#161 Sentret
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex Entry
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Pokémon Game Picture National No. Hoenn No. English name Japanese Name
Ru/Sa/FR/LG
161 316 Sentret オタチ
Otachi
Emerald
Ability: Run Away & Keen Eye
Run Away: Sentret can escape from Wild Battles
Keen Eye: Sentret's Accuracy cannot be Lowered by Opponent
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Scout Pokémon
2'07" 13.2 lbs
Evolution Chain
--Lv. 15-->

Wild Hold Item Dex Category Colour Category Footprint
RSE & FRLG
Oran Berry - 5%
Brown

Flavour Text
Ruby When SENTRET sleeps, it does so while another stands guard. The sentry wakes the others at the first sign of danger. When this POKéMON becomes separated from its pack, it becomes incapable of sleep due to fear.
Sapphire When SENTRET sleeps, it does so while another stands guard. The sentry wakes the others at the first sign of danger. When this POKéMON becomes separated from its pack, it becomes incapable of sleep due to fear.
Emerald They take turns standing guard when it is time to sleep. The sentry awakens the others if it senses danger. If one becomes separated, it turns sleepless with fear.
Fire Red It stands on its tail so it can see a long way. If it spots an enemy, it cries loudly to warn its kind.
Leaf Green A very cautious POKéMON, it raises itself up using its tail to get a better view of its surroundings.

Location
Game Rarity Location
Ruby None Trade from FireRed/LeafGreen
Sapphire None Trade from FireRed/LeafGreen
Emerald None Trade from FireRed/LeafGreen
FireRed Common Canyon Entrance, Five Isle Meadow, Water Path
LeafGreen Common Canyon Entrance, Five Isle Meadow, Water Path
Colosseum None Trade from FireRed/LeafGreen
XD None Trade from FireRed/LeafGreen

Ruby/Sapphire/Emerald/Colosseum/XD Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Scratch
4010035--
Scratches the foe with sharp claws.
4Defense Curl
----40--
Curls up to conceal weak spots and raise DEFENSE.
7Quick Attack
4010030--
An extremely fast attack that always strikes first.
12Fury Swipes
188015--
Rakes the foe with sharp claws, etc., 2 to 5 times.
17Helping Hand
--10020--
Boosts the power of the recipient's moves.
24Slam
807520--
Slams the foe with a long tail, vine, etc.
31Follow Me
--10020--
Draws attention to make foes attack only the user.
40Rest
----10--
The user sleeps for 2 turns, restoring HP and status.
49Amnesia
----20--
Forgets about something and sharply raises SP. DEF.

Fire Red/Leaf Green Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Scratch
4010035--
Scratches the foe with sharp claws.
4Defense Curl
----40--
Curls up to conceal weak spots and raise DEFENSE.
7Quick Attack
4010030--
An extremely fast attack that always strikes first.
12Fury Swipes
188015--
Rakes the foe with sharp claws, etc., 2 to 5 times.
17Helping Hand
--10020--
Boosts the power of the recipient's moves.
24Slam
807520--
Slams the foe with a long tail, vine, etc.
31Follow Me
--10020--
Draws attention to make foes attack only the user.
40Rest
----10--
The user sleeps for 2 turns, restoring HP and status.
49Amnesia
----20--
Forgets about something and sharply raises SP. DEF.

TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM01Focus Punch
15010020--
A powerful loyalty attack. The user flinches if hit.
TM03Water Pulse
601002020
Attacks with ultrasonic waves. May confuse the foe
TM06Toxic
--8510100
Poisons the foe with an intensifying toxin.
TM10Hidden Power
??10015--
The effectiveness varies with the user.
TM11Sunny Day
----5--
Boosts the power of FIRE- type moves for 5 turns.
TM13Ice Beam
951001010
Blasts the foe with an icy beam that may freeze it.
TM17Protect
----10--
Evades attack, but may fail if used in succession.
TM18Rain Dance
----5--
Boosts the power of WATER- type moves for 5 turns.
TM21Frustration
??10020--
An attack that is stronger if the TRAINER is disliked.
TM22Solarbeam
12010010--
Absorbs light in one turn, then attacks next turn.
TM23Iron Tail
100751530
Attacks with a rock-hard tail. May lower DEFENSE.
TM24Thunderbolt
951001510
A strong electrical attack that may paralyze the foe.
TM27Return
??10020--
An attack that increases in power with friendship.
TM28Dig
6010010--
Digs underground the first turn and strikes next turn.
TM30Shadow Ball
801001520
Hurls a black blob that may lower the foe's SP. DEF.
TM31Brick Break
7510015--
Destroys barriers such as REFLECT and causes damage.
TM32Double Team
----15--
Creates illusory copies to raise evasiveness.
TM34Shock Wave
60--20--
A fast and unavoidable electric attack.
TM35Flamethrower
951001510
A powerful fire attack that may inflict a burn.
TM42Facade
7010020--
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
701002030
An attack with effects that vary by location.
TM44Rest
----10--
The user sleeps for 2 turns, restoring HP and status.
TM45Attract
--10015--
Makes the opposite gender less likely to attack.
TM46Thief
4010010100
While attacking, it may steal the foe's held item.
HM01Cut
509530--
Cuts the foe with sharp scythes, claws, etc.
HM03Surf
9510015--
Creates a huge wave, then crashes it down on the foe.

Fire Red/Leaf Green/Emerald Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Body Slam
851001530
A full-body slam that may cause paralysis.
Double-edge
12010015--
A life-risking tackle that also hurts the user.
Mimic
--10010--
Copies a move used by the foe during one battle.
Substitute
----10--
Creates a decoy using 1/4 of the user's maximum HP.

Emerald Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Dynamicpunch
100505100
Powerful and sure to cause confusion, but inaccurate.
Rollout
309020--
An attack lasting 5 turns with rising intensity.
Snore
401001530
A loud attack that can be used only while asleep.
Endure
----10--
Endures any attack for 1 turn, leaving at least 1HP.
Mud-slap
2010010100
Hurls mud in the foe's face to reduce its accuracy.
Ice Punch
751001510
An icy punch that may freeze the foe.
Swagger
--9015100
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk
----10--
Uses an own move randomly while asleep.
Swift
60--20--
Sprays star-shaped rays that never miss.
Defense Curl
----40--
Curls up to conceal weak spots and raise DEFENSE.
Thunderpunch
751001510
An electrified punch that may paralyze the foe.
Fire Punch
751001510
A fiery punch that may burn the foe.
Fury Cutter
109520--
An attack that intensifies on each successive hit.

Egg Moves
Attack NameTypeAtt.Acc.PPEffect %
Double-edge
12010015--
A life-risking tackle that also hurts the user.
Pursuit
4010020--
Inflicts bad damage if used on a foe switching out.
Slash
7010020--
Slashes with claws, etc. Has a high critical-hit ratio.
Focus Energy
----30--
Focuses power to raise the critical-hit ratio.
Reversal
??10015--
Inflicts more damage when the user's HP is down.
Substitute
----10--
Creates a decoy using 1/4 of the user's maximum HP.
Trick
--10010--
Tricks the foe into trading held items.
Assist
--10020--
Attacks randomly with one of the partner's moves.

Egg Steps to Hatch
Effort Points from Battling it
Catch Rate
3,840 Steps Attack: 1 Point 255

Egg Groups
Lists Of Groups
Group Names
Ground

Stats
 HP AttackDefenseSp. AttackSp. DefenseSpeed
Base Stats354634354520
Max Stats
Hindering Nature
274171 150152170125
Max Stats
Neutral Nature
274191167169189139
Max Stats
Beneficial Nature
274210183185207152

 
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