| TM03 | Water Pulse | |  | 60 | 100 | 20 | 20 |
| Attacks with ultrasonic waves. May confuse the foe |
| TM05 | Roar | |  | -- | 100 | 20 | -- |
| Makes the foe flee to end the battle. |
| TM06 | Toxic | |  | -- | 85 | 10 | -- |
| Poisons the foe with an intensifying toxin. |
| TM10 | Hidden Power | |  | ?? | 100 | 15 | -- |
| The effectiveness varies with the user. |
| TM11 | Sunny Day | |  | -- | -- | 5 | -- |
| Boosts the power of FIRE- type moves for 5 turns. |
| TM12 | Taunt | |  | -- | 100 | 20 | -- |
| Taunts the foe into only using attack moves. |
| TM15 | Hyper Beam | |  | 150 | 90 | 5 | -- |
| Powerful, but leaves the user immobile the next turn. |
| TM17 | Protect | |  | -- | -- | 10 | -- |
| Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | |  | -- | -- | 5 | -- |
| Boosts the power of WATER- type moves for 5 turns. |
| TM21 | Frustration | |  | ?? | 100 | 20 | -- |
| An attack that is stronger if the TRAINER is disliked. |
| TM23 | Iron Tail | |  | 100 | 75 | 15 | 30 |
| Attacks with a rock-hard tail. May lower DEFENSE. |
| TM24 | Thunderbolt | |  | 95 | 100 | 15 | 10 |
| A strong electrical attack that may paralyze the foe. |
| TM25 | Thunder | |  | 120 | 70 | 10 | 30 |
| A lightning attack that may cause paralysis. |
| TM27 | Return | |  | ?? | 100 | 20 | -- |
| An attack that increases in power with friendship. |
| TM28 | Dig | |  | 80 | 100 | 10 | -- |
| Digs underground the first turn and strikes next turn. |
| TM30 | Shadow Ball | |  | 80 | 100 | 15 | 20 |
| Hurls a black blob that may lower the foe's SP. DEF. |
| TM32 | Double Team | |  | -- | -- | 15 | -- |
| Creates illusory copies to raise evasiveness. |
| TM34 | Shock Wave | |  | 60 | -- | 20 | -- |
| A fast and unavoidable electric attack. |
| TM40 | Aerial Ace | |  | 60 | -- | 20 | -- |
| An extremely speedy and unavoidable attack. |
| TM41 | Torment | |  | -- | 100 | 15 | -- |
| Torments the foe and stops successive use of a move. |
| TM42 | Facade | |  | 70 | 100 | 20 | -- |
| Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | |  | 70 | 100 | 20 | 30 |
| An attack with effects that vary by location. |
| TM44 | Rest | |  | -- | -- | 10 | -- |
| The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | |  | -- | 100 | 15 | -- |
| Makes the opposite gender less likely to attack. |
| TM46 | Thief | |  | 40 | 100 | 10 | -- |
| While attacking, it may steal the foe's held item. |
| TM49 | Snatch | |  | -- | -- | 10 | -- |
| Steals the effects of the move the foe uses next. |
| TM58 | Endure | |  | -- | -- | 10 | -- |
| Endures any attack for 1 turn, leaving at least 1HP. |
| TM65 | Shadow Claw | |  | 70 | 100 | 15 | -- |
| High critical hit ratio |
| TM66 | Payback | |  | 50 | 100 | 10 | -- |
| Power doubles if user receives damage first |
| TM68 | Giga Impact | |  | 150 | 90 | 5 | -- |
| User cannot attack next turn |
| TM70 | Flash | |  | -- | 100 | 20 | -- |
| Looses a powerful blast of light that cuts accuracy. |
| TM77 | Psych Up | |  | -- | -- | 10 | -- |
| Copies the foe's effect(s) and gives to the user. |
| TM78 | Captivate | |  | -- | 100 | 20 | -- |
| Lowers opposite gender foe's SP.ATT two stages |
| TM82 | Sleep Talk | |  | -- | -- | 10 | -- |
| Uses an own move randomly while asleep. |
| TM83 | Natural Gift | |  | ?? | 100 | 15 | -- |
| Power and type of move depends on the held berry |
| TM85 | Dream Eater | |  | 100 | 100 | 15 | -- |
| Takes one half the damage inflicted on a sleeping foe. |
| TM87 | Swagger | |  | -- | 90 | 15 | -- |
| Confuses the foe, but also sharply raises ATTACK. |
| TM89 | U-turn | |  | 70 | 100 | 20 | -- |
| User switches out automatically after attack |
| TM90 | Substitute | |  | -- | -- | 10 | -- |
| Creates a decoy using 1/4 of the user's maximum HP. |
| HM01 | Cut | |  | 50 | 95 | 30 | -- |
| Cuts the foe with sharp scythes, claws, etc. |