#102 Exeggcute
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
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Images
D/P/Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Exeggcute Tamatama
タマタマ
National: #102
Johto: #105
Male :50%
Female :50%
Ability: Chlorophyll
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Clear Skies.
Classification Height Weight Capture Rate Base Egg Steps
Egg Pokémon 1'04" 5.5lbs 90 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,250,000 Points
Slow
70 1 Defense Point(s)
Pink 120
Damage Taken
*1 *2 *0.5 *0.5 *0.5 *2 *0.5 *2 *0.5 *2 *0.5 *4 *1 *2 *1 *2 *1
Wild Hold Item Egg Groups
No Hold Item
Plant
Evolutionary Chain
Flavour Text
Diamond Its six eggs converse using telepathy. They can quickly gather if they become separated.
Pearl
Platinum
HeartGold Their shells are very durable. Even if they crack, they can survive without spilling their contents.
SoulSilver Using telepathy only they can employ, they always form a cluster of six EXEGGCUTE.

Location (In-Depth Details)
Game Location
Ruby Trade from FireRed/LeafGreen
Sapphire Trade from FireRed/LeafGreen
Emerald Trade from FireRed/LeafGreen
FireRed Berry Forest, Safari Zone Areas 1, 2, 3 & Center
LeafGreen Berry Forest, Safari Zone Areas 1, 2, 3 & Center
Colosseum Trade from FireRed/LeafGreen
XD Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen/Colosseum
Diamond Safari Game Details
Pearl Safari Game Details
Platinum Great Marsh - (Daily Binocular Pokémon) Details
HeartGold Routes 26, 27, 29, 30, 31, 32, 34, 35, 36, 37, 38, 39, 43, 47 & 48, New Bark Town Cherrygrove City, Violet City, National Park, Ecruteak City, Lake of Rage, Safari Zone Gate (Headbutt)
SoulSilver Routes 26, 27, 29, 30, 31, 32, 34, 35, 36, 37, 38, 39, 43, 47 & 48, New Bark Town Cherrygrove City, Violet City, National Park, Ecruteak City, Lake of Rage, Safari Zone Gate (Headbutt)
PokéWalker Big Forest Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Barrage158520--
Round objects are hurled at the foe to strike two to five times in a row.
Uproar5010010--
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Hypnosis--7020--
The user employs hypnotic suggestion to make the target fall into a deep sleep.
7Reflect----20--
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
11Leech Seed--9010--
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
17Bullet Seed1010030--
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
19Stun Spore--7530--
The user scatters a cloud of paralyzing powder. It may paralyze the target.
21Poisonpowder--7535--
A cloud of poisonous dust is scattered on the foe. It may poison the target.
23Sleep Powder--7515--
The user scatters a big cloud of sleep- inducing dust around the foe.
27Confusion501002510
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
33Worry Seed--10010--
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
37Natural Gift??10015--
The user draws power to attack by using its held Berry. The Berry determines its type and power.
43Solarbeam12010010--
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
47Psychic901001010
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Bullet Seed 10 100 30 --
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Giga Drain 60 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM36 Sludge Bomb 90 100 10 30
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48 Skill Swap -- -- 10 --
The user employs its psychic power to exchange abilities with the foe.
TM53 Energy Ball 80 100 10 10
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM64 Explosion 250 100 5 --
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Synthesis -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
Uproar 50 100 10 --
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Ancientpower 60 100 5 10
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Rollout 30 90 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Seed Bomb 80 100 15 --
The user slams a barrage of hard- shelled seeds down on the foe from above.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Gravity -- -- 5 --
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Worry Seed -- 100 10 --
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
Magic Coat -- -- 15 --
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Synthesis----5--Details
The user restores its own HP. The amount of HP regained varies with the weather.
Moonlight----5--Details
The user restores its own HP. The amount of HP regained varies with the weather.
Reflect----20--Details
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Ancientpower60100510Details
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Psych Up----10--Details
The user hypnotizes itself into copying any stat change made by the foe.
Ingrain----20--Details
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
Curse----10--Details
A move that works differently for the Ghost type than for all the other types.
Nature Power----20--Details
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Lucky Chant----30--Details
The user chants an incantation toward the sky, preventing the foe from landing critical hits.
Leaf Storm140905100Details
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
Power Swap - HGSS Only----10--Details
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 60 40 80 60 45 40
Max Stats
Hindering Nature
Lv. 50 120 - 167 40 - 82 76 - 118 58 - 100 45 - 87 40 - 82
Lv. 100 230 - 324 76 - 161 148 - 233 112 - 197 85 - 170 76 - 161
Max Stats
Neutral Nature
Lv. 50 120 - 167 45 - 92 85 - 132 65 - 112 50 - 97 45 - 92
Lv. 100 230 - 324 85 - 179 165 - 259 125 - 219 95 - 189 85 - 179
Max Stats
Beneficial Nature
Lv. 50 120 - 167 49 - 101 93 - 145 71 - 123 55 - 106 49 - 101
Lv. 100 230 - 324 93 - 196 181 - 284 137 - 240 104 - 207 93 - 196

<--- #101
Electrode
#103
Exeggutor
--->

 
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