
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Ability: Insomnia & Frisk | ||||||||||
Insomnia: The Pokémon cannot be under the SLEEP condition while having this ability. Frisk: Reveals the foe’s held item. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||
Marionette Pokémon | 3'07" | 27.6lbs | 45 | 6,400 | ||||||
Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||||
800,000 Points Fast |
35 | 2 Attack Point(s) |
Black | 90 |
Damage Taken | ||||||||||||||||
*0 | *1 | *1 | *1 | *1 | *1 | *0 | *0.5 | *1 | *1 | *1 | *0.5 | *1 | *2 | *1 | *2 | *1 |
Wild Hold Item | Egg Groups | ||
Spell Tag - 5% |
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Evolutionary Chain | |||
Flavour Text | |
Diamond | A doll that became a Pokémon over its grudge from being junked. It seeks the child that disowned it. |
Pearl | |
Platinum | |
HeartGold | This Pokémon developed from an abandoned doll that amassed a grudge. It is seen in dark alleys. |
SoulSilver |
Location (In-Depth Details) | |||
Game | Location | ||
Ruby | Evolve Shuppet | ||
Sapphire | Sky Pillar Floors 1, 3 & 5 | ||
Emerald | Sky Pillar Floors 1, 3 & 5 | ||
FireRed | Trade from Ruby/Sapphire/Emerald/XD | ||
LeafGreen | Trade from Ruby/Sapphire/Emerald/XD | ||
Colosseum | Trade from Ruby/Sapphire/Emerald/XD | ||
XD | Snagged from Cipher Peon Litnar in Citadark Isle | ||
Diamond | Routes 225, 226 & 227, Stark Mountain (Night) | Details | |
Pearl | Routes 225, 226 & 227, Stark Mountain (Night) | Details | |
Platinum | Route 225, Route 226 (Night) | Details | |
HeartGold | Evolve Banette | Details | |
SoulSilver | Evolve Banette | Details | |
Trainer Locations | Details |
Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Knock Off | 20 | 100 | 20 | -- | ||||
The user slaps down the foe's held item, preventing the item from being used during the battle. | |||||||||
— | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | |||||||||
— | Night Shade | ?? | 100 | 15 | -- | ||||
The user makes the foe see a mirage. It inflicts damage matching the user's level. | |||||||||
— | Curse | -- | -- | 10 | -- | ||||
A move that works differently for the Ghost type than for all the other types. | |||||||||
8 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | |||||||||
5 | Night Shade | ?? | 100 | 15 | -- | ||||
The user makes the foe see a mirage. It inflicts damage matching the user's level. | |||||||||
13 | Curse | -- | -- | 10 | -- | ||||
A move that works differently for the Ghost type than for all the other types. | |||||||||
16 | Spite | -- | 100 | 10 | -- | ||||
The user looses its grudge on the move last used by the foe by cutting 4 PP from it. | |||||||||
20 | Shadow Sneak | 40 | 100 | 30 | -- | ||||
The user extends its shadow and attacks the foe from behind. This move always goes first. | |||||||||
23 | Will-o-wisp | -- | 75 | 15 | -- | ||||
The user shoots a sinister, bluish white flame at the foe to inflict a burn. | |||||||||
28 | Faint Attack | 60 | -- | 20 | -- | ||||
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
31 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||
35 | Sucker Punch | 80 | 100 | 5 | -- | ||||
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |||||||||
42 | Embargo | -- | 100 | 15 | -- | ||||
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | |||||||||
51 | Snatch | -- | -- | 10 | -- | ||||
The user steals the effects of any healing or stat- changing move the foe attempts to use. | |||||||||
58 | Grudge | -- | -- | 5 | -- | ||||
If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out. | |||||||||
66 | Trick | -- | 100 | 10 | -- | ||||
The user catches the foe off guard and swaps the foe's held item with its own. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM04 | Calm Mind | -- | -- | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM06 | Toxic | -- | 85 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM12 | Taunt | -- | 100 | 20 | -- | ||||
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM24 | Thunderbolt | 95 | 100 | 15 | 10 | ||||
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |||||||||
TM25 | Thunder | 120 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | 10 | ||||
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM34 | Shock Wave | 60 | -- | 20 | -- | ||||
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |||||||||
TM41 | Torment | -- | 100 | 15 | -- | ||||
The user torments and enrages the foe, making it incapable of using the same move twice in a row. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | 40 | 100 | 10 | -- | ||||
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | |||||||||
TM48 | Skill Swap | -- | -- | 10 | -- | ||||
The user employs its psychic power to exchange abilities with the foe. | |||||||||
