#055 Golduck
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
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Images
D/P Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Golduck Golduck
ゴルダック
National: #055
Sinnoh: #044
Johto: #141
Male :50%
Female :50%
Ability: Damp & Cloud Nine
Damp: Explosion and Selfdestruct will not work while the Pokémon is on the field.
Cloud Nine: All weather effects are negated while the Pokémon is on the field.
Classification Height Weight Capture Rate Base Egg Steps
Duck Pokémon 5'07" 169.0lbs 75 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,000,000 Points
Medium Fast
70 2 Sp. Attack Point(s)
Blue 60
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
No Hold Item
Water 1
Ground
Evolutionary Chain
Flavour Text
Diamond A Pokémon that lives in lakes. It swims faster than any human swimming champion.
Pearl The flippers of its well-developed limbs give it shocking speed. It is the best swimmer among Pokémon.
Platinum It is seen swimming dynamically and elegantly using its well-developed limbs and flippers.
HeartGold When it swims at full speed using its long, webbed limbs, its forehead somehow begins to glow.
SoulSilver It appears by waterways at dusk. It may use telekinetic powers if its forehead glows mysteriously.

Location (In-Depth Details)
Game Location
Ruby Safari Zone (Surf)
Sapphire Safari Zone (Surf)
Emerald Safari Zone (Surf)
FireRed Cerulean Cave Floor 1 & Basement 1, Berry Forest (Surf), Seafoam Island Basements 1, 2, 3 & 4, Cape Brink
LeafGreen Trade from Ruby/Sapphire/Emerald/FireRed/XD
Colosseum Trade from Ruby/Sapphire/Emerald/FireRed/XD
XD Snagged from Navigator Abson in Citadark Isle
Diamond Twinleaf Town, Route 203, Route 204, Route 205 Upper Part, Eterna City, Route 208, Route 209, Route 210 Upper Part, Celestic Town, Route 212 Upper Part, Route 214, Deserted Escape Path, Oreburgh Gate, Lake Verity, Lake Acuity, Lake Valor, Spring Path, Route 225, Route 226, Route 230, Resort Area, Safari Game (Surf) Details
Pearl Twinleaf Town, Route 203, Route 204, Route 205 Upper Part, Eterna City, Route 208, Route 209, Route 210 Upper Part, Celestic Town, Route 212 Upper Part, Route 214, Deserted Escape Path, Oreburgh Gate, Lake Verity, Lake Acuity, Lake Valor, Spring Path, Route 225, Route 226, Route 230, Resort Area, Safari Game (Surf) Details
Platinum Route 203, Route 204, Route 205 North, Route 208, Route 209, Route 210 North, Route 212, Route 214, Route 225, Twinleaf Town, Eterna City, Celestic Town, Ravaged Path, Oreburgh Gate, Lake Verity, Lake Acuity, Lake Valor, Sendoff Spring, Resort Area (Surf) Details
HeartGold Route 6, Route 35, Ilex Forest, Mt. Silver, Cerulean Cave, Seafoam Islands
Safari Zone
Details
SoulSilver Route 6, Route 35, Ilex Forest, Mt. Silver, Cerulean Cave, Seafoam Islands
Safari Zone
Details
Trainer Locations  Details

Diamond/Pearl Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Water Sport----15--
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Scratch4010035--
Hard, pointed, and sharp claws rake the foe to inflict damage.
Tail Whip--10030--
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
Water Gun4010025--
The foe is blasted with a forceful shot of water.
5Tail Whip--10030--
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
9Water Gun4010025--
The foe is blasted with a forceful shot of water.
14Disable--8020--
For several turns, this move prevents the foe from using the move it last used.
18Confusion501002510
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
22Water Pulse601002020
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
27Fury Swipes188015--
The foe is raked with sharp claws or scythes for two to five times in quick succession.
31Screech--8540--
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
37Psych Up----10--
The user hypnotizes itself into copying any stat change made by the foe.
44Zen Headbutt80901520
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
50Amnesia----20--
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
56Hydro Pump120805--
The foe is blasted by a huge volume of water launched under great pressure.

Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Aqua Jet4010020--
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Water Sport----15--
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Scratch4010035--
Hard, pointed, and sharp claws rake the foe to inflict damage.
Tail Whip--10030--
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
Water Gun4010025--
The foe is blasted with a forceful shot of water.
5Tail Whip--10030--
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
9Water Gun4010025--
The foe is blasted with a forceful shot of water.
14Disable--8020--
For several turns, this move prevents the foe from using the move it last used.
18Confusion501002510
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
22Water Pulse601002020
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
27Fury Swipes188015--
The foe is raked with sharp claws or scythes for two to five times in quick succession.
31Screech--8540--
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
37Psych Up----10--
The user hypnotizes itself into copying any stat change made by the foe.
44Zen Headbutt80901520
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
50Amnesia----20--
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
56Hydro Pump120805--
The foe is blasted by a huge volume of water launched under great pressure.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40 Aerial Ace 60 -- 20 --
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM55 Brine 65 100 10 --
If the foe's HP is down to about half, this attack will hit with double the power.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100 15 --
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM05 HGSS Whirlpool 15 70 15 --
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM07 Waterfall 80 100 15 20
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.
HM08 Rock Climb 90 85 20 20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Dive 80 100 10 --
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Fury Cutter 10 95 20 --
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Ice Punch 75 100 15 10
The foe is punched with an icy fist. It may leave the target frozen.
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Worry Seed -- 100 10 --
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
Role Play -- -- 10 --
The user mimics the foe completely, copying the foe's natural ability.
Low Kick ?? 100 20 --
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Hypnosis--7020--Details
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Psybeam651002010Details
The foe is attacked with a peculiar ray. It may also leave the target confused.
Foresight----40--Details
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Light Screen----30--Details
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Future Sight809015--Details
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
Psychic901001010Details
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
Cross Chop100805--Details
The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
Refresh----20--Details
The user rests to cure itself of a poisoning, burn, or paralysis.
Confuse Ray--10010--Details
The foe is exposed to a sinister ray that triggers confusion.
Yawn----10--Details
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Mud Bomb65851030Details
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
Encore - HGSS Only--1005--Details
The user compels the foe to keep using only the move it last used for three to seven turns.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 80 82 78 95 80 85
Max Stats
Hindering Nature
Lv. 50 140 - 187 78 - 120 74 - 117 90 - 132 76 - 118 81 - 123
Lv. 100 270 - 364 152 - 236 144 - 229 175 - 260 148 - 233 157 - 242
Max Stats
Neutral Nature
Lv. 50 140 - 187 87 - 134 83 - 130 100 - 147 85 - 132 90 - 137
Lv. 100 270 - 364 169 - 263 161 - 255 195 - 289 165 - 259 175 - 269
Max Stats
Beneficial Nature
Lv. 50 140 - 187 95 - 147 91 - 143 110 - 161 93 - 145 99 - 150
Lv. 100 270 - 364 185 - 289 177 - 280 214 - 317 181 - 284 192 - 295

<--- #054
Psyduck
#056
Mankey
--->

 
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