#617 Accelgor
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex

Picture Name Other Names No. Gender Ratio Type
Accelgor
Japan: Agirudaa
アギルダー
French: Limaspeed
German: Hydragil
Korean: 어지리더
National: #617
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #025
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Shell Out Pokémon 2'07"
0.8m
55.8lbs
25.3kg
753,840
Abilities: Hydration - Sticky Hold - Unburden (Hidden Ability)
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Sticky Hold: This Pokémon’s item cannot be taken.
Hidden Ability (Available through transfer):
Unburden: Speed is doubled once the held item is consumed.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Not Eligible/Known
Damage Taken
*1 *2 *1 *1 *0.5 *1 *0.5 *1 *0.5 *2 *1 *1 *2 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Locations
X Evolve Shelmet
Y Evolve Shelmet
Trainer Locations  Details
Flavor Text
X Having removed its heavy shell, it becomes very light and can fight with ninja-like movements.
Y When its body dries out, it weakens. So, to prevent dehydration, it wraps itself in many layers of thin membrane.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Final Gambit ?? 100 5 --
The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
Power Swap -- -- 10 --
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
Leech Life 20 100 15 --
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
Acid Spray 40 100 20 100
The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat.
Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
4 Acid Spray 40 100 20 100
The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat.
8 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
13 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
16 Struggle Bug 50 100 20 100
While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
20 Mega Drain 40 100 15 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
25 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
28 Me First ?? -- 20 --
The user tries to cut ahead of the target to steal and use the target's intended move with greater power.
32 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
37 Giga Drain 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
40 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
44 Bug Buzz 90 100 10 10
The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat.
49 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
52 Power Swap -- -- 10 --
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
56 Final Gambit ?? 100 5 --
The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Venoshock 65 100 10 --
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. It may also poison the target.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM76 Struggle Bug 50 100 20 100
While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
TM83 Infestation 20 100 20 100
The target is infested and attacked for four to five turns. The target can't flee during this time.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Baton Pass -- -- 40 -- Details
The user switches places with a party Pokémon in waiting, passing along any stat changes.
Double-Edge 120 100 15 -- Details
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Encore -- 100 5 -- Details
The user compels the target to keep using only the move it last used for three turns.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Feint 30 100 10 -- Details
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
Guard Split -- -- 10 -- Details
The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
Mind Reader -- -- 5 -- Details
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
Mud-Slap 20 100 10 100 Details
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Pursuit 40 100 20 -- Details
An attack move that inflicts double damage if used on a target that is switching out of battle.
Spikes -- -- 20 -- Details
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.

Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Acid 40 100 30 10
Lv. 4
The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats.
Bide ?? -- 10 --
Lv. 8
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Curse -- -- 10 --
Lv. 13
A move that works differently for the Ghost type than for all other types.
Yawn -- -- 10 --
Lv. 25
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Protect -- -- 10 --
Lv. 28
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Acid Armor -- -- 20 --
Lv. 32
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
Body Slam 85 100 15 30
Lv. 40
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Guard Swap -- -- 10 --
Lv. 50
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Bug Bite 60 100 20 -- Move Tutor - B2W2
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Gastro Acid -- 100 10 -- Move Tutor - B2W2
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
Knock Off 65 100 25 -- Move Tutor - B2W2
The user slaps down the target's held item, preventing that item from being used in the battle.
Signal Beam 75 100 15 10 Move Tutor - B2W2
The user attacks with a sinister beam of light. It may also confuse the target.
Snore 50 100 15 30 Move Tutor - B2W2
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 495 80 70 40 100 60 145
Max Stats
Hindering Nature
Lv. 50 140 - 187 67 - 109 40 - 82 94 - 136 58 - 100 135 - 177
Lv. 100 270 - 364 130 - 215 76 - 161 184 - 269 112 - 197 265 - 350
Max Stats
Neutral Nature
Lv. 50 140 - 187 75 - 122 45 - 92 105 - 152 65 - 112 150 - 197
Lv. 100 270 - 364 145 - 239 85 - 179 205 - 299 125 - 219 295 - 389
Max Stats
Beneficial Nature
Lv. 50 140 - 187 82 - 134 49 - 101 115 - 167 71 - 123 165 - 216
Lv. 100 270 - 364 159 - 262 93 - 196 225 - 328 137 - 240 324 - 427

<--- #616
Shelmet
#618
Stunfisk
--->

 
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