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#167 Spinarak | |
| This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Black & White Pokédex, Click here |
| Images |
| D/P/Pt |
HGSS |
| Normal Sprite |
Shiny Sprite |
Normal Sprite |
Shiny Sprite |
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| Name |
Jp. Name |
No. |
Gender Ratio |
Type |
| Spinarak |
Itomaru イトマル |
| National: | #167 | | Johto: | #032 |
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| Ability: Swarm & Insomnia |
Swarm: When HP is below 1/3rd, Bug’s power increases to 1.5 times.
Insomnia: The Pokémon cannot be under the SLEEP condition while having this ability. |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| String Spit Pokémon |
1'08" |
18.7lbs |
255 |
3,840 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Colour |
Safari Zone Flee Rate |
800,000 Points Fast |
70 |
1 Attack Point(s)
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Green |
0 |
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Flavour Text
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Diamond
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It sets a trap by spinning a web with thin but strong silk. It waits motionlessly for prey to arrive.
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| Pearl |
| Platinum
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| HeartGold |
It lies still in the same pose for days in its web, waiting for its unsuspecting prey to wander close.
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| SoulSilver |
It spins a web using fine--but durable--thread. It then waits patiently for prey to be trapped.
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Location (In-Depth Details)
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Game
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Location
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| Ruby |
Trade from Emerald/FireRed/LeafGreen/XD
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| Sapphire
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Trade from Emerald/FireRed/LeafGreen/XD
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| Emerald
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Safari Zone Extention
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| FireRed
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Pattern Bush
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| LeafGreen
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Pattern Bush
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| Colosseum
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Trade from Emerald/FireRed/LeafGreen/XD
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| XD
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Snagged from Cipher Peon Nexir in Cipher Lab
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| Diamond
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Breed Ariados
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| Pearl
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Breed Ariados
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| Platinum
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Breed Ariados
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| HeartGold
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Route 2, Route 30, Route 31, Route 37 Routes 1, 2, 12, 13, 14, 15, 18, 21, 22, 26, 27, 29, 30, 31, 34, 35, 36, 37, 38, 39, 47 & 48, New Bark Town, Cherrygrove City National Park, Ecruteak City, Safari Zone Gate, Pallet Town, Viridian City, Viridian Forest, Fuchsia City (Headbutt)
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Details
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| SoulSilver
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Trade from DPtHG
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| Trainer Locations | |
Details |
| Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |
| — | Poison Sting |  |  | 15 | 100 | 35 | 30 | | The foe is stabbed with a poisonous barb of some sort. It may also poison the target. | | — | String Shot |  |  | -- | 95 | 40 | -- | | The foe is bound with silk blown from the user's mouth. It reduces the target's Speed stat. | | 5 | Scary Face |  |  | -- | 90 | 10 | -- | | The user frightens the foe with a scary face to sharply reduce its Speed stat. | | 8 | Constrict |  |  | 10 | 100 | 35 | 10 | | The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. | | 12 | Leech Life |  |  | 20 | 100 | 15 | -- | | A blood-draining attack. The user's HP is restored by half the damage taken by the target. | | 15 | Night Shade |  |  | ?? | 100 | 15 | -- | | The user makes the foe see a mirage. It inflicts damage matching the user's level. | | 19 | Shadow Sneak |  |  | 40 | 100 | 30 | -- | | The user extends its shadow and attacks the foe from behind. This move always goes first. | | 22 | Fury Swipes |  |  | 18 | 80 | 15 | -- | | The foe is raked with sharp claws or scythes for two to five times in quick succession. | | 26 | Sucker Punch |  |  | 80 | 100 | 5 | -- | | This move enables the user to attack first. It fails if the foe is not readying an attack, however. | | 29 | Spider Web |  |  | -- | -- | 10 | -- | | The user ensnares the foe with a thin, gooey silk so it can't flee from battle. | | 33 | Agility |  |  | -- | -- | 30 | -- | | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | | 36 | Pin Missile |  |  | 14 | 85 | 20 | -- | | Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row. | | 40 | Psychic |  |  | 90 | 100 | 10 | 10 | | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | | 43 | Poison Jab |  |  | 80 | 100 | 20 | 30 | | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM & HM Attacks | |
| TM06 |
Toxic |
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-- |
85 |
10 |
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| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM10 |
Hidden Power |
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?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM11 |
Sunny Day |
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-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. | | TM17 |
Protect |
