#448 Lucario
General Location Attacks Stats Egg Moves 5th Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Lucario Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

Images
D/P Pt/HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Lucario Rukario
ルカリオ
National: #448
Sinnoh: #116
Male :87.5%
Female :12.5%
Ability: Steadfast & Inner Focus
Steadfast: Speed raises by one level every time the Pokémon flinches.
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Classification Height Weight Capture Rate Base Egg Steps
Aura Pokémon 4'00" 119.0lbs 45 6,400
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,059,860 Points
Medium Slow
70 1 Attack Point(s)
1 Sp. Attack Point(s)
Blue 0
Damage Taken
*0.5 *2 *1 *1 *0.5 *0.5 *2 *0 *2 *1 *1 *0.25 *0.25 *0.5 *0.5 *0.25 *0.5
Wild Hold Item Egg Groups
No Hold Item
Ground
HumanShape
Evolutionary Chain
Flavour Text
Diamond It has the ability to sense the auras of all things. It understands human speech.
Pearl By catching the aura emanating from others, it can read their thoughts and movements.
Platinum A well-trained one can sense auras to identify and take in the feelings of creatures over half a mile away.
HeartGold It's said that no foe can remain invisible to LUCARIO, since it can detect auras. Even foes it could not otherwise see.
SoulSilver

Location
Game Location
Diamond Evolve from Riolu
Pearl Evolve from Riolu
Platinum Evolve Riolu
HeartGold Evolve Riolu
SoulSilver Evolve Riolu
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Dark Pulse801001520
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Quick Attack4010030--
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Foresight----40--
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Detect----5--
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Metal Claw50953510
The foe is raked with steel claws. It may also raise the user's Attack stat.
6Counter??10020--
A retaliation move that counters any physical attack, inflicting double the damage taken.
11Force Palm601001030
The foe is attacked with a shock wave. It may also leave the target paralyzed.
15Feint5010010--
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
19Bone Rush258010--
The user strikes at the foe with a hard bone two to five times in a row.
24Metal Sound--8540--
A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat.
29Me First----20--
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
33Swords Dance----30--
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
37Aura Sphere90--20--
The user looses a blast of aura power from deep within its body. This move is certain to hit.
42Close Combat1201005--
The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def.
47Dragon Pulse9010010--
The foe is attacked with a shock wave generated by the user's gaping mouth.
51Extremespeed801005--
The user charges the foe at blinding speed. This attack always goes before any other move.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05 Roar -- 100 20 --
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM59 Dragon Pulse 90 100 10 --
The foe is attacked with a shock wave generated by the user's gaping mouth.
TM60 Drain Punch 60 100 5 --
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM66 Payback 50 100 10 --
If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab 80 100 20 30
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM08 Rock Climb 90 85 20 20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Fury Cutter 10 95 20 --
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Ice Punch 75 100 15 10
The foe is punched with an icy fist. It may leave the target frozen.
Thunderpunch 75 100 15 10
The foe is punched with an electrified fist. It may leave the target with paralysis.
Vacuum Wave 40 100 30 --
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Helping Hand -- -- 20 --
A move that boosts the power of the ally's attack in a Double Battle.
Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Role Play -- -- 10 --
The user mimics the foe completely, copying the foe's natural ability.
Low Kick ?? 100 20 --
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Cross Chop100805--Details
The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
Detect----5--Details
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Bite601002530Details
The foe is bitten with viciously sharp fangs. It may make the target flinch.
Mind Reader----5--Details
The user senses the foe's movements with its mind to ensure its next attack does not miss.
Sky Uppercut859015--Details
The user attacks the foe with an uppercut thrown skyward with force.
Hi Jump Kick1009020--Details
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Agility----30--Details
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Vacuum Wave4010030--Details
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Crunch801001520Details
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
Low Kick??10020--Details
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Iron Defense----15--Details
The user hardens its body's surface like iron, sharply raising its Defense stat.
Blaze Kick85901010Details
The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
Bullet Punch4010030--Details
The user strikes with a tough punch as fast as a bullet. This move always goes first.
Follow Me - HGSS Only----20--Details
The user draws attention to itself, making all foes take aim only at the user.

Pre-Evolution Moves
Attack NameTypeCat.Att.Acc.PPEffect % Means
Reversal??10015--
Lv. 19
An all-out attack that becomes more powerful the less HP the user has.
Screech--8540--
Lv. 24
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Copycat----20--
Lv. 29
The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 70 110 70 115 70 90
Max Stats
Hindering Nature
Lv. 50 130 - 177 103 - 145 67 - 109 108 - 150 67 - 109 85 - 127
Lv. 100 250 - 344 202 - 287 130 - 215 211 - 296 130 - 215 166 - 251
Max Stats
Neutral Nature
Lv. 50 130 - 177 115 - 162 75 - 122 120 - 167 75 - 122 95 - 142
Lv. 100 250 - 344 225 - 319 145 - 239 235 - 329 145 - 239 185 - 279
Max Stats
Beneficial Nature
Lv. 50 130 - 177 126 - 178 82 - 134 132 - 183 82 - 134 104 - 156
Lv. 100 250 - 344 247 - 350 159 - 262 258 - 361 159 - 262 203 - 306

<--- #447
Riolu
#449
Hippopotas
--->