Name Type Cat. PP Att. Acc. Effect
Absorb 25 20 100 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Acid 30 40 100 The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat.
Aeroblast 5 100 95 A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio.
Air Cutter 25 55 95 The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
Air Slash 20 75 95 The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
Ancientpower 5 60 100 The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Aura Sphere 20 90 -- The user looses a blast of aura power from deep within its body. This move is certain to hit.
Aurora Beam 20 65 100 The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat.
Blast Burn 5 150 90 The foe is razed by a fiery explosion. The user must rest on the next turn, however.
Blizzard 5 120 70 A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
Brine 10 65 100 If the foe's HP is down to about half, this attack will hit with double the power.
Bubble 30 20 100 A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
Bubblebeam 20 65 100 A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
Bug Buzz 10 90 100 The user vibrates its wings to generate a damaging sound wave. It may also lower the foe's Sp. Def stat.
Charge Beam 10 50 90 The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
Chatter 20 60 100 The user attacks using a sound wave based on words it has learned. It may also confuse the foe.
Confusion 25 50 100 The foe is hit by a weak telekinetic force. It may also leave the foe confused.
Dark Pulse 15 80 100 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Discharge 15 80 100 A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
Doom Desire 5 120 85 Two turns after this move is used, the user blasts the foe with a concentrated bundle of light.
Draco Meteor 5 140 90 Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
Dragon Pulse 10 90 100 The foe is attacked with a shock wave generated by the user's gaping mouth.
Dragon Rage 10 -- 100 The foe is stricken by a shock wave. This attack always inflicts 40 HP damage.
Dragonbreath 20 60 100 The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
Dream Eater 15 100 100 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
Earth Power 10 90 100 The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
Ember 25 40 100 The foe is attacked with small flames. The target may also be left with a burn.
Energy Ball 10 80 100 The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
Eruption 5 150 100 The user attacks in an explosive fury. The lower the user's HP, the less powerful this attack becomes.
Extrasensory 30 80 100 The user attacks with an odd, unseeable power. It may also make the foe flinch.
Fire Blast 5 120 85 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
Fire Spin 15 15 70 The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
Flamethrower 15 95 100 The foe is scorched with an intense blast of fire. The target may also be left with a burn.
Flash Cannon 10 80 100 The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
Focus Blast 5 120 70 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
Frenzy Plant 5 150 90 The foe is slammed with an enormous tree. The user can't move on the next turn.
Future Sight 15 80 90 Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
Giga Drain 10 60 100 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Grass Knot 20 -- 100 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
Gust 35 40 100 A gust of wind is whipped up by wings and launched at the foe to inflict damage.
Heat Wave 10 100 90 The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
Hidden Power 15 -- 100 A unique attack that varies in type and intensity depending on the Pokémon using it.
Hydro Cannon 5 150 90 The foe is hit with a watery blast. The user must rest on the next turn, however.
Hydro Pump 5 120 80 The foe is blasted by a huge volume of water launched under great pressure.
Hyper Beam 5 150 90 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Hyper Voice 10 90 100 The user lets loose a horribly echoing shout with the power to inflict damage.
Ice Beam 10 95 100 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
Icy Wind 15 55 95 The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Judgment 10 100 100 The user releases countless shots of light. Its type varies with the kind of Plate the user is holding.
Lava Plume 15 80 100 An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns.
Leaf Storm 5 140 90 A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
Luster Purge 5 70 100 The user looses a damaging burst of light. It may also reduce the target's Sp. Def stat.
Magical Leaf 20 60 -- The user scatters curious leaves that chase the foe. This attack will not miss.
Magma Storm 5 120 70 The foe becomes trapped within a maelstrom of fire that rages for two to five turns.
Mega Drain 15 40 100 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Mirror Coat 20 -- 100 A retaliation move that counters any special attack, inflicting double the damage taken.
Mirror Shot 10 65 85 The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
Mist Ball 5 70 100 A mistlike flurry of down envelops and damages the foe. It may also lower the target's Sp. Atk.
Mud Bomb 10 65 85 The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
Mud Shot 15 55 95 The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed.
Mud-slap 10 20 100 The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Muddy Water 10 95 85 The user attacks by shooting out muddy water. It may also lower the foe's accuracy.
Night Shade 15 -- 100 The user makes the foe see a mirage. It inflicts damage matching the user's level.
Octazooka 10 65 85 The user attacks by spraying ink in the foe's face or eyes. It may also lower the target's accuracy.
Ominous Wind 5 60 100 The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
Overheat 5 140 90 The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
Petal Dance 20 90 100 The user attacks by scattering petals for two to three turns. The user then becomes confused.
Powder Snow 25 40 100 The user attacks with a chilling gust of powdery snow. It may also freeze the target.
Power Gem 20 70 100 The user attacks with a ray of light that sparkles as if it were made of gemstones.
Psybeam 20 65 100 The foe is attacked with a peculiar ray. It may also leave the target confused.
Psychic 10 90 100 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
Psycho Boost 5 140 90 The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
Psywave 15 -- 80 The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
Razor Wind 10 80 100 A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
Roar Of Time 5 150 90 The user blasts the foe with power that distorts even time. The user must rest on the next turn.
Seed Flare 5 120 85 The user generates a shock wave from within its body. It may also lower the target's Sp. Def.
Shadow Ball 15 80 100 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
Sheer Cold 5 -- 30 The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.
Shock Wave 20 60 -- The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
Signal Beam 15 75 100 The user attacks with a sinister beam of light. It may also confuse the target.
Silver Wind 5 60 100 The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
Sludge 20 65 100 Unsanitary sludge is hurled at the foe. It may also poison the target.
Sludge Bomb 10 90 100 The user attacks by hurling filthy sludge at the foe. It may also poison the target.
Smog 20 20 70 The foe is attacked with a discharge of filthy gases. It may also poison the target.
Snore 15 40 100 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Solarbeam 10 120 100 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
Sonicboom 20 -- 90 The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
Spacial Rend 5 100 95 The user tears the foe along with the space around it. This move has a high critical-hit ratio.
Spit Up 10 -- 100 The power stored using the move Stockpile is released at once in an attack.
Surf 15 95 100 It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
Swift 20 60 -- Star-shaped rays are shot at the foe. This attack never misses.
Thunder 10 120 70 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
Thunderbolt 15 95 100 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
Thundershock 30 40 100 A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
Tri Attack 10 80 100 The user strikes with a simultaneous three- beam attack. May also paralyze, burn, or freeze the target.
Trump Card 5 -- -- The fewer PP this move has, the more power it has for attack.
Twister 20 40 100 The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch.
Uproar 10 50 100 The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Vacuum Wave 30 40 100 The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Water Gun 25 40 100 The foe is blasted with a forceful shot of water.
Water Pulse 20 60 100 The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
Water Spout 5 150 100 The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes.
Weather Ball 10 50 100 An attack move that varies in power and type depending on the weather.
Whirlpool 15 15 70 Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
Wring Out 5 -- 100 The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
Zap Cannon 5 120 50 The user fires an electric blast like a cannon to inflict damage and cause paralysis.