#171 Lanturn
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
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Images
D/P/Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Lanturn Rantern
ランターン
National: #171
Johto: #177
Male :50%
Female :50%
Ability: Volt Absorb & Illuminate
Volt Absorb: The Pokémon heals up to 1/4 of it’s maximum Hit Points when hit with Electric-type moves.
Illuminate: Raises the likelihood of meeting wild Pokémon.
Classification Height Weight Capture Rate Base Egg Steps
Light Pokémon 3'11" 50.0lbs 75 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,250,000 Points
Slow
70 2 HP Point(s)
Blue 0
Damage Taken
*1 *0.5 *0.5 *1 *2 *0.5 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.25
Wild Hold Item Egg Groups

DeepSeaScale
- 5%
Water 2
Evolutionary Chain
Flavour Text
Diamond LANTURN's light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”
Pearl LANTURN's light can shine up from great depths. It is nicknamed "The Deep-Sea Star."
Platinum LANTURN's light can shine up from great depths. It is nicknamed gThe Deep-Sea Star.h
HeartGold The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.
SoulSilver It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.

Location (In-Depth Details)
Game Location
Ruby Evolve Chinchou
Sapphire Evolve Chinchou
Emerald Evolve Chinchou
FireRed Trade from Ruby/Sapphire/Emerald
LeafGreen Trade from Ruby/Sapphire/Emerald
Colosseum Trade from Ruby/Sapphire/Emerald
XD Trade from Ruby/Sapphire/Emerald
Diamond Route 220 (Fish w/ Super Rod) Details
Pearl Route 220 (Fish w/ Super Rod) Details
Platinum Evolve Chinchou
HeartGold Route 20, Route 21, Route 26, Route 27, Route 41, Route 47, New Bark Town, Pallet Town, Vermillion City, Cinnabar Island Details
SoulSilver Route 20, Route 21, Route 26, Route 27, Route 41, Route 47, New Bark Town, Pallet Town, Vermillion City, Cinnabar Island Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Bubble201003010
A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
Supersonic--5520--
The user generates odd sound waves from its body. It may confuse the target.
Thunder Wave--10020--
A weak electric charge is launched at the foe. It causes paralysis if it hits.
6Thunder Wave--10020--
A weak electric charge is launched at the foe. It causes paralysis if it hits.
9Flail??10015--
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
12Water Gun4010025--
The foe is blasted with a forceful shot of water.
17Confuse Ray--10010--
The foe is exposed to a sinister ray that triggers confusion.
20Spark651002030
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
23Take Down908520--
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
27Stockpile----20--
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
27Swallow----10--
The power stored using the move Stockpile is absorbed by the user to heal its HP.
27Spit Up??10010--
The power stored using the move Stockpile is released at once in an attack.
30Bubblebeam651002010
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
35Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
40Discharge801001530
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
47Aqua Ring----20--
The user envelops itself in a veil made of water. It regains some HP on every turn.
52Hydro Pump120805--
The foe is blasted by a huge volume of water launched under great pressure.
57Charge----20--
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM55 Brine 65 100 10 --
If the foe's HP is down to about half, this attack will hit with double the power.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100 15 --
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM05 HGSS Whirlpool 15 70 15 --
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
HM07 Waterfall 80 100 15 20
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Dive 80 100 10 --
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bounce 85 85 5 30
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Heal Bell -- -- 5 --
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Flail??10015--Details
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Screech--8540--Details
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Amnesia----20--Details
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Psybeam651002010Details
The foe is attacked with a peculiar ray. It may also leave the target confused.
Whirlpool157015--Details
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
Agility----30--Details
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Mist----30--Details
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 125 58 58 76 76 67
Max Stats
Hindering Nature
Lv. 50 185 - 232 56 - 99 56 - 99 72 - 115 72 - 115 64 - 107
Lv. 100 360 - 454 108 - 193 108 - 193 141 - 225 141 - 225 125 - 209
Max Stats
Neutral Nature
Lv. 50 185 - 232 63 - 110 63 - 110 81 - 128 81 - 128 72 - 119
Lv. 100 360 - 454 121 - 215 121 - 215 157 - 251 157 - 251 139 - 233
Max Stats
Beneficial Nature
Lv. 50 185 - 232 69 - 121 69 - 121 89 - 140 89 - 140 79 - 130
Lv. 100 360 - 454 133 - 236 133 - 236 172 - 276 172 - 276 152 - 256

<--- #170
Chinchou
#172
Pichu
--->

 
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