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#079 Slowpoke | |
| This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Black & White Pokédex, Click here |
| Images |
| D/P/Pt |
HGSS |
| Normal Sprite |
Shiny Sprite |
Normal Sprite |
Shiny Sprite |
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| Name |
Jp. Name |
No. |
Gender Ratio |
Type |
| Slowpoke |
Yadon ヤドン |
| National: | #079 | | Johto: | #080 |
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| Ability: Oblivious & Own Tempo |
Oblivious: The Pokémon cannot be under the ATTRACT condition while having this ability.
Own Tempo: The Pokémon cannot be Confused while having this ability. |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Dopey Pokémon |
3'11" |
79.4lbs |
190 |
5,120 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Colour |
Safari Zone Flee Rate |
1,000,000 Points Medium Fast |
70 |
1 HP Point(s)
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Pink |
60 |
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Flavour Text
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Diamond
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Although slow, it is skilled at fishing with its tail. It does not feel pain if its tail is bitten.
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| Pearl |
| Platinum
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| HeartGold |
It lazes vacantly near water. If something bites its tail, it won't even notice for a whole day.
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| SoulSilver |
A sweet sap leaks from its tail's tip. Although not nutritious, the tail is pleasant to chew on.
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Location (In-Depth Details)
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Game
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Location
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| Ruby |
Trade from LeafGreen
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| Sapphire
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Trade from LeafGreen
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| Emerald
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Trade from LeafGreen
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| FireRed
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Trade from LeafGreen
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| LeafGreen
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Berry Forest, Bond Bridge, Canyon Entrance, Cape Brink, Five Isle Meadow, Icefall Cave Floor 1, Kindle Road, Ruin Valley, Seafoam Island Floors 1 & Basements 1, 2, 3 & 4, Treasure Beach, Water Path (Grass) Routes 6, 22, 23 & 25, Celadon City, Four Island, Fuchsia City, Viridian City, Berry Forest, Cape Brink, Cerulean Cave Floor 1 & Basement 1, Icefall Cave Floor 1, Safari Zone Areas 1, 2, 3 & Center, Seafoam Island Basements 3 & 4 (Surf) Routes 4, 6, 10, 11, 12, 13, 19, 20, 21 22, 23 & 25, Cerulean City, Cinnabar Island, Four Island, Fuchsia City, Lavender Town, One Island, Pallet Town, Viridian City, Berry Forest, Bond Bridge, Cape Brink, Cerulean Cave Floor 1 & Basement 1, Five Isle Meadow, Green Path, Icefall Cave Floor 1, Kindle Road, Memorial Pillar, Outcast Island, Resort Gorgeous, Ruin Valley, Safari Zone Areas 1, 2, 3 & Center, Seafoam Island Basements 3 & 4, S.S. Anne, Tanoby Ruins, Trainer Tower, Treasure Beach, Water Labyrinth, Water Path (Fish)
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| Colosseum
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Trade from LeafGreen
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| XD
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Trade from LeafGreen
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| Diamond
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Transfer from GBA Games, Trade with Pearl
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| Pearl
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Route 205
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Details
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| Platinum
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Route 205 North (PokeRadar)
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Details
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| HeartGold
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Slowpoke Well, Tohjo Falls Safari Zone
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Details
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| SoulSilver
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Slowpoke Well, Tohjo Falls Safari Zone
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Details
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| PokéWalker
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Beautiful Beach
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Details
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| Trainer Locations | |
Details |
| Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |