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-- |
-- |
10 |
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| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM19 |
Giga Drain |
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60 |
100 |
10 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | | TM21 |
Frustration |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. | | TM22 |
Solarbeam |
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120 |
100 |
10 |
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| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | | TM27 |
Return |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. | | TM28 |
Dig |
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80 |
100 |
10 |
-- |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | | TM29 |
Psychic |
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90 |
100 |
10 |
10 |
| The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | | TM32 |
Double Team |
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-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM36 |
Sludge Bomb |
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90 |
100 |
10 |
30 |
| The user attacks by hurling filthy sludge at the foe. It may also poison the target. | | TM42 |
Facade |
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70 |
100 |
20 |
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| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | | TM43 |
Secret Power |
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70 |
100 |
20 |
30 |
| The user attacks with a secret power. Its added effects vary depending on the user's environment. | | TM44 |
Rest |
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-- |
-- |
10 |
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| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 |
Attract |
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-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | | TM46 |
Thief |
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40 |
100 |
10 |
-- |
| The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | | TM58 |
Endure |
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-- |
-- |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | | TM70 |
Flash |
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-- |
100 |
20 |
-- |
| The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | | TM78 |
Captivate |
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-- |
100 |
20 |
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| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | | TM82 |
Sleep Talk |
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-- |
-- |
10 |
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| While it is asleep, the user randomly uses one of the moves it knows. | | TM83 |
Natural Gift |
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?? |
100 |
15 |
-- |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | | TM84 |
Poison Jab |
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80 |
100 |
20 |
30 |
| The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | | TM87 |
Swagger |
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-- |
90 |
15 |
-- |
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | | TM90 |
Substitute |
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-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| Platinum/HeartGold/SoulSilver Move Tutor Attacks | |
| Sucker Punch |
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80 |
100 |
5 |
-- |
| This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| Bounce |
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85 |
85 |
5 |
30 |
| The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| Signal Beam |
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75 |
100 |
15 |
10 |
| The user attacks with a sinister beam of light. It may also confuse the target. |
| HeartGold/SoulSilver Move Tutor Attacks | |
| String Shot |
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-- |
95 |
40 |
-- |
| The foe is bound with silk blown from the user's mouth. It reduces the target's Speed stat. |
| Bug Bite |
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60 |
100 |
20 |
-- |
| The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. |
| Egg Moves (Details) | | Psybeam |  |  | 65 | 100 | 20 | 10 | Details | | The foe is attacked with a peculiar ray. It may also leave the target confused. | | Disable |  |  | -- | 80 | 20 | -- | Details | | For several turns, this move prevents the foe from using the move it last used. | | Sonicboom |  |  | ?? | 90 | 20 | -- | Details | | The foe is hit with a destructive shock wave that always inflicts 20 HP damage. | | Baton Pass |  |  | -- | -- | 40 | -- | Details | | The user switches places with a party Pokémon in waiting, passing along any stat changes. | | Pursuit |  |  | 40 | 100 | 20 | -- | Details | | An attack move that inflicts double damage if used on a foe that is switching out of battle. | | Signal Beam |  |  | 75 | 100 | 15 | 10 | Details | | The user attacks with a sinister beam of light. It may also confuse the target. | | Toxic Spikes |  |  | -- | -- | 20 | -- | Details | | The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. | | Poison Jab |  |  | 80 | 100 | 20 | 30 | Details | | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| Base/Max Pokéathlon Stats |
| Speed | Power | Skill | Stamina | Jump |
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| Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
40 |
60 |
40 |
40 |
40 |
30 |
Max Stats Hindering Nature |
Lv. 50 |
100 - 147 |
58 - 100 |
40 - 82 |
40 - 82 |
40 - 82 |
31 - 73 |
| Lv. 100 |
190 - 284 |
112 - 197 |
76 - 161 |
76 - 161 |
76 - 161 |
58 - 143 |
Max Stats Neutral Nature |
Lv. 50 |
100 - 147 |
65 - 112 |
45 - 92 |
45 - 92 |
45 - 92 |
35 - 82 |
| Lv. 100 |
190 - 284 |
125 - 219 |
85 - 179 |
85 - 179 |
85 - 179 |
65 - 159 |
Max Stats Beneficial Nature |
Lv. 50 |
100 - 147 |
71 - 123 |
49 - 101 |
49 - 101 |
49 - 101 |
38 - 90 |
| Lv. 100 |
190 - 284 |
137 - 240 |
93 - 196 |
93 - 196 |
93 - 196 |
71 - 174 |
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