#427 Buneary
General Location Attacks Stats Egg Moves 5th Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Buneary Pokémon Sword & Shield data
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

Images
D/P Pt/HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Buneary Mimiroru
ミミロル
National: #427
Sinnoh: #067
Male :50%
Female :50%
Ability: Run Away & Klutz
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Klutz: The Pokémon cannot receive any effect of hold items except those that affect experience such as Exp.Share or Macho Brace.
Classification Height Weight Capture Rate Base Egg Steps
Rabbit Pokémon 1'04" 12.1lbs 190 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,000,000 Points
Medium Fast
0 1 Speed Point(s)
Brown 0
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1
Wild Hold Item Egg Groups

Chople Berry
- 5%
Ground
HumanShape
Evolutionary Chain
Flavour Text
Diamond It slams foes by sharply uncoiling its rolled ears. It stings enough to make a grown-up cry in pain.
Pearl When it senses danger, it perks up its ears. On cold nights, it sleeps with its head tucked into its fur.
Platinum Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder.
HeartGold You can tell how it feels by the way it rolls its ears. When it's scared, both ears are rolled up.
SoulSilver

Location (In-Depth Details)
Game Location
Diamond Eterna Forest Details
Pearl Eterna Forest Details
Platinum Eterna Forest Details
HeartGold Route 25 Details
SoulSilver Route 25 Details
PokéWalker Rally Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Splash----40--
The user just flops and splashes around to no effect at all...
Pound4010035--
The foe is physically pounded with a long tail or a foreleg, etc.
Defense Curl----40--
The user curls up to conceal weak spots and raise its Defense stat.
Foresight----40--
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
6Endure----10--
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
13Frustration??10020--
A full-power attack that grows more powerful the less the user likes its Trainer.
16Quick Attack4010030--
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
23Jump Kick859525--
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
26Baton Pass----40--
The user switches places with a party Pokémon in waiting, passing along any stat changes.
33Agility----30--
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
36Dizzy Punch701001020
The foe is hit with rhythmically launched punches that may also leave it confused.
43Charm--10020--
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
46Bounce8585530
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
53Healing Wish----10--
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch 60 100 5 --
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95 30 --
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Helping Hand -- -- 20 --
A move that boosts the power of the ally's attack in a Double Battle.
Last Resort 130 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Uproar 50 100 10 --
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Bounce 85 85 5 30
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Endeavor ?? 100 5 --
An attack move that cuts down the foe's HP to equal the user's HP.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Heal Bell -- -- 5 --
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Low Kick ?? 100 20 --
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Fake Tears--10020--Details
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Fake Out4010010100Details
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Encore--1005--Details
The user compels the foe to keep using only the move it last used for three to seven turns.
Sweet Kiss--7510--Details
The user kisses the foe with a sweet, angelic cuteness that causes confusion.
Double Hit359010--Details
The user slams the foe with a long tail, vines, etc. The target is hit twice in a row.
Attract--10015--Details
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
Low Kick??10020--Details
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Sky Uppercut859015--Details
The user attacks the foe with an uppercut thrown skyward with force.
Switcheroo--10010--Details
The user trades held items with the foe faster than the eye can follow.
Thunderpunch751001510Details
The foe is punched with an electrified fist. It may leave the target with paralysis.
Ice Punch751001510Details
The foe is punched with an icy fist. It may leave the target frozen.
Fire Punch751001510Details
The foe is punched with a fiery fist. It may leave the target with a burn.
Flail - HGSS Only??10015--Details
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 55 66 44 44 56 85
Max Stats
Hindering Nature
Lv. 50 115 - 162 63 - 106 44 - 86 44 - 86 54 - 97 81 - 123
Lv. 100 220 - 314 123 - 207 83 - 168 83 - 168 105 - 189 157 - 242
Max Stats
Neutral Nature
Lv. 50 115 - 162 71 - 118 49 - 96 49 - 96 61 - 108 90 - 137
Lv. 100 220 - 314 137 - 231 93 - 187 93 - 187 117 - 211 175 - 269
Max Stats
Beneficial Nature
Lv. 50 115 - 162 78 - 129 53 - 105 53 - 105 67 - 118 99 - 150
Lv. 100 220 - 314 150 - 254 102 - 205 102 - 205 128 - 232 192 - 295

<--- #426
Drifblim
#428
Lopunny
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