#354 Banette
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Banette Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

Images
Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Banette Jupetta
ジュペッタ
National: #354
Male :50%
Female :50%
Ability: Insomnia & Frisk
Insomnia: The Pokémon cannot be under the SLEEP condition while having this ability.
Frisk: Reveals the foe’s held item.
Classification Height Weight Capture Rate Base Egg Steps
Marionette Pokémon 3'07" 27.6lbs 45 6,400
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
800,000 Points
Fast
35 2 Attack Point(s)
Black 90
Damage Taken
*0 *1 *1 *1 *1 *1 *0 *0.5 *1 *1 *1 *0.5 *1 *2 *1 *2 *1
Wild Hold Item Egg Groups

Spell Tag
- 5%
Indeterminate
Evolutionary Chain
Flavour Text
Diamond A doll that became a Pokémon over its grudge from being junked. It seeks the child that disowned it.
Pearl
Platinum
HeartGold This Pokémon developed from an abandoned doll that amassed a grudge. It is seen in dark alleys.
SoulSilver

Location (In-Depth Details)
Game Location
Ruby Evolve Shuppet
Sapphire Sky Pillar Floors 1, 3 & 5
Emerald Sky Pillar Floors 1, 3 & 5
FireRed Trade from Ruby/Sapphire/Emerald/XD
LeafGreen Trade from Ruby/Sapphire/Emerald/XD
Colosseum Trade from Ruby/Sapphire/Emerald/XD
XD Snagged from Cipher Peon Litnar in Citadark Isle
Diamond Routes 225, 226 & 227, Stark Mountain (Night) Details
Pearl Routes 225, 226 & 227, Stark Mountain (Night) Details
Platinum Route 225, Route 226 (Night) Details
HeartGold Evolve Banette Details
SoulSilver Evolve Banette Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Knock Off2010020--
The user slaps down the foe's held item, preventing the item from being used during the battle.
Screech--8540--
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Night Shade??10015--
The user makes the foe see a mirage. It inflicts damage matching the user's level.
Curse----10--
A move that works differently for the Ghost type than for all the other types.
8Screech--8540--
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
5Night Shade??10015--
The user makes the foe see a mirage. It inflicts damage matching the user's level.
13Curse----10--
A move that works differently for the Ghost type than for all the other types.
16Spite--10010--
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
20Shadow Sneak4010030--
The user extends its shadow and attacks the foe from behind. This move always goes first.
23Will-o-wisp--7515--
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
28Faint Attack60--20--
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
31Shadow Ball801001520
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
35Sucker Punch801005--
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
42Embargo--10015--
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
51Snatch----10--
The user steals the effects of any healing or stat- changing move the foe attempts to use.
58Grudge----5--
If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
66Trick--10010--
The user catches the foe off guard and swaps the foe's held item with its own.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM41 Torment -- 100 15 --
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48 Skill Swap -- -- 10 --
The user employs its psychic power to exchange abilities with the foe.
TM49 Snatch -- -- 10 --
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-o-wisp -- 75 15 --
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM63 Embargo -- 100 15 --
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM66 Payback 50 100 10 --
If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Knock Off 20 100 20 --
The user slaps down the foe's held item, preventing the item from being used during the battle.
Ominous Wind 60 100 5 10
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Trick -- 100 10 --
The user catches the foe off guard and swaps the foe's held item with its own.
Spite -- 100 10 --
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Pain Split -- -- 20 --
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Role Play -- -- 10 --
The user mimics the foe completely, copying the foe's natural ability.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Disable--8020--Details
For several turns, this move prevents the foe from using the move it last used.
Destiny Bond----5--Details
When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Foresight----40--Details
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Astonish301001530Details
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
Imprison----10--Details
If the foe knows any move also known by the user, the foe is prevented from using it.
Pursuit4010020--Details
An attack move that inflicts double damage if used on a foe that is switching out of battle.
Shadow Sneak4010030--Details
The user extends its shadow and attacks the foe from behind. This move always goes first.
Payback5010010--Details
If the user can use this attack after the foe attacks, its power is doubled.
Confuse Ray--10010--Details
The foe is exposed to a sinister ray that triggers confusion.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 64 115 65 83 63 65
Max Stats
Hindering Nature
Lv. 50 124 - 171 108 - 150 63 - 105 79 - 121 61 - 103 63 - 105
Lv. 100 238 - 332 211 - 296 121 - 206 153 - 238 117 - 202 121 - 206
Max Stats
Neutral Nature
Lv. 50 124 - 171 120 - 167 70 - 117 88 - 135 68 - 115 70 - 117
Lv. 100 238 - 332 235 - 329 135 - 229 171 - 265 131 - 225 135 - 229
Max Stats
Beneficial Nature
Lv. 50 124 - 171 132 - 183 77 - 128 96 - 148 74 - 126 77 - 128
Lv. 100 238 - 332 258 - 361 148 - 251 188 - 291 144 - 247 148 - 251

<--- #353
Shuppet
#355
Duskull
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