Name Type Cat. PP Att. Acc. Effect
Acid Armor 40 -- -- Liquifies the user's body to sharply raise DEFENSE.
Acupressure 30 -- -- Randomly raises user's one stat two stages
Agility 30 -- -- Relaxes the body to sharply boost SPEED.
Amnesia 20 -- -- Forgets about something and sharply raises SP. DEF.
Aqua Ring 20 -- -- Restores HP every turn
Aromatherapy 5 -- -- Heals all status problems with a soothing scent.
Assist 20 -- -- Attacks randomly with one of the partner's moves.
Attract 15 -- 100 Makes the opposite gender less likely to attack.
Barrier 30 -- -- Creates a barrier that sharply raises DEFENSE.
Baton Pass 40 -- -- Switches out the user while keeping effects in play.
Belly Drum 10 -- -- Maximizes ATTACK while sacrificing HP.
Block 5 -- -- Blocks the foe's way to prevent escape.
Bulk Up 20 -- -- Bulks up the body to boost both ATTACK and DEFENSE.
Calm Mind 20 -- -- Raises SP. ATK and SP. DEF by focusing the mind.
Camouflage 20 -- -- Alters the POKéMON's type depending on the location.
Captivate 20 -- 100 Lowers opposite gender foe's SP.ATT two stages
Charge 20 -- -- Charges power to boost the electric move used next.
Charm 20 -- 100 Charms the foe and sharply reduces its ATTACK.
Confuse Ray 10 -- 100 A sinister ray that confuses the foe.
Conversion 30 -- -- Changes the user's type into an own move's type.
Conversion 2 30 -- -- Makes the user resistant to the last attack's type.
Copycat 20 -- -- Copies foe's last move
Cosmic Power 20 -- -- Raises DEFENSE and SP. DEF with a mystic power.
Cotton Spore 40 -- 85 Spores cling to the foe, sharply reducing SPEED.
Curse 10 -- -- A move that functions differently for GHOSTS.
Dark Void 10 -- 80 Induces sleep to both opponents
Defend Order 10 -- -- Raises user's DEFENSE and SP.DEF one stage
Defense Curl 40 -- -- Curls up to conceal weak spots and raise DEFENSE.
Defog 15 -- -- Lowers foe's evasiveness
Destiny Bond 5 -- -- If the user faints, the foe is also made to faint.
Detect 5 -- -- Evades attack, but may fail if used in succession.
Disable 20 -- 80 Psychically disables one of the foe's moves.
Double Team 15 -- -- Creates illusory copies to raise evasiveness.
Dragon Dance 20 -- -- A mystical dance that ups ATTACK and SPEED.
Embargo 15 -- 100 Foe is unable to use held items
Encore 5 -- 100 Makes the foe repeat its last move over 2 to 6 turns.
Endure 10 -- -- Endures any attack for 1 turn, leaving at least 1HP.
Fake Tears 20 -- 100 Feigns crying to sharply lower the foe's SP. DEF.
Featherdance 15 -- 100 Envelops the foe with down to sharply reduce ATTACK.
Flash 20 -- 100 Looses a powerful blast of light that cuts accuracy.
Flatter 15 -- 100 Confuses the foe, but raises its SP. ATK.
Focus Energy 30 -- -- Focuses power to raise the critical-hit ratio.
Follow Me 20 -- -- Draws attention to make foes attack only the user.
Foresight 40 -- -- Negates the foe's efforts to heighten evasiveness.
Gastro Acid 10 -- 100 Cancels effect of foe's ability
Glare 30 -- 75 Intimidates and frightens the foe into paralysis.
Grasswhistle 15 -- 55 Lulls the foe into sleep with a pleasant melody.
Gravity 5 -- -- Disables moves that fly or levitate in 5 turns
Growl 40 -- 100 Growls cutely to reduce the foe's ATTACK.
Growth 40 -- -- Forces the body to grow and heightens SP. ATK.
Grudge 5 -- -- If the user faints, deletes the PP of the final move.
Guard Swap 10 -- -- Swarps DEFENSE and SP.DEF with target
Hail 10 -- -- Summons a hailstorm that strikes every turn.
Harden 30 -- -- Stiffens the body's muscles to raise DEFENSE.
Haze 30 -- -- Creates a black haze that eliminates all stat changes.
Heal Bell 5 -- -- Chimes soothingly to heal all status abnormalities.
