#533 Gurdurr
General Location Attacks Stats Egg Moves Contests
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Gurdurr Pokémon Scarlet & Violet data
Picture
Name Other Names No. Gender Ratio Type
Gurdurr
Japan: Dotekkotsu
ドテッコツ
French: Ouvrifier
German: Strepoli
Korean: 토쇠골
National: #533
Central: #---
Coastal: #---
Mountain: #094
Hoenn: #---
Male :75%
Female :25%
Classification Height Weight Capture Rate Base Egg Steps
Muscular Pokémon 3'11"
1.2m
88.2lbs
40.0kg
905,120
Abilities: Guts - Sheer Force - Iron Fist (Hidden Ability)
Guts: Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied.
Sheer Force: Moves with a secondary effect are increased in power by 33% but lose their secondary effect
Hidden Ability (Available):
Iron Fist: The power of punching moves is increased by 20%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 2 Attack Point(s)
Not Eligible/Known
Damage Taken
*1 *1 *1 *1 *1 *1 *1 *1 *1 *2 *2 *0.5 *0.5 *1 *1 *0.5 *1 *2
Wild Hold Item Egg Groups
 
Human-like
Evolutionary Chain
Locations - In-Depth Details
X Route 18, Victory RoadDetails
Y Route 18, Victory RoadDetails
Omega Ruby Evolve Timburr
Alpha Sapphire Evolve Timburr
Trainer Locations  Details
Flavor Text
X With strengthened bodies, they skillfully wield steel beams to take down buildings.
Y This Pokémon is so muscular and strongly built that even a group of wrestlers could not make it budge an inch.
Omega Ruby With strengthened bodies, they skillfully wield steel beams to take down buildings.
Alpha Sapphire This Pokémon is so muscular and strongly built that even a group of wrestlers could not make it budge an inch.

Generation VI Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Pound 40 100 35 --
The target is physically pounded with a long tail or a foreleg, etc.
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
Bide ?? -- 10 --
The user endures attacks for two turns, then strikes back to cause double the damage taken.
4 Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
8 Bide ?? -- 10 --
The user endures attacks for two turns, then strikes back to cause double the damage taken.
12 Low Kick ?? 100 20 --
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
16 Rock Throw 50 90 15 --
The user picks up and throws a small rock at the target to attack.
20 Wake-Up Slap 70 100 10 --
This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
24 Chip Away 70 100 20 --
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.
29 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
33 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
37 Dynamic Punch 100 50 5 100
The user punches the target with full, concentrated power. It confuses the target if it hits.
41 Scary Face -- 100 10 --
The user frightens the target with a scary face to harshly reduce its Speed stat.
45 Hammer Arm 100 90 10 100
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
49 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
53 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
57 Superpower 120 100 5 100
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Smack Down 50 100 15 100
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM47 Low Sweep 65 100 20 100
The user attacks the target's legs swiftly, reducing the target's Speed stat.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 (XY)
HM06 (ORAS)
Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM94 (ORAS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM98 Power-Up Punch 40 100 20 100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Comet Punch 18 85 15 -- Details
The target is hit with a flurry of punches that strike two to five times in a row.
Counter ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Detect -- -- 5 -- Details
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Drain Punch 75 100 10 -- Details
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Force Palm 60 100 10 30 Details
The target is attacked with a shock wave. It may also leave the target with paralysis.
Foresight -- -- 40 -- Details
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Mach Punch 40 100 30 -- Details
The user throws a punch at blinding speed. It is certain to strike first.
Reversal ?? 100 15 -- Details
An all-out attack that becomes more powerful the less HP the user has.
Smelling Salts 70 100 10 -- Details
This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however.
Wide Guard -- -- 10 -- Details
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Block----5--
The user blocks the target's way with arms spread wide to prevent escape.
Drain Punch7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Fire Punch751001510
The target is punched with a fiery fist. It may also leave the target with a burn.
Focus Punch15010020--
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Ice Punch751001510
The target is punched with an icy fist. It may also leave the target frozen.
Knock Off6510025--
The user slaps down the target's held item, preventing that item from being used in the battle.
Low Kick??10020--
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Superpower1201005100
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Thunder Punch751001510
The target is punched with an electrified fist. It may also leave the target with paralysis.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Work Up -- -- 30 -- Gen V TM83
The user is roused, and its Attack and Sp. Atk stats increase.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 405 85 105 85 40 50 40
Max Stats
Hindering Nature
Lv. 50 145 - 192 99 - 141 81 - 123 40 - 82 49 - 91 40 - 82
Lv. 100 280 - 374 193 - 278 157 - 242 76 - 161 94 - 179 76 - 161
Max Stats
Neutral Nature
Lv. 50 145 - 192 110 - 157 90 - 137 45 - 92 55 - 102 45 - 92
Lv. 100 280 - 374 215 - 309 175 - 269 85 - 179 105 - 199 85 - 179
Max Stats
Beneficial Nature
Lv. 50 145 - 192 121 - 172 99 - 150 49 - 101 60 - 112 49 - 101
Lv. 100 280 - 374 236 - 339 192 - 295 93 - 196 115 - 218 93 - 196

<--- #532
Timburr
#534
Conkeldurr
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