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Pokémon Game Picture
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National No.
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Region No.
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English name
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Japanese Name
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436
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Sinnoh Dex: 088
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Bronzor
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ドーミラー Doomiraa
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Ability: Levitate & Heatproof
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Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Heatproof: Damage from Fire-type moves and BURN is halved. |
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Gender Ratio
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Genderless
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Classification
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Type 1
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Type 2
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Height
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Weight
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Bronze Pokémon
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1'08"
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133.4 lbs
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Evolution Chain
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Damage Taken
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| x0.5 |
x2 |
x1 |
x1 |
x0.5 |
x0.5 |
x1 |
x0 |
x2 |
x0.5 |
x0.25 |
x1 |
x0.5 |
x1 |
x0.5 |
x1 |
x0.5 |
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Wild Hold Item
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Base EXP
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Base Happinness
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Colour Category
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| Metal Coat - 5%
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1,000,000 Points Medium Fast
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70
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Green
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Flavour Text
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Diamond
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Implements shaped like it were discovered in ancient tombs. It is unknown if they are related.
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Pearl
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X-ray photos were taken to check its body structure. Nothing appeared, however.
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Platinum
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There are researchers who believe this Pokemon reflected like a mirror in the distant past.
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Location (In-Depth Details)
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Game
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Rarity
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Location
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Diamond
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Common
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Route 206, Wayward Cave, Turnback Cave, Mt. Coronet
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Details
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Pearl
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Common
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Route 206, Wayward Cave, Turnback Cave, Mt. Coronet
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Details
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Platinum
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Uncommon
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Route 211, Wayward Cave, Mt. Coronet, Turnback Cave
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Details
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HeartGold
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Rare
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Slowpoke Well, Union Cave, Mt. Mortar, Dark Cave, Whirl Islands, Mt. Silver, Ice Path, The Cliff Cave, Diglett's Cave, Mt. Moon, Cerulean Cave, Rock Tunnel, Seafoam Islands, Victory Road, Tohjo Falls Safari Zone (With Blocks After Levelled Up)
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Details
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SoulSilver
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Rare
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Slowpoke Well, Union Cave, Mt. Mortar, Dark Cave, Whirl Islands, Mt. Silver, Ice Path, The Cliff Cave, Diglett's Cave, Mt. Moon, Cerulean Cave, Rock Tunnel, Seafoam Islands, Victory Road, Tohjo Falls Safari Zone (With Blocks After Levelled Up)
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Details
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PokéWalker
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--
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Cold Mountainpath, Champ Path
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Details
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| Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up |
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| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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| — | Tackle | |  | 35 | 95 | 35 | -- | | Charges the foe with a full- body tackle. | | — | Confusion | |  | 50 | 100 | 25 | 10 | | A psychic attack that may cause confusion. | | 7 | Hypnosis | |  | -- | 70 | 20 | -- | | A hypnotizing move that may induce sleep. | | 12 | Imprison | |  | -- | -- | 10 | -- | | Prevents foes from using moves known by the user. | | 14 | Confuse Ray | |  | -- | 100 | 10 | -- | | A sinister ray that confuses the foe. | | 19 | Extrasensory | |  | 80 | 100 | 30 | 10 | | Attacks with a peculiar power. May cause flinching. | | 26 | Iron Defense | |  | -- | -- | 15 | -- | | Hardens the body's surface to sharply raise DEFENSE. | | 30 | Safeguard | |  | -- | -- | 25 | -- | | A mystical force prevents all status problems. | | 35 | Gyro Ball | |  | ?? | 100 | 5 | -- | | Power depends on foe's SPEED | | 37 | Future Sight | |  | 80 | 90 | 15 | -- | | Heightens inner power to strike 2 turns later. | | 41 | Faint Attack | |  | 60 | -- | 20 | -- | | Draws the foe close, then strikes without fail. | | 49 | Payback | |  | 50 | 100 | 10 | -- | | Power doubles if user receives damage first | | 52 | Heal Block | |  | -- | 100 | 15 | -- | | Foe is unable to restore HP in 5 turns |
