#101 Electrode
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
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Images
D/P/Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Electrode Marumain
マルマイン
National: #101
Johto: #122
Electrode is Genderless
Ability: Soundproof & Static
Soundproof: Unaffected by sound moves. If this Pokémon switches out with Baton Pass, Perish Song against the switched out will not be nullified.
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Classification Height Weight Capture Rate Base Egg Steps
Ball Pokémon 3'11" 147.0lbs 60 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Red 0
Damage Taken
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
No Hold Item
Mineral
Evolutionary Chain
Flavour Text
Diamond It is known to drift on winds if it is bloated to bursting with stored electricity.
Pearl
Platinum
HeartGold It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.
SoulSilver It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.

Location (In-Depth Details)
Game Location
Ruby New Mauville Basement
Sapphire New Mauville Basement
Emerald New Mauville Basement
FireRed Cerulean Cave Floors 1 & 2 & Basement 1
LeafGreen Cerulean Cave Floors 1 & 2 & Basement 1
Colosseum Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen/XD
XD Evolve Voltorb
Diamond Evolve from Voltorb
Pearl Evolve from Voltorb
Platinum Evolve Voltorb
HeartGold Cerulean Cave Details
SoulSilver Cerulean Cave Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Charge----20--
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
Tackle359535--
A physical attack in which the user charges and slams into the foe with its whole body.
Sonicboom??9020--
The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
Spark651002030
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
5Tackle359535--
A physical attack in which the user charges and slams into the foe with its whole body.
8Sonicboom??9020--
The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
12Spark651002030
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
15Rollout309020--
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
19Screech--8540--
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
22Light Screen----30--
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
26Charge Beam50901070
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
29Selfdestruct2001005--
The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
35Swift60--20--
Star-shaped rays are shot at the foe. This attack never misses.
40Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
46Gyro Ball??1005--
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
51Explosion2501005--
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
57Mirror Coat??10020--
A retaliation move that counters any special attack, inflicting double the damage taken.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM12 Taunt -- 100 20 --
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM41 Torment -- 100 15 --
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM46 Thief 40 100 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM64 Explosion 250 100 5 --
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM74 Gyro Ball ?? 100 5 --
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Rollout 30 90 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 60 50 70 80 80 140
Max Stats
Hindering Nature
Lv. 50 120 - 167 49 - 91 67 - 109 76 - 118 76 - 118 130 - 172
Lv. 100 230 - 324 94 - 179 130 - 215 148 - 233 148 - 233 256 - 341
Max Stats
Neutral Nature
Lv. 50 120 - 167 55 - 102 75 - 122 85 - 132 85 - 132 145 - 192
Lv. 100 230 - 324 105 - 199 145 - 239 165 - 259 165 - 259 285 - 379
Max Stats
Beneficial Nature
Lv. 50 120 - 167 60 - 112 82 - 134 93 - 145 93 - 145 159 - 211
Lv. 100 230 - 324 115 - 218 159 - 262 181 - 284 181 - 284 313 - 416

<--- #100
Voltorb
#102
Exeggcute
--->

 
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