#096 Drowzee
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Black & White Pokédex, Click here
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Images
D/P/Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Drowzee Sleepe
スリープ
National: #096
Johto: #087
Male :50%
Female :50%
Ability: Insomnia & Forewarn
Insomnia: The Pokémon cannot be under the SLEEP condition while having this ability.
Forewarn: Reveals the foe’s strongest move.
Classification Height Weight Capture Rate Base Egg Steps
Hypnosis Pokémon 3'03" 71.4lbs 190 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,000,000 Points
Medium Fast
70 1 Sp. Defense Point(s)
Yellow 90
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1
Wild Hold Item Egg Groups
No Hold Item
HumanShape
Evolutionary Chain
Flavour Text
Diamond It can tell what people are dreaming by sniffing with its big nose. It loves fun dreams.
Pearl
Platinum
HeartGold If you think that you had a good dream but you can't remember it, a DROWZEE has probably eaten it.
SoulSilver It remembers every dream it eats. It rarely eats the dreams of adults because children's are much tastier.

Location (In-Depth Details)
Game Location
Ruby Trade from FireRed/LeafGreen
Sapphire Trade from FireRed/LeafGreen
Emerald Trade from FireRed/LeafGreen
FireRed Route 11, Berry Forest
LeafGreen Route 11, Berry Forest
Colosseum Trade from FireRed/LeafGreen
XD Trade from FireRed/LeafGreen
Diamond Swarm in Route 215 Details
Pearl Swarm in Route 215 Details
Platinum Route 215 - (Swarm) Details
HeartGold Route 11, Route 35
Safari Zone
Details
SoulSilver Route 11, Route 35
Safari Zone
Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Pound4010035--
The foe is physically pounded with a long tail or a foreleg, etc.
Hypnosis--7020--
The user employs hypnotic suggestion to make the target fall into a deep sleep.
7Disable--8020--
For several turns, this move prevents the foe from using the move it last used.
9Confusion501002510
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
15Headbutt701001530
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
18Poison Gas--5540--
A cloud of poison gas is sprayed in the foe's face. It may poison the target.
21Meditate----40--
The user meditates to awaken the power deep within its body and raise its Attack stat.
26Psybeam651002010
The foe is attacked with a peculiar ray. It may also leave the target confused.
29Psych Up----10--
The user hypnotizes itself into copying any stat change made by the foe.
32Headbutt701001530
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
37Swagger--9015--
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
40Psychic901001010
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
43Nasty Plot----20--
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
50Zen Headbutt80901520
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
53Future Sight809015--
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM41 Torment -- 100 15 --
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48 Skill Swap -- -- 10 --
The user employs its psychic power to exchange abilities with the foe.
TM49 Snatch -- -- 10 --
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch 60 100 5 --
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM67 Recycle -- -- 10 --
The user recycles a held item that has been used in battle so it can be used again.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Fire Punch 75 100 15 10
The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch 75 100 15 10
The foe is punched with an icy fist. It may leave the target frozen.
Trick -- 100 10 --
The user catches the foe off guard and swaps the foe's held item with its own.
Thunderpunch 75 100 15 10
The foe is punched with an electrified fist. It may leave the target with paralysis.
Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Role Play -- -- 10 --
The user mimics the foe completely, copying the foe's natural ability.
Low Kick ?? 100 20 --
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Barrier----30--Details
The user throws up a sturdy wall that sharply raises its Defense stat.
Assist----20--Details
The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
Role Play----10--Details
The user mimics the foe completely, copying the foe's natural ability.
Fire Punch751001510Details
The foe is punched with a fiery fist. It may leave the target with a burn.
Thunderpunch751001510Details
The foe is punched with an electrified fist. It may leave the target with paralysis.
Ice Punch751001510Details
The foe is punched with an icy fist. It may leave the target frozen.
Nasty Plot----20--Details
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Flatter--10015--Details
Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.
Psycho Cut7010020--Details
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
Guard Swap - HGSS Only----10--Details
The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 60 48 45 43 90 42
Max Stats
Hindering Nature
Lv. 50 120 - 167 47 - 90 45 - 87 43 - 85 85 - 127 42 - 84
Lv. 100 230 - 324 90 - 175 85 - 170 81 - 166 166 - 251 80 - 164
Max Stats
Neutral Nature
Lv. 50 120 - 167 53 - 100 50 - 97 48 - 95 95 - 142 47 - 94
Lv. 100 230 - 324 101 - 195 95 - 189 91 - 185 185 - 279 89 - 183
Max Stats
Beneficial Nature
Lv. 50 120 - 167 58 - 110 55 - 106 52 - 104 104 - 156 51 - 103
Lv. 100 230 - 324 111 - 214 104 - 207 100 - 203 203 - 306 97 - 201

<--- #095
Onix
#097
Hypno
--->

 
All Content is ©Copyright of Serebii.net 1999-2014.
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2014