#096 Drowzee
General Location Attacks Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
GameBoy Game Boy Color
Name Other Names No. Type
Drowzee
Japan: Sleepe
スリープ
French: Soporifik
German: Traumato
Korean: 슬리프
#096
Classification Height Weight Capture Rate
Hypnosis Pokémon 3'03"
1m
71.4lbs
32.4kg
190
Experience Growth Effort Values Earned
1,000,000 Points
Medium Fast
60 Hit Points
48 Attack
45 Defense
90 Special
42 Speed
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *0 *1
Evolutionary Chain
Locations - In-Depth Details
Red Route 11Details
Green (Jp.)Blue (Intl.) Route 11Details
Blue (Jp.) Route 11Details
Yellow Route 11Details

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Pound 40 100 35 --
A NORMAL-type attack. Slightly stronger than TACKLE. Many Pokémon know this move.
Hypnosis -- 59.8 20 --
A special PSYCHIC-type move. The target is hypnotized into a deep sleep.
12 Disable -- 55 20 --
A technique that disables one of the target's moves. The disabled move can't be used until it wears off.
17 Confusion 50 100 25 10
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused.
24 Headbutt 70 100 15 33
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it connects.
29 Poison Gas -- 55 40 --
A poisonous cloud of gas is forcefully expelled to poison the target.
32 Psychic 90 100 10 30
A PSYCHIC-type attack. Has a one-in-three chance of lowering the target's SPECIAL rating.
37 Meditate -- 100 40 --
A special technique that boosts the user's ATTACK power. Can normally be used up to six times.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM01 Mega Punch 80 85 20 --
A NORMAL-type attack move. It is highly accurate and relatively powerful.
TM05 Mega Kick 120 74.6 5 --
A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest.
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM08 Body Slam 85 100 15 33
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM17 Submission 80 80 25 --
The strongest FIGHTING attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM18 Counter ?? 100 20 --
A retaliation move that pays back double the damage of a physical attack. Highly accurate.
TM19 Seismic Toss ?? 100 20 --
A FIGHTING-type attack. Throws the target with enough force to flip the world upside down.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM29 Psychic 90 100 10 30
A PSYCHIC-type attack. Has a one-in-three chance of lowering the target's SPECIAL rating.
TM30 Teleport -- 100 20 --
A special technique for instantly escaping from wild Pokémon. Useful in the wild only.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM33 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM35 Metronome -- 100 10 --
The user waggles its finger, triggering a move. There is no telling what will happen.
TM40 Skull Bash 100 100 15 --
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
TM42 Dream Eater 100 100 15 --
Works only on sleeping Pokémon. This technique steals the target's HP and adds it to the user's HP.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Thunder Wave -- 100 20 10
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility.
TM46 Psywave ?? 80 15 --
A PSYCHIC-type attack of varying intensity. It occasionally inflicts heavy damage.
TM49 Tri Attack 80 100 10 --
A NORMAL-type attack. A triangular field of energy is created and launched at the target.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM05 Flash -- 70 20 --
Creates a brilliant flash of light that blinds the target. This technique reduces the opponent's accuracy.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 285 60 48 45 90 42
Max Stats Lv. 50 120 - 166 53 - 99 50 - 96 95 - 141 47 - 93
Lv. 100 230 - 323 101 - 194 95 - 188 185 - 278 89 - 182

<--- #095
Onix
#097
Hypno
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