Z Moves

Following on from Mega Evolution, Pokémon Sun & Moon introduces a whole new mechanic which once again utilises a ring on the trainer's wrist. These are Z Moves. These moves are incredibly powerful moves and can only be used once per battle. The Z Ring is the item that activates it, with Z Crystals being needed to be held by the Pokémon in order for the moves to be activated. There is a Z Crystal for each type of Pokémon.

The Z Moves aren't set in either whether or not they're Physical or Special, or the damage that they do. Rather the damage is based on the base move, so Nuzzle would result in a Gigavolt Havoc strength of 100 and Physical while Thunderbolt causes it to be 175 and Special.

There are a few restrictions. As well as only once per battle, the Pokémon has to know a move of the same type as the special Z Crystal so a Pikachu can't use Bloom Doom unless it knows the move Grass Knot. Also, these moves hit through Protect, but have their damage reduced to 25% of the original damage.

List of Z-Moves

Click the Move name to go to a list for full details

Name Type Cat PP Base Power Accuracy Effect
10,000,000 Volt Thunderbolt 1 195 -- The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily.
Acid Downpour 1 -- -- The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
All-Out Pummeling 1 -- -- The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 1 -- -- The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Bloom Doom 1 -- -- The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Breakneck Blitz 1 -- -- The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Catastropika 1 210 -- The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force.
Continental Crush 1 -- -- The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Corkscrew Crash 1 -- -- The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Devastating Drake 1 -- -- The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Extreme Evoboost 1 -- -- After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply.
Genesis Supernova 1 185 -- After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy.
Gigavolt Havoc 1 -- -- The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Guardian of Alola 1 -- -- The user, the Land Spirit Pokémon, obtains Alola's energy using its Z-Power and attacks the target with full force. This reduces the target's HP greatly.
Hydro Vortex 1 -- -- The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Inferno Overdrive 1 -- -- The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Malicious Moonsault 1 180 -- The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force.
Never-Ending Nightmare 1 -- -- Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Oceanic Operetta 1 195 -- The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force.
Pulverizing Pancake 1 210 -- Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force.
Savage Spin-Out 1 -- -- The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Shattered Psyche 1 -- -- The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Sinister Arrow Raid 1 180 -- The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force.
Soul-Stealing 7-Star Strike 1 195 -- After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force.
Stoked Sparksurfer 1 175 -- After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis.
Subzero Slammer 1 -- -- The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Supersonic Skystrike 1 -- -- The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Tectonic Rage 1 -- -- The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Twinkle Tackle 1 -- -- The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.

 

Z Statuses

In addition to the standard Z-Moves, Status movss can also be powered up with Z Power. These moves, when you have the corresponding Z Crystal, will become Z powered and, in addition to their usual effect, will have one of many different side effects.

These effects mostly just boost stats for the duration of the battle and do count as your one Z Move so choose wisely if you wish to have the added boost.

