Generation VI Level Up |
|
— |
Constrict |
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10 |
100 |
35 |
10 |
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. |
— |
Withdraw |
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-- |
-- |
40 |
-- |
The user withdraws its body into its hard shell, raising its Defense stat. |
7 |
Bite |
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60 |
100 |
25 |
30 |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
10 |
Water Gun |
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40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
16 |
Rollout |
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30 |
90 |
20 |
-- |
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
19 |
Leer |
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-- |
100 |
30 |
100 |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
25 |
Mud Shot |
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55 |
95 |
15 |
100 |
The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. |
28 |
Brine |
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65 |
100 |
10 |
-- |
If the target's HP is down to about half, this attack will hit with double the power. |
34 |
Protect |
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-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
37 |
Ancient Power |
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60 |
100 |
5 |
10 |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
43 |
Tickle |
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-- |
100 |
20 |
-- |
The user tickles the target into laughing, reducing its Attack and Defense stats. |
46 |
Rock Blast |
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25 |
90 |
10 |
-- |
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. |
50 |
Shell Smash |
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-- |
-- |
15 |
-- |
The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. |
55 |
Hydro Pump |
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110 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
TM & HM Attacks |
|
TM06 |
Toxic |
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-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Hail |
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-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 |
Hidden Power |
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60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM13 |
Ice Beam |
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90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
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110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM17 |
Protect |
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-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM23 |
Smack Down |
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50 |
100 |
15 |
100 |
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. |
TM27 |
Return |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM37 |
Sandstorm |
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-- |
-- |
10 |
-- |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
TM39 |
Rock Tomb |
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60 |
95 |
15 |
100 |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM42 |
Facade |
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70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
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-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
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60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM48 |
Round |
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60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM55 |
Scald |
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80 |
100 |
15 |
30 |
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM69 |
Rock Polish |
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-- |
-- |
20 |
-- |
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM74 |
Gyro Ball |
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?? |
100 |
5 |
-- |
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
TM80 |
Rock Slide |
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75 |
90 |
10 |
30 |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM87 |
Swagger |
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-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
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-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
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-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 (XY) HM06 (ORAS) |
Rock Smash |
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40 |
100 |
15 |
50 |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
TM94 (ORAS) |
Secret Power |
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70 |
100 |
20 |
30 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM100 |
Confide |
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-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
HM03 |
Surf |
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90 |
100 |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM05 |
Waterfall |
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80 |
100 |
15 |
20 |
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
HM07 (ORAS) |
Dive |
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80 |
100 |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
Egg Moves (Details) |
Aurora Beam |
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65 |
100 |
20 |
10 |
Details |
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. |
Bide |
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?? |
-- |
10 |
-- |
Details |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
Bubble Beam |
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65 |
100 |
20 |
10 |
Details |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
Haze |
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-- |
-- |
30 |
-- |
Details |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
Knock Off |
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65 |
100 |
25 |
-- |
Details |
The user slaps down the target's held item, preventing that item from being used in the battle. |
Muddy Water |
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90 |
85 |
10 |
30 |
Details |
The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. |
Reflect Type |
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-- |
-- |
15 |
-- |
Details |
The user reflects the target's type, making it the same type as the target. |
Slam |
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80 |
75 |
20 |
-- |
Details |
The target is slammed with a long tail, vines, etc., to inflict damage. |
Spikes |
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-- |
-- |
20 |
-- |
Details |
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
Supersonic |
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-- |
55 |
20 |
-- |
Details |
The user generates odd sound waves from its body. It may confuse the target. |
Toxic Spikes |
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-- |
-- |
20 |
-- |
Details |
The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle. |
Water Pulse |
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60 |
100 |
20 |
20 |
Details |
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
Whirlpool |
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35 |
85 |
15 |
100 |
Details |
Traps foes in a violent swirling whirlpool for four to five turns. |
Wring Out |
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?? |
100 |
5 |
-- |
Details |
The user powerfully wrings the target. The more HP the target has, the greater this attack's power. |
Transfer Only Moves (Details) |
|
Dive |
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80 |
100 |
10 |
-- |
Gen V HM06 |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
Endure |
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-- |
-- |
10 |
-- |
Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Captivate |
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-- |
100 |
20 |
-- |
Gen IV TM78 |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Natural Gift |
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?? |
100 |
15 |
-- |
Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Dive |
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80 |
100 |
10 |
-- |
Move Tutor - PtHGSS |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
Headbutt |
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70 |
100 |
15 |
30 |
Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
Body Slam |
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85 |
100 |
15 |
30 |
Move Tutor - FRLG |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
Double-edge |
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120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
Mimic |
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-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Endure |
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-- |
-- |
10 |
-- |
Move Tutor - Emerald |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |