#362 Glalie
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Glalie
Japan: Onigoori
オニゴーリ
French: Oniglali
German: Firnontor
Korean: 얼음귀신
National: #362
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Face Pokémon 4'11"
1.5m
565.5lbs
256.5kg
755,120
Abilities: Inner Focus - Ice Body - Moody (Hidden Ability)
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Ice Body: HP is restored when it’s hailing.
Hidden Ability (Available):
Moody: At the end of every turn, a random stat is raised by two stages while another is lowered by one stage.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 HP Point(s)
Not Eligible/Known
Damage Taken
*1 *2 *1 *1 *1 *0.5 *2 *1 *1 *1 *1 *1 *2 *1 *1 *1 *2 *1
Wild Hold Item Egg Groups
 
Fairy
Mineral
Evolutionary Chain
Locations
X Evolve Snorunt
Y Evolve Snorunt
Flavor Text
X To protect itself, it clad its body in an armor of ice, made by freezing moisture in the air.
Y It can instantly freeze moisture in the atmosphere. It uses this power to freeze its foes.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Sheer Cold ?? 30 5 --
The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.
Powder Snow 40 100 25 10
The user attacks with a chilling gust of powdery snow. It may also freeze the targets.
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Bite 60 100 25 30
The target is bitten with viciously sharp fangs. It may make the target flinch.
4 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
10 Bite 60 100 25 30
The target is bitten with viciously sharp fangs. It may make the target flinch.
13 Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
19 Headbutt 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
22 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
28 Ice Fang 65 95 15 10
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
31 Crunch 80 100 15 20
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
37 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
40 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
51 Blizzard 110 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
59 Sheer Cold ?? 30 5 --
The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM64 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM78 Bulldoze 60 100 20 100
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM79 Frost Breath 60 90 10 100
The user blows a cold breath on the target. This attack always results in a critical hit.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Avalanche 60 100 10 -- Details
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
Bide ?? -- 10 -- Details
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Block -- -- 5 -- Details
The user blocks the target's way with arms spread wide to prevent escape.
Disable -- 100 20 -- Details
For four turns, this move prevents the target from using the move it last used.
Fake Tears -- 100 20 -- Details
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Hex 65 100 10 -- Details
This relentless attack does massive damage to a target affected by status problems.
Rollout 30 90 20 -- Details
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Spikes -- -- 20 -- Details
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
Switcheroo -- 100 10 -- Details
The user trades held items with the target faster than the eye can follow.
Weather Ball 50 100 10 -- Details
An attack move that varies in power and type depending on the weather.

Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Ice Shard 40 100 30 --
Lv. 37
The user flash freezes chunks of ice and hurls them at the target. This move always goes first.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Iron Head 80 100 15 30 Move Tutor - B2W2
The user slams the target with its steel-hard head. It may also make the target flinch.
Signal Beam 75 100 15 10 Move Tutor - B2W2
The user attacks with a sinister beam of light. It may also confuse the target.
Snore 50 100 15 30 Move Tutor - B2W2
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite -- 100 10 -- Move Tutor - B2W2
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Super Fang ?? 90 10 -- Move Tutor - B2W2
The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.
Water Pulse 60 100 20 20 Gen IV TM03
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 480 80 80 80 80 80 80
Max Stats
Hindering Nature
Lv. 50 140 - 187 76 - 118 76 - 118 76 - 118 76 - 118 76 - 118
Lv. 100 270 - 364 148 - 233 148 - 233 148 - 233 148 - 233 148 - 233
Max Stats
Neutral Nature
Lv. 50 140 - 187 85 - 132 85 - 132 85 - 132 85 - 132 85 - 132
Lv. 100 270 - 364 165 - 259 165 - 259 165 - 259 165 - 259 165 - 259
Max Stats
Beneficial Nature
Lv. 50 140 - 187 93 - 145 93 - 145 93 - 145 93 - 145 93 - 145
Lv. 100 270 - 364 181 - 284 181 - 284 181 - 284 181 - 284 181 - 284

<--- #361
Snorunt
#363
Spheal
--->

 
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