#080 Slowbro
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Slowbro Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Images
D/P/Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Slowbro Yadoran
ヤドラン
National: #080
Johto: #081
Male :50%
Female :50%
Ability: Oblivious & Own Tempo
Oblivious: The Pokémon cannot be under the ATTRACT condition while having this ability.
Own Tempo: The Pokémon cannot be Confused while having this ability.
Classification Height Weight Capture Rate Base Egg Steps
Hermit Crab Pokémon 5'03" 173.0lbs 75 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,000,000 Points
Medium Fast
70 2 Defense Point(s)
Pink 60
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *0.5
Wild Hold Item Egg Groups

King's Rock
- 5%
Monster
Water 1
Evolutionary Chain
Flavour Text
Diamond Though usually dim witted, it seems to become inspired if the SHELLDER on its tail bites down.
Pearl
Platinum
HeartGold If the tail-biting SHELLDER is thrown off in a harsh battle, it reverts to being an ordinary SLOWPOKE.
SoulSilver Naturally dull to begin with, it lost its ability to feel pain due to SHELLDER's seeping poison.

Location (In-Depth Details)
Game Location
Ruby Trade from LeafGreen
Sapphire Trade from LeafGreen
Emerald Trade from LeafGreen
FireRed Trade from LeafGreen
LeafGreen Seafoam Islands Basements 1 & 2 (Cave) & 3 & 4, Cape Brink (Surf & Cave), Berry Forest, Cerulean Cave Floor 1 & Basement 1 (Surf), Cinnabar Island (Fish)
Colosseum Trade from LeafGreen
XD Trade from LeafGreen
Diamond Transfer from GBA Games, Trade with Pearl
Pearl Evolve from Slowpoke
Platinum Evolve Slowpoke
HeartGold Slowpoke Well, Seafoam Islands
Safari Zone
Details
SoulSilver Slowpoke Well, Seafoam Islands
Safari Zone
Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Curse----10--
A move that works differently for the Ghost type than for all the other types.
Yawn----10--
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Tackle359535--
A physical attack in which the user charges and slams into the foe with its whole body.
Growl--10040--
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
6Growl--10040--
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
11Water Gun4010025--
The foe is blasted with a forceful shot of water.
15Confusion501002510
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
20Disable--8020--
For several turns, this move prevents the foe from using the move it last used.
25Headbutt701001530
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
29Water Pulse601002020
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
34Zen Headbutt80901520
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
37Withdraw----40--
The user withdraws its body into its hard shell, raising its Defense stat.
41Slack Off----10--
The user slacks off, restoring its own HP by up to half of its maximum HP.
47Amnesia----20--
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
54Psychic901001010
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
61Rain Dance----5--
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
67Psych Up----10--
The user hypnotizes itself into copying any stat change made by the foe.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 95 100 15 10
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast 120 85 5 10
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM48 Skill Swap -- -- 10 --
The user employs its psychic power to exchange abilities with the foe.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM55 Brine 65 100 10 --
If the foe's HP is down to about half, this attack will hit with double the power.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch 60 100 5 --
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM67 Recycle -- -- 10 --
The user recycles a held item that has been used in battle so it can be used again.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM72 Avalanche 60 100 10 --
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
HM03 Surf 95 100 15 --
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM05 HGSS Whirlpool 15 70 15 --
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Dive 80 100 10 --
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Fury Cutter 10 95 20 --
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Ice Punch 75 100 15 10
The foe is punched with an icy fist. It may leave the target frozen.
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Trick -- 100 10 --
The user catches the foe off guard and swaps the foe's held item with its own.
Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Block -- -- 5 --
The user blocks the foe's way with arms spread wide to prevent escape.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Safeguard----25--Details
The user creates a protective field that prevents status problems for five turns.
Belly Drum----10--Details
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Future Sight809015--Details
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
Stomp651002030Details
The foe is stomped with a big foot. It may also make the target flinch.
Mud Sport----15--Details
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
Sleep Talk----10--Details
While it is asleep, the user randomly uses one of the moves it knows.
Snore401001530Details
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Me First----20--Details
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
Block----5--Details
The user blocks the foe's way with arms spread wide to prevent escape.
Zen Headbutt80901520Details
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 95 75 110 100 80 30
Max Stats
Hindering Nature
Lv. 50 155 - 202 72 - 114 103 - 145 94 - 136 76 - 118 31 - 73
Lv. 100 300 - 394 139 - 224 202 - 287 184 - 269 148 - 233 58 - 143
Max Stats
Neutral Nature
Lv. 50 155 - 202 80 - 127 115 - 162 105 - 152 85 - 132 35 - 82
Lv. 100 300 - 394 155 - 249 225 - 319 205 - 299 165 - 259 65 - 159
Max Stats
Beneficial Nature
Lv. 50 155 - 202 88 - 139 126 - 178 115 - 167 93 - 145 38 - 90
Lv. 100 300 - 394 170 - 273 247 - 350 225 - 328 181 - 284 71 - 174

<--- #079
Slowpoke
#081
Magnemite
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