#375 Metang
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Metang Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

Images
Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Metang Metang
メタング
National: #375
Metang is Genderless
Ability: Clear Body
Clear Body: Opponents’ moves which lower this Pokémon’s ability values have no effect. However this Pokémon may lower its own stats with its own moves.
Classification Height Weight Capture Rate Base Egg Steps
Iron Claw Pokémon 3'11" 446.4lbs 3 10,240
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,250,000 Points
Slow
35 2 Defense Point(s)
Blue 60
Damage Taken
*0.5 *2 *1 *1 *0.5 *0.5 *1 *0 *2 *0.5 *0.25 *1 *0.5 *1 *0.5 *1 *0.5
Wild Hold Item Egg Groups

Metal Coat
- 5%
Mineral
Evolutionary Chain
Flavour Text
Diamond It is formed by two BELDUM joining together. Its steel body won't be scratched if it collides with a jet.
Pearl
Platinum It is formed by two BELDUM joining together. Its steel body wonft be scratched if it collides with a jet.
HeartGold When two BELDUM fuse together, a magnetic nervous system places their brains in union.
SoulSilver

Location (In-Depth Details)
Game Location
Ruby Evolve Beldum
Sapphire Evolve Beldum
Emerald Evolve Beldum
FireRed Trade from Ruby/Sapphire/Emerald
LeafGreen Trade from Ruby/Sapphire/Emerald
Colosseum Trade from Ruby/Sapphire/Emerald
XD Trade from Ruby/Sapphire/Emerald
Diamond Evolve from Beldum
Pearl Evolve from Beldum
Platinum Evolve Beldum
HeartGold Safari Zone (With Blocks After Levelled Up) Details
SoulSilver Safari Zone (With Blocks After Levelled Up) Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Take Down908520--
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Metal Claw50953510
The foe is raked with steel claws. It may also raise the user's Attack stat.
Confusion501002510
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
20Metal Claw50953510
The foe is raked with steel claws. It may also raise the user's Attack stat.
20Confusion501002510
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
24Scary Face--9010--
The user frightens the foe with a scary face to sharply reduce its Speed stat.
28Pursuit4010020--
An attack move that inflicts double damage if used on a foe that is switching out of battle.
32Bullet Punch4010030--
The user strikes with a tough punch as fast as a bullet. This move always goes first.
36Psychic901001010
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
40Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
44Agility----30--
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
48Meteor Mash100851020
The foe is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
52Zen Headbutt80901520
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
56Hyper Beam150905--
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM36 Sludge Bomb 90 100 10 30
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM37 Sandstorm -- -- 10 --
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39 Rock Tomb 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM64 Explosion 250 100 5 --
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM69 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM74 Gyro Ball ?? 100 5 --
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM76 Stealth Rock -- -- 20 --
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
HM01 Cut 50 95 30 --
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Fury Cutter 10 95 20 --
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Ice Punch 75 100 15 10
The foe is punched with an icy fist. It may leave the target frozen.
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Trick -- 100 10 --
The user catches the foe off guard and swaps the foe's held item with its own.
Thunderpunch 75 100 15 10
The foe is punched with an electrified fist. It may leave the target with paralysis.
Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Head 80 100 15 30
The foe slams the target with its steel-hard head. It may also make the target flinch.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Gravity -- -- 5 --
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 60 75 100 55 80 50
Max Stats
Hindering Nature
Lv. 50 120 - 167 72 - 114 94 - 136 54 - 96 76 - 118 49 - 91
Lv. 100 230 - 324 139 - 224 184 - 269 103 - 188 148 - 233 94 - 179
Max Stats
Neutral Nature
Lv. 50 120 - 167 80 - 127 105 - 152 60 - 107 85 - 132 55 - 102
Lv. 100 230 - 324 155 - 249 205 - 299 115 - 209 165 - 259 105 - 199
Max Stats
Beneficial Nature
Lv. 50 120 - 167 88 - 139 115 - 167 66 - 117 93 - 145 60 - 112
Lv. 100 230 - 324 170 - 273 225 - 328 126 - 229 181 - 284 115 - 218

<--- #374
Beldum
#376
Metagross
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