Name Type Cat. PP Att. Acc. Effect
Acid Armor 40 -- -- The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
Acupressure 30 -- -- The user applies pressure to stress points, sharply boosting one of its stats.
Agility 30 -- -- The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Amnesia 20 -- -- The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Aqua Ring 20 -- -- The user envelops itself in a veil made of water. It regains some HP on every turn.
Aromatherapy 5 -- -- The user releases a soothing scent that heals all status problems affecting the user's party.
Assist 20 -- -- The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
Attract 15 -- 100 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
Barrier 30 -- -- The user throws up a sturdy wall that sharply raises its Defense stat.
Baton Pass 40 -- -- The user switches places with a party Pokémon in waiting, passing along any stat changes.
Belly Drum 10 -- -- The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Block 5 -- -- The user blocks the foe's way with arms spread wide to prevent escape.
Bulk Up 20 -- -- The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
Calm Mind 20 -- -- The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Camouflage 20 -- -- The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Captivate 20 -- 100 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
Charge 20 -- -- The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
Charm 20 -- 100 The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Confuse Ray 10 -- 100 The foe is exposed to a sinister ray that triggers confusion.
Conversion 30 -- -- The user changes its type to become the same type as one of its moves.
Conversion 2 30 -- -- The user changes its type to make itself resistant to the type of the attack it last took.
Copycat 20 -- -- The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Cosmic Power 20 -- -- The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Cotton Spore 40 -- 85 The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat.
Curse 10 -- -- A move that works differently for the Ghost type than for all the other types.
Dark Void 10 -- 80 The foe is dragged into a world of total darkness that puts it to sleep.
Defend Order 10 -- -- The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.
Defense Curl 40 -- -- The user curls up to conceal weak spots and raise its Defense stat.
Defog 15 -- -- It reduces the foe's evasion stat. It also removes spikes, light screens, etc.
Destiny Bond 5 -- -- When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Detect 5 -- -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Disable 20 -- 80 For several turns, this move prevents the foe from using the move it last used.
Double Team 15 -- -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Dragon Dance 20 -- -- The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Embargo 15 -- 100 It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
Encore 5 -- 100 The user compels the foe to keep using only the move it last used for three to seven turns.
Endure 10 -- -- The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Fake Tears 20 -- 100 The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Featherdance 15 -- 100 The user covers the foe with a mass of down that sharply lowers the Attack stat.
Flash 20 -- 100 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
Flatter 15 -- 100 Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.
Focus Energy 30 -- -- The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
Follow Me 20 -- -- The user draws attention to itself, making all foes take aim only at the user.
Foresight 40 -- -- Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Gastro Acid 10 -- 100 The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
Glare 30 -- 75 The user intimidates the foe with the pattern on its belly to cause paralysis.
Grasswhistle 15 -- 55 The user plays a pleasant melody that lulls the foe into a deep sleep.
Gravity 5 -- -- Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Growl 40 -- 100 The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
Growth 40 -- -- The user's body is forced to grow all at once. It raises the Sp. Atk stat.
Grudge 5 -- -- If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
Guard Swap 10 -- -- The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
Hail 10 -- -- The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
Harden 30 -- -- The user stiffens all the muscles in its body to raise its Defense stat.
Haze 30 -- -- The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Heal Bell 5 -- -- The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Heal Block 15 -- 100 The user prevents the foe from using any HP-recovery moves for five turns.
Heal Order 10 -- -- The user calls out its underlings to heal it. The user regains up to half of its max HP.
Healing Wish 10 -- -- The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
Heart Swap 10 -- -- The user employs its psychic power to switch stat changes with the foe.
Helping Hand 20 -- -- A move that boosts the power of the ally's attack in a Double Battle.
Howl 40 -- -- The user howls loudly to raise its spirit, boosting its Attack stat.
Hypnosis 20 -- 70 The user employs hypnotic suggestion to make the target fall into a deep sleep.
Imprison 10 -- -- If the foe knows any move also known by the user, the foe is prevented from using it.
Ingrain 20 -- -- The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
Iron Defense 15 -- -- The user hardens its body's surface like iron, sharply raising its Defense stat.
Kinesis 15 -- 80 The user distracts the foe by bending a spoon. It may lower the target's accuracy.
Leech Seed 10 -- 90 A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
Leer 30 -- 100 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Light Screen 30 -- -- A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Lock-on 5 -- -- The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
Lovely Kiss 10 -- 75 With a scary face, the user tries to force a kiss on the foe. If it succeeds, the target falls asleep.
Lucky Chant 30 -- -- The user chants an incantation toward the sky, preventing the foe from landing critical hits.
Lunar Dance 10 -- -- The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
Magic Coat 15 -- -- A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
Magnet Rise 10 -- -- The user levitates using electrically generated magnetism for five turns.
Me First 20 -- -- The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
Mean Look 5 -- -- The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
Meditate 40 -- -- The user meditates to awaken the power deep within its body and raise its Attack stat.
Memento 10 -- 100 The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
Metal Sound 40 -- 85 A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat.
Metronome 10 -- -- The user waggles a finger and stimulates the brain into randomly using nearly any move.
Milk Drink 10 -- -- The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP.
Mimic 10 -- -- The user copies the move last used by the foe. The move can be used for the rest of the battle.
Mind Reader 5 -- -- The user senses the foe's movements with its mind to ensure its next attack does not miss.
Minimize 20 -- -- The user compresses its body to make itself look smaller. The user's evasion stat is boosted.
Miracle Eye 40 -- -- Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.
Mirror Move 20 -- -- The user counters the foe by mimicking the move last used by the foe.
