#439 Mime Jr.
General Location Attacks Stats Egg Moves 5th Gen Dex Spin Off Dex DP Entry
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Images
D/P Pt/HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Mime Jr. Manene
マネネ
National: #439
Sinnoh: #094
Male :50%
Female :50%
Ability: Soundproof & Filter
Soundproof: Unaffected by sound moves. If this Pokémon switches out with Baton Pass, Perish Song against the switched out will not be nullified.
Filter: Damage by super-effective moves is reduced by 25%.
Classification Height Weight Capture Rate Base Egg Steps
Mime Pokémon 2'00" 28.6lbs 145 6,400
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,000,000 Points
Medium Fast
70 1 Sp. Defense Point(s)
Pink 0
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1
Wild Hold Item Egg Groups

Leppa Berry
- 5%
Mime Jr. cannot breed
Evolutionary Chain
To get Mime Jr., you will need to breed while holding the Odd Incense
Flavour Text
Diamond It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.
Pearl It likes places where people gather. It mimics foes to confuse them, then makes its getaway.
Platinum It mimics the expressions and motions of those it sees to understand the feelings of others.
HeartGold In an attempt to confuse its enemy, it mimics the enemy's movements. Then it wastes no time in making itself scarce!
SoulSilver

Location (In-Depth Details)
Game Location
Diamond Routes 209 & 210-South, Trophy Garden
Breed Mr. Mime with Odd Incense Attached
Details
Pearl Trophy Garden
Breed Mr. Mime with Odd Incense Attached
Details
Platinum Trophy Garden (Daily Pokémon) Details
HeartGold Breed Mr. Mime
Transfer from PokéWalker
SoulSilver Breed Mr. Mime
Transfer from PokéWalker
PokéWalker Sinnoh Field Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tickle--10020--
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Barrier----30--
The user throws up a sturdy wall that sharply raises its Defense stat.
Confusion501002510
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
4Copycat----20--
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
8Meditate----40--
The user meditates to awaken the power deep within its body and raise its Attack stat.
11Encore--1005--
The user compels the foe to keep using only the move it last used for three to seven turns.
15Doubleslap158510--
The foe is slapped repeatedly, back and forth, two to five times in a row.
18Mimic----10--
The user copies the move last used by the foe. The move can be used for the rest of the battle.
22Light Screen----30--
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
22Reflect----20--
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
25Psybeam651002010
The foe is attacked with a peculiar ray. It may also leave the target confused.
29Substitute----10--
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
32Recycle----10--
The user recycles a held item that has been used in battle so it can be used again.
36Trick--10010--
The user catches the foe off guard and swaps the foe's held item with its own.
39Psychic901001010
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
43Role Play----10--
The user mimics the foe completely, copying the foe's natural ability.
46Baton Pass----40--
The user switches places with a party Pokémon in waiting, passing along any stat changes.
50Safeguard----25--
The user creates a protective field that prevents status problems for five turns.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM41 Torment -- 100 15 --
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48 Skill Swap -- -- 10 --
The user employs its psychic power to exchange abilities with the foe.
TM49 Snatch -- -- 10 --
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch 60 100 5 --
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM67 Recycle -- -- 10 --
The user recycles a held item that has been used in battle so it can be used again.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Trick -- 100 10 --
The user catches the foe off guard and swaps the foe's held item with its own.
Helping Hand -- -- 20 --
A move that boosts the power of the ally's attack in a Double Battle.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Uproar 50 100 10 --
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Role Play -- -- 10 --
The user mimics the foe completely, copying the foe's natural ability.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Future Sight809015--Details
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
Hypnosis--7020--Details
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Mimic----10--Details
The user copies the move last used by the foe. The move can be used for the rest of the battle.
Psych Up----10--Details
The user hypnotizes itself into copying any stat change made by the foe.
Fake Out4010010100Details
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Trick--10010--Details
The user catches the foe off guard and swaps the foe's held item with its own.
Confuse Ray--10010--Details
The foe is exposed to a sinister ray that triggers confusion.
Wake-up Slap6010010--Details
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
Teeter Dance--10020--Details
The user performs a wobbly dance that confuses all the Pokémon in battle.
Healing Wish----10--Details
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
Charm--10020--Details
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Nasty Plot - HGSS Only----20--Details
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 20 25 45 70 90 60
Max Stats
Hindering Nature
Lv. 50 80 - 127 27 - 69 45 - 87 67 - 109 85 - 127 58 - 100
Lv. 100 150 - 244 49 - 134 85 - 170 130 - 215 166 - 251 112 - 197
Max Stats
Neutral Nature
Lv. 50 80 - 127 30 - 77 50 - 97 75 - 122 95 - 142 65 - 112
Lv. 100 150 - 244 55 - 149 95 - 189 145 - 239 185 - 279 125 - 219
Max Stats
Beneficial Nature
Lv. 50 80 - 127 33 - 84 55 - 106 82 - 134 104 - 156 71 - 123
Lv. 100 150 - 244 60 - 163 104 - 207 159 - 262 203 - 306 137 - 240

<--- #438
Bonsly
#440
Happiny
--->

 
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