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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex |
This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Barboach Pokémon Scarlet & Violet data |
Picture | ||
Abilities: Oblivious - Anticipation - Hydration (Hidden Ability) | |||||
Oblivious: The Pokémon cannot be under the Attract condition, Intimidated, or be taunted, while having this ability. Anticipation: Warns when the foe knows 1-hit KO or super-effective moves. Hidden Ability: Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining. |
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Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
1,000,000 Points Medium Fast |
50 | 1 HP Point(s) | Barboach can Dynamax |
Wild Hold Item | Egg Groups | ||||||
Legends: Arceus
Alpha
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Evolutionary Chain | |||
Locations- In-Depth Details |
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Sword | Galar Mine No. 2, Motostoke, North Lake Miloch, Slumbering Weald, South Lake Miloch, Stony Wilderness Max Raid Battles: Bridge Field, Dusty Bowl, Rolling Fields, West Lake Axewell | Details | |
Shield | Galar Mine No. 2, Motostoke, North Lake Miloch, Slumbering Weald, South Lake Miloch, Stony Wilderness Max Raid Battles: Bridge Field, Dusty Bowl, Rolling Fields, West Lake Axewell | Details | |
Isle of Armor | Sword | Soothing Wetlands, Brawlers' Cave Max Raid Battles: Soothing Wetlands, Forest of Focus, Challenge Beach, Courageous Cavern | Details |
Shield | Soothing Wetlands, Brawlers' Cave Max Raid Battles: Soothing Wetlands, Forest of Focus, Challenge Beach, Courageous Cavern | Details | |
Crown Tundra | Sword | Giant's Bed, Giant's Foot, Roaring-Sea Caves, Ballimere Lake | Details |
Shield | Giant's Bed, Giant's Foot, Roaring-Sea Caves, Ballimere Lake | Details | |
Brilliant Diamond | Route 205, Route 208, Route 210, Route 212, Route 227, Route 228, Oreburgh Gate, Ravaged Path, Eterna City, Mt. Coronet, Great Marsh, Celestic Town, Grand Underground | Details | |
Shining Pearl | Route 205, Route 208, Route 210, Route 212, Route 227, Route 228, Oreburgh Gate, Ravaged Path, Eterna City, Mt. Coronet, Great Marsh, Celestic Town, Grand Underground | Details | |
Legends: Arceus | Crimson Mirelands: Gapejaw Bog, Lake Valor or nearby Coronet Highlands: Wayward Cave or nearby |
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Trainer Locations | Details |
Flavor Text | ||
Sword | Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud. | |
Shield | It probes muddy riverbeds with its two long whiskers. A slimy film protects its body. | |
Brilliant Diamond | It coats its entire body with a slimy fluid so it can squirm and slip away if grabbed. | |
Shining Pearl | Its whiskers make a superb radar. They are used to locate prey, even in the murkiest of water. | |
Legends: Arceus | Makes its home in swamps with murky water. The poor visibility hides this Pokémon from predators, and the slime on its body makes grasping it difficult. |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Mud-Slap | 20 | 100 | 10 | 100 | ||||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
— | Water Gun | 40 | 100 | 25 | -- | ||||
The target is blasted with a forceful shot of water. | |||||||||
6 | Rest | -- | 101 | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
6 | Snore | 50 | 100 | 15 | 30 | ||||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
12 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
18 | Amnesia | -- | 101 | 20 | -- | ||||
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | |||||||||
24 | Aqua Tail | 90 | 90 | 10 | -- | ||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||||
31 | Muddy Water | 90 | 85 | 10 | 30 | ||||
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | |||||||||
36 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that strikes every Pokémon around it. | |||||||||
42 | Future Sight | 120 | 100 | 10 | -- | ||||
Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||
48 | Fissure | ?? | 30 | 5 | -- | ||||
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
TM Anchors | Sword/Shield | Brilliant Diamond/Shining Pearl |
Sword & Shield Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM21 | Rest | -- | 101 | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM24 | Snore | 50 | 100 | 15 | 30 | ||||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
TM25 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM27 | Icy Wind | 55 | 95 | 15 | 100 | ||||
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |||||||||
TM31 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM32 | Sandstorm | -- | 101 | 10 | -- | ||||
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | |||||||||
TM33 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM35 | Hail | -- | 101 | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | |||||||||
TM36 | Whirlpool | 35 | 85 | 15 | 100 | ||||
The user traps the target in a violent swirling whirlpool for four to five turns. | |||||||||
TM39 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM45 | Dive | 80 | 100 | 10 | -- | ||||
Diving on the first turn, the user floats up and attacks on the next turn. | |||||||||
TM48 | Rock Tomb | 60 | 95 | 15 | 100 | ||||
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | |||||||||
TM52 | Bounce | 85 | 85 | 5 | 30 | ||||
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | |||||||||
TM53 | Mud Shot | 55 | 95 | 15 | 100 | ||||
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |||||||||
TM76 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
TM81 | Bulldoze | 60 | 100 | 20 | 100 | ||||
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
Technical Record Attacks | |||||||||
TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TR03 | Hydro Pump | 110 | 80 | 5 | -- | ||||
The target is blasted by a huge volume of water launched under great pressure. | |||||||||
TR04 | Surf | 90 | 100 | 15 | -- | ||||