| — | Curse |  |  | -- | -- | 10 | -- | | A move that works differently for the Ghost type than for all the other types. | | — | Yawn |  |  | -- | -- | 10 | -- | | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. | | — | Tackle |  |  | 35 | 95 | 35 | -- | | A physical attack in which the user charges and slams into the foe with its whole body. | | 6 | Growl |  |  | -- | 100 | 40 | -- | | The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | | 11 | Water Gun |  |  | 40 | 100 | 25 | -- | | The foe is blasted with a forceful shot of water. | | 15 | Confusion |  |  | 50 | 100 | 25 | 10 | | The foe is hit by a weak telekinetic force. It may also leave the foe confused. | | 20 | Disable |  |  | -- | 80 | 20 | -- | | For several turns, this move prevents the foe from using the move it last used. | | 25 | Headbutt |  |  | 70 | 100 | 15 | 30 | | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | | 29 | Water Pulse |  |  | 60 | 100 | 20 | 20 | | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | | 34 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 | | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | | 39 | Slack Off |  |  | -- | -- | 10 | -- | | The user slacks off, restoring its own HP by up to half of its maximum HP. | | 43 | Amnesia |  |  | -- | -- | 20 | -- | | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | | 48 | Psychic |  |  | 90 | 100 | 10 | 10 | | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | | 53 | Rain Dance |  |  | -- | -- | 5 | -- | | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | | 57 | Psych Up |  |  | -- | -- | 10 | -- | | The user hypnotizes itself into copying any stat change made by the foe. |
| TM & HM Attacks | |
| TM03 |
Water Pulse |
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60 |
100 |
20 |
20 |
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | | TM04 |
Calm Mind |
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-- |
-- |
20 |
-- |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | | TM06 |
Toxic |
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-- |
85 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM07 |
Hail |
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-- |
-- |
10 |
-- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | | TM10 |
Hidden Power |
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?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM11 |
Sunny Day |
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-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. | | TM13 |
Ice Beam |
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95 |
100 |
10 |
10 |
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | | TM14 |
Blizzard |
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120 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | | TM16 |
Light Screen |
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-- |
-- |
30 |
-- |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | | TM17 |
Protect |
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-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. | | TM20 |
Safeguard |
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-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status problems for five turns. | | TM21 |
Frustration |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. | | TM23 |
Iron Tail |
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100 |
75 |
15 |
30 |
| The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | | TM26 |
Earthquake |
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100 |
100 |
10 |
-- |
| The user sets off an earthquake that hits all the Pokémon in the battle. | | TM27 |
Return |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. | | TM28 |
Dig |
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80 |
100 |
10 |
-- |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | | TM29 |
Psychic |
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90 |
100 |
10 |
10 |
| The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | | TM30 |
Shadow Ball |
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80 |
100 |
15 |
20 |
| The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | | TM32 |
Double Team |
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-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM35 |
Flamethrower |
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95 |
100 |
15 |
10 |
| The foe is scorched with an intense blast of fire. The target may also be left with a burn. | | TM38 |
Fire Blast |
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120 |
85 |
5 |
10 |
| The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | | TM42 |
Facade |
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70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | | TM43 |
Secret Power |
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70 |
100 |
20 |
30 |
| The user attacks with a secret power. Its added effects vary depending on the user's environment. | | TM44 |
Rest |
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-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 |
Attract |
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-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | | TM48 |
Skill Swap |
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-- |
-- |
10 |
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| The user employs its psychic power to exchange abilities with the foe. | | TM55 |
Brine |
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65 |
100 |
10 |
-- |
| If the foe's HP is down to about half, this attack will hit with double the power. | | TM58 |
Endure |
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-- |
-- |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | | TM67 |
Recycle |
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-- |
-- |
10 |
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| The user recycles a held item that has been used in battle so it can be used again. | | TM70 |
Flash |
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-- |
100 |
20 |
-- |
| The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | | TM73 |
Thunder Wave |
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-- |
100 |
20 |
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| A weak electric charge is launched at the foe. It causes paralysis if it hits. | | TM77 |
