#168 Ariados
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Ariados
Japan: Ariados
アリアドス
French: Migalos
German: Ariados
Korean: 아리아도스
National: #168
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #108
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Long Leg Pokémon 3'07"
1.1m
73.9lbs
33.5kg
903,840
Abilities: Swarm - Insomnia - Sniper (Hidden Ability)
Swarm: When HP is below 1/3rd, Bug’s power increases to 1.5 times.
Insomnia: The Pokémon cannot be under the SLEEP condition while having this ability.
Hidden Ability (Available):
Sniper: Power of critical-hit moves is increased to 200% rather than 150%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
70 2 Attack Point(s)
Not Eligible/Known
Damage Taken
*1 *2 *1 *1 *0.25 *1 *0.25 *0.5 *1 *2 *2 *0.5 *2 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Locations - In-Depth Details
X Terminus Cave, Victory Road
Friend Safari
Details
Y Terminus Cave, Victory Road
Friend Safari
Details
Flavor Text
X It spins string not only from its rear but also from its mouth. It's hard to tell which end is which.
Y It attaches silk to its prey and sets it free. Later, it tracks the silk to the prey and its friends.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Venom Drench -- 100 20 100
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
Fell Stinger 30 100 25 --
When the user knocks out a target with this move, the user's Attack stat rises sharply.
Bug Bite 60 100 20 --
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Poison Sting 15 100 35 30
The user stabs the target with a poisonous stinger. This may also poison the target.
String Shot -- 95 40 --
The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat.
Scary Face -- 100 10 --
The user frightens the target with a scary face to harshly reduce its Speed stat.
Constrict 10 100 35 10
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.
5 Scary Face -- 100 10 --
The user frightens the target with a scary face to harshly reduce its Speed stat.
8 Constrict 10 100 35 10
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.
12 Leech Life 20 100 15 --
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
15 Night Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
19 Shadow Sneak 40 100 30 --
The user extends its shadow and attacks the target from behind. This move always goes first.
23 Fury Swipes 18 80 15 --
The target is raked with sharp claws or scythes for two to five times in quick succession.
28 Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the target is not readying an attack, however.
32 Spider Web -- -- 10 --
The user ensnares the target with thin, gooey silk so it can't flee from battle.
37 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
41 Pin Missile 25 95 20 --
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
46 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
50 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
55 Cross Poison 70 100 20 10
A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily.
58 Sticky Web -- -- 20 --
The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Venoshock 65 100 10 --
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. It may also poison the target.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM76 Struggle Bug 50 100 20 100
While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
TM81 X-Scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM83 Infestation 20 100 20 100
The target is infested and attacked for four to five turns. The target can't flee during this time.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Baton Pass -- -- 40 -- Details
The user switches places with a party Pokémon in waiting, passing along any stat changes.
Disable -- 100 20 -- Details
For four turns, this move prevents the target from using the move it last used.
Electroweb 55 95 15 100 Details
The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.
Megahorn 120 85 10 -- Details
Using its tough and impressive horn, the user rams into the target with no letup.
Night Slash 70 100 15 -- Details
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Psybeam 65 100 20 10 Details
The target is attacked with a peculiar ray. It may also cause confusion.
Pursuit 40 100 20 -- Details
An attack move that inflicts double damage if used on a target that is switching out of battle.
Rage Powder -- -- 20 -- Details
The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.
Signal Beam 75 100 15 10 Details
The user attacks with a sinister beam of light. It may also confuse the target.
Sonic Boom ?? 90 20 -- Details
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
Toxic Spikes -- -- 20 -- Details
The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle.
Twineedle 25 100 20 20 Details
The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target.

Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Bounce 85 85 5 30 Move Tutor - B2W2
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Foul Play 95 100 15 -- Move Tutor - B2W2
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Giga Drain 75 100 10 -- Move Tutor - B2W2
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 390 70 90 70 60 60 40
Max Stats
Hindering Nature
Lv. 50 130 - 177 85 - 127 67 - 109 58 - 100 58 - 100 40 - 82
Lv. 100 250 - 344 166 - 251 130 - 215 112 - 197 112 - 197 76 - 161
Max Stats
Neutral Nature
Lv. 50 130 - 177 95 - 142 75 - 122 65 - 112 65 - 112 45 - 92
Lv. 100 250 - 344 185 - 279 145 - 239 125 - 219 125 - 219 85 - 179
Max Stats
Beneficial Nature
Lv. 50 130 - 177 104 - 156 82 - 134 71 - 123 71 - 123 49 - 101
Lv. 100 250 - 344 203 - 306 159 - 262 137 - 240 137 - 240 93 - 196

<--- #167
Spinarak
#169
Crobat
--->

 
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