List of Z-Status Moves

Z-Effect Compatible Moves
Attack ↑
Boosts Attack by 1 stage
Bulk Up, Hone Claws, Howl, Laser Focus, Leer, Meditate, Odor Sleuth, Power Trick, Rototiller, Screech, Sharpen, Tail Whip, Taunt, Topsy-Turvy, Will-O-Wisp, Work Up
Attack ↑↑
Boosts Attack by 2 stages
Mirror Move
Attack ↑↑↑
Boosts Attack by 3 stages
Splash
Defense ↑
Boosts Defense by 1 stage
Aqua Ring, Baby-Doll Eyes, Baneful Bunker, Block, Charm, Defend Order, Fairy Lock, Feather Dance, Flower Shield, Grassy Terrain, Growl, Harden, Mat Block, Noble Roar, Pain Split, Play Nice, Poison Gas, Poison Powder, Quick Guard, Reflect, Roar, Spider Web, Spikes, Spiky Shield, Stealth Rock, Strength Sap, Tearful Look, Tickle, Torment, Toxic, Toxic Spikes, Venom Drench, Wide Guard, Withdraw
Defense ↑↑
Boosts Defense by 2 stages
Defense ↑↑↑
Boosts Defense by 3 stages
Special Attack ↑
Boosts Special Attack by 1 stage
Confuse Ray, Electrify, Embargo, Fake Tears, Gear Up, Gravity, Growth, Instruct, Ion Deluge, Metal Sound, Mind Reader, Miracle Eye, Nightmare, Psychic Terrain, Reflect Type, Simple Beam, Soak, Sweet Kiss, Teeter Dance, Telekinesis
Special Attack ↑↑
Boosts Special Attack by 2 stages
Heal Block, Psycho Shift
Special Attack ↑↑↑
Boosts Special Attack by 3 stages
Special Defense ↑
Boosts Special Defense by 1 stage
Charge, Confide, Cosmic Power, Crafty Shield, Eerie Impulse, Entrainment, Flatter, Glare, Ingrain, Light Screen, Magic Room, Magnetic Flux, Mean Look, Misty Terrain, Mud Sport, Spotlight, Stun Spore, Thunder Wave, Water Sport, Whirlwind, Wish, Wonder Room
Special Defense ↑↑
Boosts Special Defense by 2 stages
Aromatic Mist, Captivate, Imprison, Magic Coat, Powder
Special Defense ↑↑↑
Boosts Special Defense by 3 stages
Speed ↑
Boosts Speed by 1 stage
After You, Aurora Veil, Electric Terrain, Encore, Gastro Acid, Grass Whistle, Guard Split, Guard Swap, Hail, Hypnosis, Lock-On, Lovely Kiss, Power Split, Power Swap, Quash, Rain Dance, Role Play, Safeguard, Sandstorm, Scary Face, Sing, Skill Swap, Sleep Powder, Speed Swap, Sticky Web, String Shot, Sunny Day, Supersonic, Toxic Thread, Worry Seed, Yawn
Speed ↑↑
Boosts Speed by 2 stages
Ally Switch, Bestow, Me First, Recycle, Snatch, Switcheroo, Trick
Speed ↑↑↑
Boosts Speed by 3 stages
Accuracy ↑
Boosts Accuracy by 1 stage
Copycat, Defense Curl, Defog, Focus Energy, Mimic, Sweet Scent, Trick Room
Accuracy ↑↑
Boosts Accuracy by 2 stages
Accuracy ↑↑↑
Boosts Accuracy by 3 stages
Evasiveness ↑
Boosts Evasion by 1 stage
Camouflage, Detect, Flash, Kinesis, Lucky Chant, Magnet Rise, Sand Attack, Smokescreen
Evasiveness ↑↑
Boosts Evasion by 2 stages
Evasiveness ↑↑↑
Boosts Evasion by 3 stages
Stats ↑
Boosts all stats by 1 stage
Celebrate, Conversion, Forest's Curse, Geomancy, Happy Hour, Hold Hands, Purify, Sketch, Trick-or-Treat
Stats ↑↑
Boosts all stats by 2 stages
Stats ↑↑↑
Boosts all stats by 3 stages
Boosts critical-hit ratio
Increases Critical Hit Ratio by 1 stage
Acupressure, Foresight, Heart Swap, Sleep Talk, Tailwind
Reset Stats
Resets all stat modifications
Acid Armor, Agility, Amnesia, Attract, Autotomize, Barrier, Baton Pass, Calm Mind, Coil, Cotton Guard, Cotton Spore, Dark Void, Disable, Double Team, Dragon Dance, Endure, Floral Healing, Follow Me, Heal Order, Heal Pulse, Helping Hand, Iron Defense, King's Shield, Leech Seed, Milk Drink, Minimize, Moonlight, Morning Sun, Nasty Plot, Perish Song, Protect, Quiver Dance, Rage Powder, Recover, Rest, Rock Polish, Roost, Shell Smash, Shift Gear, Shore Up, Slack Off, Soft-Boiled, Spore, Substitute, Swagger, Swallow, Swords Dance, Synthesis, Tail Glow
Restores HP
Heals the Hit Points of this Pokémon
Aromatherapy, Belly Drum, Conversion 2, Haze, Heal Bell, Mist, Psych Up, Refresh, Spite, Stockpile, Teleport, Transform
Restores replacement’s HP
Heals the Hit Points of the Pokémon that switches in after this Pokémon
Memento, Parting Shot
Center of attention
This Pokémon becomes the focus
Destiny Bond, Grudge
Changes depending on the type
This Z-Move will become a standard Z Move based on the type of the move in its effect
Metronome
 
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