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
TR05 | Ice Beam | 90 | 100 | 10 | 10 | ||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TR06 | Blizzard | 110 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
TR10 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that strikes every Pokémon around it. | |||||||||
TR16 | Waterfall | 80 | 100 | 15 | 20 | ||||
The user charges at the target and may make it flinch. | |||||||||
TR17 | Amnesia | -- | 101 | 20 | -- | ||||
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | |||||||||
TR20 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TR26 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TR27 | Sleep Talk | -- | 101 | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TR34 | Future Sight | 120 | 100 | 10 | -- | ||||
Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||
TR45 | Muddy Water | 90 | 85 | 10 | 30 | ||||
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | |||||||||
TR51 | Dragon Dance | -- | 101 | 20 | -- | ||||
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | |||||||||
TR67 | Earth Power | 90 | 100 | 10 | 10 | ||||
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | |||||||||
TR84 | Scald | 80 | 100 | 15 | 30 | ||||
The user shoots boiling hot water at its target. This may also leave the target with a burn. |
BDSP Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
TM07 | Hail | -- | 101 | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | |||||||||
TM13 | Ice Beam | 90 | 100 | 10 | 10 | ||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TM14 | Blizzard | 110 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
TM17 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM26 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that strikes every Pokémon around it. | |||||||||
TM32 | Double Team | -- | 101 | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM37 | Sandstorm | -- | 101 | 10 | -- | ||||
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | |||||||||
TM39 | Rock Tomb | 60 | 95 | 15 | 100 | ||||
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | -- | 101 | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM49 | Scald | 80 | 100 | 15 | 30 | ||||
The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||||
TM58 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM82 | Sleep Talk | -- | 101 | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Bulldoze | 60 | 100 | 20 | 100 | ||||
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |||||||||
TM87 | Swagger | -- | 85 | 15 | -- | ||||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TM95 | Surf | 90 | 100 | 15 | -- | ||||
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
TM99 | Waterfall | 80 | 100 | 15 | 20 | ||||
The user charges at the target and may make it flinch. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Thrash | 120 | 100 | 10 | -- | Details | |||
The user rampages and attacks for two to three turns. The user then becomes confused. | ||||||||
Spark | 65 | 100 | 20 | 30 | Details | |||
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | ||||||||
Flail | ?? | 100 | 15 | -- | Details | |||
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | ||||||||
Take Down | 90 | 85 | 20 | -- | Details | |||
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | ||||||||
Whirlpool BDSP Only |
35 | 85 | 15 | 100 | Details | |||
The user traps the target in a violent swirling whirlpool for four to five turns. | ||||||||
Hydro Pump BDSP Only |
110 | 80 | 5 | -- | Details | |||
The target is blasted by a huge volume of water launched under great pressure. | ||||||||
Dragon Dance BDSP Only |
-- | 101 | 20 | -- | Details | |||
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | ||||||||
Earth Power BDSP Only |
90 | 100 | 10 | 10 | Details | |||
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | ||||||||
Mud Shot BDSP Only |
55 | 95 | 15 | 100 | Details | |||
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | ||||||||
Muddy Water BDSP Only |
90 | 85 | 10 | 30 | Details | |||
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
Usable Max Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
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Max Lightning | 120 | 101 | 10 | -- | |||||
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | |||||||||
Max Strike | 140(Phy)/110(Spe) | 101 | 10 | -- | |||||
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||||
Max Hailstorm | 140 | 101 | 10 | -- | |||||
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | |||||||||
Max Geyser | 130(Phy)/140(Spe) | 101 | 10 | -- | |||||
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | |||||||||
Max Airstream | 130 | 101 | 10 | -- | |||||
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. | |||||||||
Max Mindstorm | 140 | 101 | 10 | -- | |||||
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | |||||||||
Max Rockfall | 110 | 101 | 10 | -- | |||||
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | |||||||||
Max Quake | 130(Phy)/130(Spe) | 101 | 10 | -- | |||||
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | |||||||||
Max Guard | 101 | 10 | -- | ||||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves | |||||||||
Click here to see all transfer exclusive moves |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 288 | 50 | 48 | 43 | 46 | 41 | 60 | |
Max Stats Hindering Nature |
Lv. 50 | 110 - 157 | 47 - 90 | 43 - 85 | 45 - 88 | 41 - 83 | 58 - 100 |
Lv. 100 | 210 - 304 | 90 - 175 | 81 - 166 | 87 - 171 | 78 - 162 | 112 - 197 | |
Max Stats Neutral Nature |
Lv. 50 | 110 - 157 | 53 - 100 | 48 - 95 | 51 - 98 | 46 - 93 | 65 - 112 |
Lv. 100 | 210 - 304 | 101 - 195 | 91 - 185 | 97 - 191 | 87 - 181 | 125 - 219 | |
Max Stats Beneficial Nature |
Lv. 50 | 110 - 157 | 58 - 110 | 52 - 104 | 56 - 107 | 50 - 102 | 71 - 123 |
Lv. 100 | 210 - 304 | 111 - 214 | 100 - 203 | 106 - 210 | 95 - 199 | 137 - 240 |
50
48
43
60
41
46
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