| TM & HM Attacks |
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| TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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| TM04 | Calm Mind | |  | -- | -- | 20 | -- | | Raises SP. ATK and SP. DEF by focusing the mind. | | TM06 | Toxic | |  | -- | 85 | 10 | -- | | Poisons the foe with an intensifying toxin. | | TM10 | Hidden Power | |  | ?? | 100 | 15 | -- | | The effectiveness varies with the user. | | TM11 | Sunny Day | |  | -- | -- | 5 | -- | | Boosts the power of FIRE- type moves for 5 turns. | | TM16 | Light Screen | |  | -- | -- | 30 | -- | | Creates a wall of light that lowers SP. ATK damage. | | TM17 | Protect | |  | -- | -- | 10 | -- | | Evades attack, but may fail if used in succession. | | TM18 | Rain Dance | |  | -- | -- | 5 | -- | | Boosts the power of WATER- type moves for 5 turns. | | TM20 | Safeguard | |  | -- | -- | 25 | -- | | A mystical force prevents all status problems. | | TM21 | Frustration | |  | ?? | 100 | 20 | -- | | An attack that is stronger if the TRAINER is disliked. | | TM22 | Solarbeam | |  | 120 | 100 | 10 | -- | | Absorbs light in one turn, then attacks next turn. | | TM26 | Earthquake | |  | 100 | 100 | 10 | -- | | A powerful quake, but has no effect on flying foes. | | TM27 | Return | |  | ?? | 100 | 20 | -- | | An attack that increases in power with friendship. | | TM29 | Psychic | |  | 90 | 100 | 10 | 10 | | A powerful psychic attack that may lower SP. DEF. | | TM30 | Shadow Ball | |  | 80 | 100 | 15 | 20 | | Hurls a black blob that may lower the foe's SP. DEF. | | TM32 | Double Team | |  | -- | -- | 15 | -- | | Creates illusory copies to raise evasiveness. | | TM33 | Reflect | |  | -- | -- | 20 | -- | | Creates a wall of light that weakens physical attacks. | | TM37 | Sandstorm | |  | -- | -- | 10 | -- | | Causes a sandstorm that rages for several turns. | | TM39 | Rock Tomb | |  | 50 | 80 | 10 | 100 | | Stops the foe from moving with rocks and cuts SPEED. | | TM42 | Facade | |  | 70 | 100 | 20 | -- | | Boosts ATTACK when burned, paralyzed, or poisoned. | | TM43 | Secret Power | |  | 70 | 100 | 20 | 30 | | An attack with effects that vary by location. | | TM44 | Rest | |  | -- | -- | 10 | -- | | The user sleeps for 2 turns, restoring HP and status. | | TM48 | Skill Swap | |  | -- | -- | 10 | -- | | The user swaps special abilities with the target. | | TM57 | Charge Beam | |  | 50 | 90 | 10 | 70 | | High chance of raising user's SP.ATT one stage | | TM58 | Endure | |  | -- | -- | 10 | -- | | Endures any attack for 1 turn, leaving at least 1HP. | | TM66 | Payback | |  | 50 | 100 | 10 | -- | | Power doubles if user receives damage first | | TM67 | Recycle | |  | -- | -- | 10 | -- | | Recycles a used item for one more use. | | TM69 | Rock Polish | |  | -- | -- | 20 | -- | | Raises users SPEED two stages | | TM70 | Flash | |  | -- | 100 | 20 | -- | | Looses a powerful blast of light that cuts accuracy. | | TM74 | Gyro Ball | |  | ?? | 100 | 5 | -- | | Power depends on foe's SPEED | | TM76 | Stealth Rock | |  | -- | -- | 20 | -- | | Causes damage when foe switches Pokémon | | TM77 | Psych Up | |  | -- | -- | 10 | -- | | Copies the foe's effect(s) and gives to the user. | | TM80 | Rock Slide | |  | 75 | 90 | 10 | 30 | | Large boulders are hurled. May cause flinching. | | TM82 | Sleep Talk | |  | -- | -- | 10 | -- | | Uses an own move randomly while asleep. | | TM83 | Natural Gift | |  | ?? | 100 | 15 | -- | | Power and type of move depends on the held berry | | TM85 | Dream Eater | |  | 100 | 100 | 15 | -- | | Takes one half the damage inflicted on a sleeping foe. | | TM86 | Grass Knot | |  | ?? | 100 | 20 | -- | | Power increases if foe is heavy | | TM87 | Swagger | |  | -- | 90 | 15 | -- | | Confuses the foe, but also sharply raises ATTACK. | | TM90 | Substitute | |  | -- | -- | 10 | -- | | Creates a decoy using 1/4 of the user's maximum HP. | | TM91 | Flash Cannon | |  | 80 | 100 | 10 | 10 | | May lower foe's SP.DEF one stage | | TM92 | Trick Room | |  | -- | -- | 5 | -- | | Slower Pokémon attacks first in 5 turns |
| Platinum/HeartGold/SoulSilver Move Tutor Attacks |
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| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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| Trick | |  | -- | 100 | 10 | -- | | Tricks the foe into trading held items. | | Snore | |  | 40 | 100 | 15 | 30 | | A loud attack that can be used only while asleep. | | Ancientpower | |  | 60 | 100 | 5 | 10 | | An attack that may raise all stats. | | Rollout | |  | 30 | 90 | 20 | -- | | An attack lasting 5 turns with rising intensity. | | Signal Beam | |  | 75 | 100 | 15 | 10 | | A strange beam attack that may confuse the foe. |
| HeartGold/SoulSilver Move Tutor Attacks |
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| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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| Gravity | |  | -- | -- | 5 | -- | | Disables moves that fly or levitate in 5 turns |
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Base Egg Steps to Hatch
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Effort Points from Battling it
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Catch Rate
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5,120 Steps
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1 Defense Point(s)
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255
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Egg Groups | Lists Of Groups | Group Names | | Mineral |
| Max Pokéthlon Stats |
| Speed | Power | Technique | Stamina | Jump |
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| Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
57 |
24 |
86 |
24 |
86 |
23 |
Min-Max Hindering Nature |
Lv50 Lv100 |
117 - 164
224 - 318 |
26 - 68
47 - 132 |
81 - 124
159 - 243 |
26 - 68
47 - 132 |
81 - 124
159 - 243 |
25 - 67
45 - 130 |
Min-Max Neutral Nature |
Lv50 Lv100 |
117 - 164
224 - 318 |
29 - 76
53 - 147 |
91 - 138
177 - 271 |
29 - 76
53 - 147 |
91 - 138
177 - 271 |
28 - 75
51 - 145 |
Min-Max Beneficial Nature |
Lv50 Lv100 |
117 - 164
224 - 318 |
31 - 83
58 - 161 |
100 - 151
194 - 298 |
31 - 83
58 - 161 |
100 - 151
194 - 298 |
30 - 82
56 - 159 |
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