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#457 Lumineon | |
| This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Black & White Pokédex, Click here |
| Images |
| D/P |
PtHGSS |
| Male |
Female |
Male |
Female |
| Normal Sprite |
Shiny Sprite |
Normal Sprite |
Shiny Sprite |
Normal Sprite |
Shiny Sprite |
Normal Sprite |
Shiny Sprite |
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| Name |
Jp. Name |
No. |
Gender Ratio |
Type |
| Lumineon |
Neorantu ネオラント |
| National: | #457 | | Sinnoh: | #135 |
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| Ability: Swift Swim & Storm Drain |
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Storm Drain: Water-type moves are drawn to this Pokémon. Water-type moves will do no damage and the Pokémon's SP ATK is raised one stage |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Neon Pokémon |
3'11" |
53.9lbs |
75 |
5,120 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Colour |
Safari Zone Flee Rate |
600,000 Points Erratic |
70 |
2 Speed Point(s)
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Blue |
0 |
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Flavour Text
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Diamond
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It lives on the deep-sea floor. It attracts prey by flashing the patterns on its four tail fins.
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| Pearl
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To avoid detection by predators, it crawls along the seafloor using the two fins on its chest.
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| Platinum
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It crawls along the seafloor using its long front fins like legs. It competes for food with LANTURN.
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| HeartGold |
LUMINEON swimming in the darkness of the deep sea look like stars shining in the night sky.
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| SoulSilver |
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Location (In-Depth Details)
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Game
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Location
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| Diamond
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Routes 205-South, 218, 219, 220 & 221, Fuego Ironworks, Iron Mountain, Canalave City, Valley Windworks (Fish w/ Super Rod)
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Details
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| Pearl
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Routes 205-South, 218, 219, 220 & 221, Fuego Ironworks, Iron Mountain, Canalave City, Valley Windworks (Fish w/ Super Rod)
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Details
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| Platinum
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Route 219, Route 220, Route 221 (Fish With Good/Super Rod) Route 205 South, Route 218, Canalave City, Valley Windworks, Fuego Ironworks, Iron Island (Fish With Super Rod)
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Details
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| HeartGold
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Evolve Finneon
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| SoulSilver
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Evolve Finneon
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| Trainer Locations | |
Details |
| Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |
| — | Pound |  |  | 40 | 100 | 35 | -- | | The foe is physically pounded with a long tail or a foreleg, etc. | | — | Water Gun |  |  | 40 | 100 | 25 | -- | | The foe is blasted with a forceful shot of water. | | — | Attract |  |  | -- | 100 | 15 | -- | | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | | 6 | Water Gun |  |  | 40 | 100 | 25 | -- | | The foe is blasted with a forceful shot of water. | | 10 | Attract |  |  | -- | 100 | 15 | -- | | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | | 13 | Rain Dance |  |  | -- | -- | 5 | -- | | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | | 17 | Gust |  |  | 40 | 100 | 35 | -- | | A gust of wind is whipped up by wings and launched at the foe to inflict damage. | | 22 | Water Pulse |  |  | 60 | 100 | 20 | 20 | | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | | 26 | Captivate |  |  | -- | 100 | 20 | -- | | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | | 29 | Safeguard |  |  | -- | -- | 25 | -- | | The user creates a protective field that prevents status problems for five turns. | | 35 | Aqua Ring |  |  | -- | -- | 20 | -- | | The user envelops itself in a veil made of water. It regains some HP on every turn. | | 42 | Whirlpool |  |  | 15 | 70 | 15 | -- | | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | | 48 | U-turn |  |  | 70 | 100 | 20 | -- | | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | | 53 | Bounce |  |  | 85 | 85 | 5 | 30 | | The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | | 59 | Silver Wind |  |  | 60 | 100 | 5 | 10 | | The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. |
| TM & HM Attacks | |
| TM03 |
Water Pulse |
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60 |
100 |
20 |
20 |
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | | TM06 |
Toxic |
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-- |
85 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM07 |
Hail |
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-- |
-- |
10 |
-- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | | TM10 |
Hidden Power |
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?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM13 |
Ice Beam |
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95 |
100 |
10 |
10 |
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | | TM14 |
Blizzard |
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120 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | | TM15 |
Hyper Beam |
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150 |
90 |
5 |
-- |
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | | TM17 |
Protect |
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-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. | | TM20 |
Safeguard |
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-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status problems for five turns. | | TM21 |
Frustration |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. | | TM27 |
Return |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. | | TM32 |
Double Team |