Psych Up |
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-- |
-- |
10 |
-- |
| The user hypnotizes itself into copying any stat change made by the foe. | | TM78 |
Captivate |
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-- |
100 |
20 |
-- |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | | TM82 |
Sleep Talk |
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-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. | | TM83 |
Natural Gift |
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?? |
100 |
15 |
-- |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | | TM85 |
Dream Eater |
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100 |
100 |
15 |
-- |
| An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | | TM86 |
Grass Knot |
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?? |
100 |
20 |
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| The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | | TM87 |
Swagger |
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-- |
90 |
15 |
-- |
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | | TM90 |
Substitute |
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-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | | TM92 |
Trick Room |
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 |
-- |
-- |
5 |
-- |
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | | HM03 |
Surf |
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95 |
100 |
15 |
-- |
| It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | | HM04 |
Strength |
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80 |
100 |
15 |
-- |
| The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | | HM05 HGSS |
Whirlpool |
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15 |
70 |
15 |
-- |
| Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
| Platinum/HeartGold/SoulSilver Move Tutor Attacks | |
| Dive |
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80 |
100 |
10 |
-- |
| A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| Icy Wind |
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55 |
95 |
15 |
100 |
| The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| Trick |
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-- |
100 |
10 |
-- |
| The user catches the foe off guard and swaps the foe's held item with its own. |
| Zen Headbutt |
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80 |
90 |
15 |
20 |
| The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| Snore |
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40 |
100 |
15 |
30 |
| An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Swift |
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60 |
-- |
20 |
-- |
| Star-shaped rays are shot at the foe. This attack never misses. |
| Aqua Tail |
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90 |
90 |
10 |
-- |
| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Mud-slap |
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20 |
100 |
10 |
100 |
| The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
| Signal Beam |
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75 |
100 |
15 |
10 |
| The user attacks with a sinister beam of light. It may also confuse the target. |
| HeartGold/SoulSilver Move Tutor Attacks | |
| Block |
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-- |
-- |
5 |
-- |
| The user blocks the foe's way with arms spread wide to prevent escape. |
| Headbutt |
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70 |
100 |
15 |
30 |
| The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| Egg Moves (Details) | | Safeguard |  |  | -- | -- | 25 | -- | Details | | The user creates a protective field that prevents status problems for five turns. | | Belly Drum |  |  | -- | -- | 10 | -- | Details | | The user maximizes its Attack stat in exchange for HP equal to half its max HP. | | Future Sight |  |  | 80 | 90 | 15 | -- | Details | | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | | Stomp |  |  | 65 | 100 | 20 | 30 | Details | | The foe is stomped with a big foot. It may also make the target flinch. | | Mud Sport |  |  | -- | -- | 15 | -- | Details | | The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. | | Sleep Talk |  |  | -- | -- | 10 | -- | Details | | While it is asleep, the user randomly uses one of the moves it knows. | | Snore |  |  | 40 | 100 | 15 | 30 | Details | | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | | Me First |  |  | -- | -- | 20 | -- | Details | | The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. | | Block |  |  | -- | -- | 5 | -- | Details | | The user blocks the foe's way with arms spread wide to prevent escape. | | Zen Headbutt |  |  | 80 | 90 | 15 | 20 | Details | | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| Base/Max Pokéathlon Stats |
| Speed | Power | Skill | Stamina | Jump |
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| Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
90 |
65 |
65 |
40 |
40 |
15 |
Max Stats Hindering Nature |
Lv. 50 |
150 - 197 |
63 - 105 |
63 - 105 |
40 - 82 |
40 - 82 |
18 - 60 |
| Lv. 100 |
290 - 384 |
121 - 206 |
121 - 206 |
76 - 161 |
76 - 161 |
31 - 116 |
Max Stats Neutral Nature |
Lv. 50 |
150 - 197 |
70 - 117 |
70 - 117 |
45 - 92 |
45 - 92 |
20 - 67 |
| Lv. 100 |
290 - 384 |
135 - 229 |
135 - 229 |
85 - 179 |
85 - 179 |
35 - 129 |
Max Stats Beneficial Nature |
Lv. 50 |
150 - 197 |
77 - 128 |
77 - 128 |
49 - 101 |
49 - 101 |
22 - 73 |
| Lv. 100 |
290 - 384 |
148 - 251 |
148 - 251 |
93 - 196 |
93 - 196 |
38 - 141 |
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