Heal Block 15 -- 100 Foe is unable to restore HP in 5 turns
Heal Order 10 -- -- Recovers half of max HP
Healing Wish 10 -- -- If user faints, recovers HP and removes status effects of next Pokémon
Heart Swap 10 -- -- Swaps altered stats with foe
Helping Hand 20 -- -- Boosts the power of the recipient's moves.
Howl 40 -- -- Howls to raise the spirit and boosts ATTACK.
Hypnosis 20 -- 70 A hypnotizing move that may induce sleep.
Imprison 10 -- -- Prevents foes from using moves known by the user.
Ingrain 20 -- -- Lays roots that restore HP. The user can't switch out.
Iron Defense 15 -- -- Hardens the body's surface to sharply raise DEFENSE.
Kinesis 15 -- 80 Distracts the foe. May lower accuracy.
Leech Seed 10 -- 90 Plants a seed on the foe to steal HP on every turn.
Leer 30 -- 100 Frightens the foe with a leer to lower DEFENSE.
Light Screen 30 -- -- Creates a wall of light that lowers SP. ATK damage.
Lock-on 5 -- -- Locks on to the foe to ensure the next move hits.
Lovely Kiss 10 -- 75 Demands a kiss with a scary face that induces sleep.
Lucky Chant 30 -- -- Foe cannot have critical hits for 5 turns
Lunar Dance 10 -- -- User Faints. Completely Heals Next Released Pokémon
Magic Coat 15 -- -- Reflects special effects back to the attacker.
Magnet Rise 10 -- -- Changes own ability to levitate
Me First 20 -- -- Strikes first with foe's attack at 1.5 power
Mean Look 5 -- -- Fixes the foe with a mean look that prevents escape.
Meditate 40 -- -- Meditates in a peaceful fashion to raise ATTACK.
Memento 10 -- 100 The user faints and lowers the foe's abilities.
Metal Sound 40 -- 85 Emits a horrible screech that sharply lowers SP. DEF.
Metronome 10 -- -- Waggles a finger to use any POKéMON move at random.
Milk Drink 10 -- -- Recovers up to half the user's maximum HP.
Mimic 10 -- -- Copies a move used by the foe during one battle.
Mind Reader 5 -- -- Senses the foe's action to ensure the next move's hit.
Minimize 20 -- -- Minimizes the user's size to raise evasiveness.
Miracle Eye 40 -- -- Removes dark type's psychic immunity and resets foe's evasiveness
Mirror Move 20 -- -- Counters the foe's attack with the same move.
Mist 30 -- -- Creates a mist that stops reduction of abilities.
Moonlight 5 -- -- Restores HP. The amount varies with the weather.
Morning Sun 5 -- -- Restores HP. The amount varies with the weather.
Mud Sport 15 -- -- Covers the user in mud to raise electrical resistance.
Nasty Plot 20 -- -- Raises SP.ATT two stages
Nature Power 20 -- -- The type of attack varies depending on the location.
Nightmare 15 -- 100 Inflicts 1/4 damage on a sleeping foe every turn.
Odor Sleuth 40 -- -- Negates the foe's efforts to heighten evasiveness.
Pain Split 20 -- -- Adds the user and foe's HP, then shares them equally.
Perish Song 5 -- -- Any POKéMON hearing this song faints in 3 turns.
Poison Gas 40 -- 55 Envelops the foe in a toxic gas that may poison.
Poisonpowder 35 -- 75 Scatters a toxic powder that may poison the foe.
Power Swap 10 -- -- Swaps ATTACK and SP.ATT with target
Power Trick 10 -- -- Swaps user's own ATTACK and DEFENSE
Protect 10 -- -- Evades attack, but may fail if used in succession.
Psych Up 10 -- -- Copies the foe's effect(s) and gives to the user.
Psycho Shift 10 -- 90 Shifts status effect to target
Rain Dance 5 -- -- Boosts the power of WATER- type moves for 5 turns.
Recover 10 -- -- Recovers up to half the user's maximum HP.
Recycle 10 -- -- Recycles a used item for one more use.
Reflect 20 -- -- Creates a wall of light that weakens physical attacks.
Refresh 20 -- -- Heals poisoning, paralysis, or a burn.
Rest 10 -- -- The user sleeps for 2 turns, restoring HP and status.
Roar 20 -- 100 Makes the foe flee to end the battle.
Rock Polish 20 -- -- Raises users SPEED two stages
Role Play 10 -- -- Mimics the target and copies its special ability.