Mist 30 -- -- The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Moonlight 5 -- -- The user restores its own HP. The amount of HP regained varies with the weather.
Morning Sun 5 -- -- The user restores its own HP. The amount of HP regained varies with the weather.
Mud Sport 15 -- -- The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
Nasty Plot 20 -- -- The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Nature Power 20 -- -- An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Nightmare 15 -- 100 A sleeping foe is shown a nightmare that inflicts some damage every turn.
Odor Sleuth 40 -- -- Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Pain Split 20 -- -- The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Perish Song 5 -- -- Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Poison Gas 40 -- 55 A cloud of poison gas is sprayed in the foe's face. It may poison the target.
Poisonpowder 35 -- 75 A cloud of poisonous dust is scattered on the foe. It may poison the target.
Power Swap 10 -- -- The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
Power Trick 10 -- -- The user employs its psychic power to switch its Attack with its Defense stat.
Protect 10 -- -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Psych Up 10 -- -- The user hypnotizes itself into copying any stat change made by the foe.
Psycho Shift 10 -- 90 Using its psychic power of suggestion, the user transfers its status problems to the target.
Rain Dance 5 -- -- The user summons a heavy rain that falls for five turns, powering up Water- type moves.
Recover 10 -- -- A self-healing move. The user restores its own HP by up to half of its max HP.
Recycle 10 -- -- The user recycles a held item that has been used in battle so it can be used again.
Reflect 20 -- -- A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Refresh 20 -- -- The user rests to cure itself of a poisoning, burn, or paralysis.
Rest 10 -- -- The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Roar 20 -- 100 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Rock Polish 20 -- -- The user polishes its body to reduce drag. It can sharply raise the Speed stat.
Role Play 10 -- -- The user mimics the foe completely, copying the foe's natural ability.
Roost 10 -- -- The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Safeguard 25 -- -- The user creates a protective field that prevents status problems for five turns.
Sand-attack 15 -- 100 Sand is hurled in the foe's face, reducing its accuracy.
Sandstorm 10 -- -- A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
Scary Face 10 -- 90 The user frightens the foe with a scary face to sharply reduce its Speed stat.
Screech 40 -- 85 An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Sharpen 30 -- -- The user reduces its polygon count to make itself more jagged, raising the Attack stat.
Sing 15 -- 55 A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
Sketch 1 -- -- It enables the user to permanently learn the move last used by the foe. Once used, Sketch disappears.
Skill Swap 10 -- -- The user employs its psychic power to exchange abilities with the foe.
Slack Off 10 -- -- The user slacks off, restoring its own HP by up to half of its maximum HP.
Sleep Powder 15 -- 75 The user scatters a big cloud of sleep- inducing dust around the foe.
Sleep Talk 10 -- -- While it is asleep, the user randomly uses one of the moves it knows.
Smokescreen 20 -- 100 The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy.
Snatch 10 -- -- The user steals the effects of any healing or stat- changing move the foe attempts to use.
Softboiled 10 -- -- The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP.
Spider Web 10 -- -- The user ensnares the foe with a thin, gooey silk so it can't flee from battle.
Spikes 20 -- -- The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle.
Spite 10 -- 100 The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Splash 40 -- -- The user just flops and splashes around to no effect at all...
Spore 15 -- 100 The user scatters bursts of spores that induce sleep.
Stealth Rock 20 -- -- The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
Stockpile 20 -- -- The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
String Shot 40 -- 95 The foe is bound with silk blown from the user's mouth. It reduces the target's Speed stat.
Stun Spore 30 -- 75 The user scatters a cloud of paralyzing powder. It may paralyze the target.
Substitute 10 -- -- The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Sunny Day 5 -- -- The user intensifies the sun for five turns, powering up Fire-type moves.
Supersonic 20 -- 55 The user generates odd sound waves from its body. It may confuse the target.
Swagger 15 -- 90 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
Swallow 10 -- -- The power stored using the move Stockpile is absorbed by the user to heal its HP.
Sweet Kiss 10 -- 75 The user kisses the foe with a sweet, angelic cuteness that causes confusion.
Sweet Scent 20 -- 100 A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
Switcheroo 10 -- 100 The user trades held items with the foe faster than the eye can follow.
Swords Dance 30 -- -- A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Synthesis 5 -- -- The user restores its own HP. The amount of HP regained varies with the weather.
Tail Glow 20 -- -- The user stares at flashing lights to focus its mind, sharply raising its Sp. Atk stat.
Tail Whip 30 -- 100 The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
Tailwind 30 -- -- The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
Taunt 20 -- 100 The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
Teeter Dance 20 -- 100 The user performs a wobbly dance that confuses all the Pokémon in battle.
Teleport 20 -- -- Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
Thunder Wave 20 -- 100 A weak electric charge is launched at the foe. It causes paralysis if it hits.
Tickle 20 -- 100 The user tickles the foe into laughing, reducing its Attack and Defense stats.
Torment 15 -- 100 The user torments and enrages the foe, making it incapable of using the same move twice in a row.
Toxic 10 -- 85 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Toxic Spikes 20 -- -- The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle.
Transform 10 -- -- The user transforms into a copy of the foe right down to having the same move set.
Trick 10 -- 100 The user catches the foe off guard and swaps the foe's held item with its own.
Trick Room 5 -- -- The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Water Sport 15 -- -- The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Whirlwind 20 -- 100 The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Will-o-wisp 15 -- 75 The user shoots a sinister, bluish white flame at the foe to inflict a burn.
Wish 10 -- -- A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Withdraw 40 -- -- The user withdraws its body into its hard shell, raising its Defense stat.
Worry Seed 10 -- 100 A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
Yawn 10 -- -- The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.