#068 Machamp
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Machamp Pokémon Sword & Shield data
Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Images
D/P Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Machamp Kairikie
カイリキー
National: #068
Sinnoh: #042
Johto: #144
Male :75%
Female :25%
Ability: Guts & No Guard
Guts: Attack raises to 1.5 times when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). BURN’s effect of lowering Attack is not applied.
No Guard: The accuracy of all moves known by this Pokémon and all Pokémon targeting this Pokémon raises to 100%
Classification Height Weight Capture Rate Base Egg Steps
Superpower Pokémon 5'03" 287.0lbs 45 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,059,860 Points
Medium Slow
70 3 Attack Point(s)
Gray 0
Damage Taken
*1 *1 *1 *1 *1 *1 *1 *1 *1 *2 *2 *0.5 *0.5 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
No Hold Item
HumanShape
Evolutionary Chain
Flavour Text
Diamond It punches with its four arms at blinding speed. It can launch 1,000 punches in two seconds.
Pearl It can knock a train flying with a punch. However, it is terrible at delicate work using its fingers.
Platinum Its four muscled arms slam foes with powerful punches and chops at blinding speed.
HeartGold It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.
SoulSilver It uses its four powerful arms to pin the limbs of its foe, then throws the victim over the horizon.

Location
Game Location
Ruby Evolve Machoke
Sapphire Evolve Machoke
Emerald Evolve Machoke
FireRed Evolve Machoke
LeafGreen Evolve Machoke
Colosseum Trade from Ruby/Sapphire/EmeraldFireRed/LeafGreen
XD Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen
Diamond Evolve from Machoke
Pearl Evolve from Machoke
Platinum Evolve Machoke
HeartGold Evolve Machoke
SoulSilver Evolve Machoke
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Low Kick??10020--
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Leer--10030--
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Focus Energy----30--
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
7Focus Energy----30--
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
10Karate Chop5010025--
The foe is attacked with a sharp chop. It has a high critical-hit ratio.
13Foresight----40--
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
19Seismic Toss??10020--
The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
22Revenge6010010--
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
25Vital Throw70--10--
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
32Submission808025--
The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
36Wake-up Slap6010010--
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
40Cross Chop100805--
The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
44Scary Face--9010--
The user frightens the foe with a scary face to sharply reduce its Speed stat.
51Dynamicpunch100505100
The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 95 100 15 10
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast 120 85 5 10
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM66 Payback 50 100 10 --
If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab 80 100 20 30
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM08 Rock Climb 90 85 20 20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Fire Punch 75 100 15 10
The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch 75 100 15 10
The foe is punched with an icy fist. It may leave the target frozen.
Thunderpunch 75 100 15 10
The foe is punched with an electrified fist. It may leave the target with paralysis.
Vacuum Wave 40 100 30 --
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Helping Hand -- -- 20 --
A move that boosts the power of the ally's attack in a Double Battle.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Superpower 120 100 5 --
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Role Play -- -- 10 --
The user mimics the foe completely, copying the foe's natural ability.
Low Kick ?? 100 20 --
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Light Screen----30--Details
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Meditate----40--Details
The user meditates to awaken the power deep within its body and raise its Attack stat.
Rolling Kick60851530Details
The user lashes out with a quick, spinning kick. It may also make the target flinch.
Encore--1005--Details
The user compels the foe to keep using only the move it last used for three to seven turns.
Smellingsalt6010010--Details
This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however.
Counter??10020--Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Rock Slide75901030Details
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Close Combat1201005--Details
The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def.
Fire Punch751001510Details
The foe is punched with a fiery fist. It may leave the target with a burn.
Thunderpunch751001510Details
The foe is punched with an electrified fist. It may leave the target with paralysis.
Ice Punch751001510Details
The foe is punched with an icy fist. It may leave the target frozen.
Bullet Punch4010030--Details
The user strikes with a tough punch as fast as a bullet. This move always goes first.
Power Trick - HGSS Only----10--Details
The user employs its psychic power to switch its Attack with its Defense stat.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 90 130 80 65 85 55
Max Stats
Hindering Nature
Lv. 50 150 - 197 121 - 163 76 - 118 63 - 105 81 - 123 54 - 96
Lv. 100 290 - 384 238 - 323 148 - 233 121 - 206 157 - 242 103 - 188
Max Stats
Neutral Nature
Lv. 50 150 - 197 135 - 182 85 - 132 70 - 117 90 - 137 60 - 107
Lv. 100 290 - 384 265 - 359 165 - 259 135 - 229 175 - 269 115 - 209
Max Stats
Beneficial Nature
Lv. 50 150 - 197 148 - 200 93 - 145 77 - 128 99 - 150 66 - 117
Lv. 100 290 - 384 291 - 394 181 - 284 148 - 251 192 - 295 126 - 229

<--- #067
Machoke
#069
Bellsprout
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