Roost 10 -- -- Restores half of max HP
Safeguard 25 -- -- A mystical force prevents all status problems.
Sand-attack 15 -- 100 Reduces the foe's accuracy by hurling sand in its face.
Sandstorm 10 -- -- Causes a sandstorm that rages for several turns.
Scary Face 10 -- 90 Frightens with a scary face to sharply reduce SPEED.
Screech 40 -- 85 Emits a screech to sharply reduce the foe's DEFENSE.
Sharpen 30 -- -- Reduces the polygon count and raises ATTACK.
Sing 15 -- 55 A soothing song lulls the foe into a deep slumber.
Sketch 1 -- -- Copies the foe's last move permanently.
Skill Swap 10 -- -- The user swaps special abilities with the target.
Slack Off 10 -- -- Slacks off and restores half the maximum HP.
Sleep Powder 15 -- 75 Scatters a powder that may cause the foe to sleep.
Sleep Talk 10 -- -- Uses an own move randomly while asleep.
Smokescreen 20 -- 100 Lowers the foe's accuracy using smoke, ink, etc.
Snatch 10 -- -- Steals the effects of the move the foe uses next.
Softboiled 10 -- -- Recovers up to half the user's maximum HP.
Spider Web 10 -- -- Ensnares the foe to stop it from fleeing or switching.
Spikes 20 -- -- Sets spikes that hurt a foe switching out.
Spite 10 -- 100 Spitefully cuts the PP of the foe's last move.
Splash 40 -- -- It's just a splash... Has no effect whatsoever.
Spore 15 -- 100 Scatters a cloud of spores that always induce sleep.
Stealth Rock 20 -- -- Causes damage when foe switches Pokémon
Stockpile 20 -- -- Charges up power for up to 3 turns.
String Shot 40 -- 95 Binds the foe with string to reduce its SPEED.
Stun Spore 30 -- 75 Scatters a powder that may paralyze the foe.
Substitute 10 -- -- Creates a decoy using 1/4 of the user's maximum HP.
Sunny Day 5 -- -- Boosts the power of FIRE- type moves for 5 turns.
Supersonic 20 -- 55 Emits bizarre sound waves that may confuse the foe.
Swagger 15 -- 90 Confuses the foe, but also sharply raises ATTACK.
Swallow 10 -- -- Absorbs stockpiled power and restores HP.
Sweet Kiss 10 -- 75 Demands a kiss with a cute look. May cause confusion.
Sweet Scent 20 -- 100 Allures the foe to reduce evasiveness.
Switcheroo 10 -- 100 Exchanges held item with foe
Swords Dance 30 -- -- A fighting dance that sharply raises ATTACK.
Synthesis 5 -- -- Restores HP. The amount varies with the weather.
Tail Glow 20 -- -- Flashes a light that sharply raises SP. ATK.
Tail Whip 30 -- 100 Wags the tail to lower the foe's DEFENSE.
Tailwind 30 -- -- User's team raises SPEED for 5 turns
Taunt 20 -- 100 Taunts the foe into only using attack moves.
Teeter Dance 20 -- 100 Confuses all POKéMON on the scene.
Teleport 20 -- -- A psychic move for fleeing from battle instantly.
Thunder Wave 20 -- 100 A weak jolt of electricity that paralyzes the foe.
Tickle 20 -- 100 Makes the foe laugh to lower ATTACK and DEFENSE.
Torment 15 -- 100 Torments the foe and stops successive use of a move.
Toxic 10 -- 85 Poisons the foe with an intensifying toxin.
Toxic Spikes 20 -- -- Causes damage when opponent switches Pokémon
Transform 10 -- -- Alters the user's cells to become a copy of the foe.
Trick 10 -- 100 Tricks the foe into trading held items.
Trick Room 5 -- -- Slower Pokémon attacks first in 5 turns
Water Sport 15 -- -- The user becomes soaked to raise resistance to fire.
Whirlwind 20 -- 100 Blows away the foe with wind and ends the battle.
Will-o-wisp 15 -- 75 Inflicts a burn on the foe with intense fire.
Wish 10 -- -- A wish that restores HP. It takes time to work.
Withdraw 40 -- -- Withdraws the body into its hard shell to raise DEFENSE.
Worry Seed 10 -- 100 Changes the ability of foe to insomnia
Yawn 10 -- -- Lulls the foe into yawning, then sleeping next turn.
 
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