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-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM42 |
Facade |
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70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | | TM43 |
Secret Power |
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70 |
100 |
20 |
30 |
| The user attacks with a secret power. Its added effects vary depending on the user's environment. | | TM44 |
Rest |
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-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 |
Attract |
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-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | | TM55 |
Brine |
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65 |
100 |
10 |
-- |
| If the foe's HP is down to about half, this attack will hit with double the power. | | TM58 |
Endure |
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-- |
-- |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | | TM62 |
Silver Wind |
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60 |
100 |
5 |
10 |
| The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. | | TM66 |
Payback |
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50 |
100 |
10 |
-- |
| If the user can use this attack after the foe attacks, its power is doubled. | | TM68 |
Giga Impact |
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150 |
90 |
5 |
-- |
| The user charges at the foe using every bit of its power. The user must rest on the next turn. | | TM70 |
Flash |
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-- |
100 |
20 |
-- |
| The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | | TM77 |
Psych Up |
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-- |
-- |
10 |
-- |
| The user hypnotizes itself into copying any stat change made by the foe. | | TM78 |
Captivate |
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-- |
100 |
20 |
-- |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | | TM82 |
Sleep Talk |
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-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. | | TM83 |
Natural Gift |
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?? |
100 |
15 |
-- |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | | TM87 |
Swagger |
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-- |
90 |
15 |
-- |
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | | TM89 |
U-turn |
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70 |
100 |
20 |
-- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | | TM90 |
Substitute |
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-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | | HM03 |
Surf |
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95 |
100 |
15 |
-- |
| It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | | HM05 DPt |
Defog |
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-- |
-- |
15 |
-- |
| It reduces the foe's evasion stat. It also removes spikes, light screens, etc. | | HM05 HGSS |
Whirlpool |
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15 |
70 |
15 |
-- |
| Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | | HM07 |
Waterfall |
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80 |
100 |
15 |
20 |
| The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. |
| Platinum/HeartGold/SoulSilver Move Tutor Attacks | |
| Air Cutter |
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55 |
95 |
25 |
-- |
| The user launches razorlike wind to slash the foe. It has a high critical-hit ratio. |
| Dive |
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80 |
100 |
10 |
-- |
| A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| Icy Wind |
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55 |
95 |
15 |
100 |
| The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| Ominous Wind |
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60 |
100 |
5 |
10 |
| The user creates a gust of repulsive wind. It may also raise all the user's stats at once. |
| Snore |
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40 |
100 |
15 |
30 |
| An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Swift |
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60 |
-- |
20 |
-- |
| Star-shaped rays are shot at the foe. This attack never misses. |
| Aqua Tail |
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90 |
90 |
10 |
-- |
| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Bounce |
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85 |
85 |
5 |
30 |
| The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| Twister |
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40 |
100 |
20 |
20 |
| The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch. |
| HeartGold/SoulSilver Move Tutor Attacks | |
| Tailwind |
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-- |
-- |
30 |
-- |
| The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. |
| Egg Moves (Details) | | Sweet Kiss |  |  | -- | 75 | 10 | -- | Details | | The user kisses the foe with a sweet, angelic cuteness that causes confusion. | | Charm |  |  | -- | 100 | 20 | -- | Details | | The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. | | Flail |  |  | ?? | 100 | 15 | -- | Details | | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | | Aqua Tail |  |  | 90 | 90 | 10 | -- | Details | | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | | Splash |  |  | -- | -- | 40 | -- | Details | | The user just flops and splashes around to no effect at all... | | Psybeam |  |  | 65 | 100 | 20 | 10 | Details | | The foe is attacked with a peculiar ray. It may also leave the target confused. | | Tickle |  |  | -- | 100 | 20 | -- | Details | | The user tickles the foe into laughing, reducing its Attack and Defense stats. | | Agility |  |  | -- | -- | 30 | -- | Details | | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| Base/Max Pokéathlon Stats |
| Speed | Power | Skill | Stamina | Jump |
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| Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
69 |
69 |
76 |
69 |
86 |
91 |
Max Stats Hindering Nature |
Lv. 50 |
129 - 176 |
66 - 108 |
72 - 115 |
66 - 108 |
81 - 124 |
86 - 128 |
| Lv. 100 |
248 - 342 |
128 - 213 |
141 - 225 |
128 - 213 |
159 - 243 |
168 - 252 |
Max Stats Neutral Nature |
Lv. 50 |
129 - 176 |
74 - 121 |
81 - 128 |
74 - 121 |
91 - 138 |
96 - 143 |
| Lv. 100 |
248 - 342 |
143 - 237 |
157 - 251 |
143 - 237 |
177 - 271 |
187 - 281 |
Max Stats Beneficial Nature |
Lv. 50 |
129 - 176 |
81 - 133 |
89 - 140 |
81 - 133 |
100 - 151 |
105 - 157 |
| Lv. 100 |
248 - 342 |
157 - 260 |
172 - 276 |
157 - 260 |
194 - 298 |
205 - 309 |
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