#299 Nosepass
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex Entry
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Nosepass Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

Pokémon Game Picture National No. Hoenn No. English name Japanese Name
Ru/Sa/FR/LG
299 060 Nosepass ノズパス
Nosepass
Emerald
Ability: Sturdy & Magnet Pull
Sturdy: One-Hit KO Moves will not work
Magnet Pull: Steel type Pokémon cannot escape from battle
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Compass Pokémon
3'03" 213.8 lbs
Evolution Chain

Wild Hold Item Dex Category Colour Category Footprint
None Gray

Damage Taken
*0.5 *0.5 *2 *1 *2 *1 *2 *0.5 *2 *0.5 *1 *1 *1 *1 *1 *1 *2
Flavor Text
Ruby NOSEPASS's magnetic nose is always pointed to the north. If two of these POKéMON meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
Sapphire NOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the POKéMON actually moves by a little over 3/8 of an inch every year.
Emerald Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.
FireRed Its magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.
LeafGreen Its magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.

Location
Game Location
Ruby Granite Cave Basement 2 (Rock Smash)
Sapphire Granite Cave Basement 2 (Rock Smash)
Emerald Granite Cave Basement 2 (Rock Smash)
FireRed Trade from Ruby/Sapphire/Emerald/XD
LeafGreen Trade from Ruby/Sapphire/Emerald/XD
Colosseum Trade from Ruby/Sapphire/Emerald/XD
XD Snagged from Wanderer Miror. B in Phenac Stadium

Ruby/Sapphire/Emerald/Colosseum/XD Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle
359535--
Charges the foe with a full- body tackle.
7Harden
----30--
Stiffens the body's muscles to raise DEFENSE.
13Rock Throw
509015--
Throws small rocks to strike the foe.
16Block
--1005--
Blocks the foe's way to prevent escape.
22Thunder Wave
--10020--
A weak jolt of electricity that paralyzes the foe.
28Rock Slide
75901030
Large boulders are hurled. May cause flinching.
31Sandstorm
----10--
Causes a sandstorm that rages for several turns.
37Rest
----10--
The user sleeps for 2 turns, restoring HP and status.
43Zap Cannon
100505100
Powerful and sure to cause paralysis, but inaccurate.
46Lock-on
--1005--
Locks on to the foe to ensure the next move hits.

Fire Red/Leaf Green Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle
359535--
Charges the foe with a full- body tackle.
7Harden
----30--
Stiffens the body's muscles to raise DEFENSE.
13Rock Throw
509015--
Throws small rocks to strike the foe.
16Block
--1005--
Blocks the foe's way to prevent escape.
22Thunder Wave
--10020--
A weak jolt of electricity that paralyzes the foe.
28Rock Slide
75901030
Large boulders are hurled. May cause flinching.
31Sandstorm
----10--
Causes a sandstorm that rages for several turns.
37Rest
----10--
The user sleeps for 2 turns, restoring HP and status.
43Zap Cannon
100505100
Powerful and sure to cause paralysis, but inaccurate.
46Lock-on
--1005--
Locks on to the foe to ensure the next move hits.

TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM06Toxic
--8510100
Poisons the foe with an intensifying toxin.
TM10Hidden Power
??10015--
The effectiveness varies with the user.
TM11Sunny Day
----5--
Boosts the power of FIRE- type moves for 5 turns.
TM12Taunt
--10020--
Taunts the foe into only using attack moves.
TM17Protect
----10--
Evades attack, but may fail if used in succession.
TM21Frustration
??10020--
An attack that is stronger if the TRAINER is disliked.
TM24Thunderbolt
951001510
A strong electrical attack that may paralyze the foe.
TM25Thunder
120701030
A lightning attack that may cause paralysis.
TM26Earthquake
10010010--
A powerful quake, but has no effect on flying foes.
TM27Return
??10020--
An attack that increases in power with friendship.
TM32Double Team
----15--
Creates illusory copies to raise evasiveness.
TM34Shock Wave
60--20--
A fast and unavoidable electric attack.
TM37Sandstorm
----10--
Causes a sandstorm that rages for several turns.
TM39Rock Tomb
508010100
Stops the foe from moving with rocks and cuts SPEED.
TM41Torment
--10015--
Torments the foe and stops successive use of a move.
TM42Facade
7010020--
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
701002030
An attack with effects that vary by location.
TM44Rest
----10--
The user sleeps for 2 turns, restoring HP and status.
TM45Attract
--10015--
Makes the opposite gender less likely to attack.
HM04Strength
8010015--
Builds enormous power, then slams the foe.
HM06Rock Smash
201001550
A rock-crushing attack that may lower DEFENSE.

Fire Red/Leaf Green/Emerald Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Body Slam
851001530
A full-body slam that may cause paralysis.
Double-edge
12010015--
A life-risking tackle that also hurts the user.
Mimic
--10010--
Copies a move used by the foe during one battle.
Thunder Wave
--10020--
A weak jolt of electricity that paralyzes the foe.
Explosion
2501005--
Inflicts severe damage but makes the user faint.
Rock Slide
75901030
Large boulders are hurled. May cause flinching.
Substitute
----10--
Creates a decoy using 1/4 of the user's maximum HP.

Emerald Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Dynamicpunch
100505100
Powerful and sure to cause confusion, but inaccurate.
Rollout
309020--
An attack lasting 5 turns with rising intensity.
Snore
401001530
A loud attack that can be used only while asleep.
Endure
----10--
Endures any attack for 1 turn, leaving at least 1HP.
Mud-slap
2010010100
Hurls mud in the foe's face to reduce its accuracy.
Ice Punch
751001510
An icy punch that may freeze the foe.
Swagger
--9015100
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk
----10--
Uses an own move randomly while asleep.
Defense Curl
----40--
Curls up to conceal weak spots and raise DEFENSE.
Thunderpunch
751001510
An electrified punch that may paralyze the foe.
Fire Punch
751001510
A fiery punch that may burn the foe.

Egg Moves
Attack NameTypeAtt.Acc.PPEffect %
Magnitude
??10030--
A ground-shaking attack of random intensity.
Rollout
309020--
An attack lasting 5 turns with rising intensity.
Explosion
2501005--
Inflicts severe damage but makes the user faint.

Special Attacks
Attack NameTypeAtt.Acc.PPEffect %
Helping Hand
--10020--
Boosts the power of the recipient's moves.After Purifying in XD

Egg Steps to Hatch Effort Points from Battling it Catch Rate
5,120 Steps Defense: 1 Point 255

Egg Groups
Lists Of GroupsGroup Names
Mineral

Stats
 HPAttackDefenseSp. AttackSp. DefenseSpeed
Base Stats3045135459030
Max Stats
Hindering Nature
264170 332170251143
Max Stats
Neutral Nature
264189369189279159
Max Stats
Beneficial Nature
264207405207306174