TM49 | Snatch | -- | -- | 10 | -- | ||||
The user steals the effects of any healing or stat- changing move the foe attempts to use. | |||||||||
TM56 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||||
TM57 | Charge Beam | 50 | 90 | 10 | 70 | ||||
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM61 | Will-o-wisp | -- | 75 | 15 | -- | ||||
The user shoots a sinister, bluish white flame at the foe to inflict a burn. | |||||||||
TM63 | Embargo | -- | 100 | 15 | -- | ||||
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | |||||||||
TM65 | Shadow Claw | 70 | 100 | 15 | -- | ||||
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | |||||||||
TM66 | Payback | 50 | 100 | 10 | -- | ||||
If the user can use this attack after the foe attacks, its power is doubled. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||
TM70 | Flash | -- | 100 | 20 | -- | ||||
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||||
TM73 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||
TM77 | Psych Up | -- | -- | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the foe. | |||||||||
TM78 | Captivate | -- | 100 | 20 | -- | ||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
TM79 | Dark Pulse | 80 | 100 | 15 | 20 | ||||
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | |||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
TM85 | Dream Eater | 100 | 100 | 15 | -- | ||||
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM92 | Trick Room | -- | -- | 5 | -- | ||||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Icy Wind | 55 | 95 | 15 | 100 | ||||
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||||||||
Knock Off | 20 | 100 | 20 | -- | ||||
The user slaps down the foe's held item, preventing the item from being used during the battle. | ||||||||
Ominous Wind | 60 | 100 | 5 | 10 | ||||
The user creates a gust of repulsive wind. It may also raise all the user's stats at once. | ||||||||
Sucker Punch | 80 | 100 | 5 | -- | ||||
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | ||||||||
Trick | -- | 100 | 10 | -- | ||||
The user catches the foe off guard and swaps the foe's held item with its own. | ||||||||
Spite | -- | 100 | 10 | -- | ||||
The user looses its grudge on the move last used by the foe by cutting 4 PP from it. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | ||||
The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Pain Split | -- | -- | 20 | -- | ||||
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. | ||||||||
Role Play | -- | -- | 10 | -- | ||||
The user mimics the foe completely, copying the foe's natural ability. | ||||||||
Headbutt | 70 | 100 | 15 | 30 | ||||
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Disable | -- | 80 | 20 | -- | Details | |||
For several turns, this move prevents the foe from using the move it last used. | ||||||||
Destiny Bond | -- | -- | 5 | -- | Details | |||
When this move is used, if the user faints, the foe that landed the knockout hit also faints. | ||||||||
Foresight | -- | -- | 40 | -- | Details | |||
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | ||||||||
Astonish | 30 | 100 | 15 | 30 | Details | |||
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. | ||||||||
Imprison | -- | -- | 10 | -- | Details | |||
If the foe knows any move also known by the user, the foe is prevented from using it. | ||||||||
Pursuit | 40 | 100 | 20 | -- | Details | |||
An attack move that inflicts double damage if used on a foe that is switching out of battle. | ||||||||
Shadow Sneak | 40 | 100 | 30 | -- | Details | |||
The user extends its shadow and attacks the foe from behind. This move always goes first. | ||||||||
Payback | 50 | 100 | 10 | -- | Details | |||
If the user can use this attack after the foe attacks, its power is doubled. | ||||||||
Confuse Ray | -- | 100 | 10 | -- | Details | |||
The foe is exposed to a sinister ray that triggers confusion. |
Base/Max Pokéathlon Stats | |||||||||
Speed | Power | Skill | Stamina | Jump | |||||
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 64 | 115 | 65 | 83 | 63 | 65 | |
Max Stats Hindering Nature |
Lv. 50 | 124 - 171 | 108 - 150 | 63 - 105 | 79 - 121 | 61 - 103 | 63 - 105 |
Lv. 100 | 238 - 332 | 211 - 296 | 121 - 206 | 153 - 238 | 117 - 202 | 121 - 206 | |
Max Stats Neutral Nature |
Lv. 50 | 124 - 171 | 120 - 167 | 70 - 117 | 88 - 135 | 68 - 115 | 70 - 117 |
Lv. 100 | 238 - 332 | 235 - 329 | 135 - 229 | 171 - 265 | 131 - 225 | 135 - 229 | |
Max Stats Beneficial Nature |
Lv. 50 | 124 - 171 | 132 - 183 | 77 - 128 | 96 - 148 | 74 - 126 | 77 - 128 |
Lv. 100 | 238 - 332 | 258 - 361 | 148 - 251 | 188 - 291 | 144 - 247 | 148 - 251 |
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