#178 Xatu
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
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Images
D/P/Pt HGSS
Male Female Male Female
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Xatu Neiteio
ネイティオ
National: #178
Johto: #162
Male :50%
Female :50%
Ability: Synchronize & Early Bird
Synchronize: When this Pokémon becomes POISON, PARALYZE, or BURN, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be BURNed, Poison-type and Steel-type and Immunity ability Pokémon cannot be POISONed, and Limber ability Pokémon cannot be PARALYZEd.
Early Bird: SLEEP conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly.
Classification Height Weight Capture Rate Base Egg Steps
Mystic Pokémon 4'11" 33.0lbs 75 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
1 Sp. Attack Point(s)
Green 0
Damage Taken
*1 *1 *1 *2 *0.5 *2 *0.25 *1 *0 *1 *0.5 *1 *2 *2 *1 *2 *1
Wild Hold Item Egg Groups
No Hold Item
Flying
Evolutionary Chain
Flavour Text
Diamond This odd Pokémon can see both the past and the future. It eyes the sun's movement all day.
Pearl
Platinum
HeartGold They say that it stays still and quiet because it is seeing both the past and future at the same time.
SoulSilver In South America, it is said that its right eye sees the future and its left eye views the past.

Location
Game Location
Ruby Safari Zone Acro Bike Area
Sapphire Safari Zone Acro Bike Area
Emerald Safari Zone Acro Bike Area
FireRed Evolve Natu
LeafGreen Evolve Natu
Colosseum Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen/XD
XD Evolve Natu
Diamond Evolve from Natu
Pearl Evolve from Natu
Platinum Evolve Natu
HeartGold Evolve Xatu
SoulSilver Evolve Xatu
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Peck3510035--
The foe is jabbed with a sharply pointed beak or horn.
Leer--10030--
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
6Night Shade??10015--
The user makes the foe see a mirage. It inflicts damage matching the user's level.
9Teleport----20--
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
12Lucky Chant----30--
The user chants an incantation toward the sky, preventing the foe from landing critical hits.
17Miracle Eye----40--
Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.
20Me First----20--
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
23Confuse Ray--10010--
The foe is exposed to a sinister ray that triggers confusion.
27Tailwind----30--
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
30Wish----10--
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
37Psycho Shift--9010--
Using its psychic power of suggestion, the user transfers its status problems to the target.
42Future Sight809015--
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
47Ominous Wind60100510
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
54Power Swap----10--
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
54Guard Swap----10--
The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
59Psychic901001010
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM19 Giga Drain 60 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM40 Aerial Ace 60 -- 20 --
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM47 Steel Wing 70 90 25 10
The foe is hit with wings of steel. It may also raise the user's Defense stat.
TM48 Skill Swap -- -- 10 --
The user employs its psychic power to exchange abilities with the foe.
TM51 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM62 Silver Wind 60 100 5 10
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM88 Pluck 60 100 20 --
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
HM02 Fly 90 95 15 --
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
HM05 DPt Defog -- -- 15 --
It reduces the foe's evasion stat. It also removes spikes, light screens, etc.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Air Cutter 55 95 25 --
The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
Ominous Wind 60 100 5 10
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Trick -- 100 10 --
The user catches the foe off guard and swaps the foe's held item with its own.
Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Heat Wave 100 90 10 10
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.
Twister 40 100 20 20
The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Pain Split -- -- 20 --
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Tailwind -- -- 30 --
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
Sky Attack 140 90 5 30
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Haze----30--Details
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Drill Peck8010020--Details
A corkscrewing attack with the sharp beak acting as a drill.
Quick Attack4010030--Details
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Faint Attack60--20--Details
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Steel Wing70902510Details
The foe is hit with wings of steel. It may also raise the user's Defense stat.
Psych Up----10--Details
The user hypnotizes itself into copying any stat change made by the foe.
Featherdance--10015--Details
The user covers the foe with a mass of down that sharply lowers the Attack stat.
Refresh----20--Details
The user rests to cure itself of a poisoning, burn, or paralysis.
Zen Headbutt80901520Details
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Sucker Punch801005--Details
This move enables the user to attack first. It fails if the foe is not readying an attack, however.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 65 75 70 95 70 95
Max Stats
Hindering Nature
Lv. 50 125 - 172 72 - 114 67 - 109 90 - 132 67 - 109 90 - 132
Lv. 100 240 - 334 139 - 224 130 - 215 175 - 260 130 - 215 175 - 260
Max Stats
Neutral Nature
Lv. 50 125 - 172 80 - 127 75 - 122 100 - 147 75 - 122 100 - 147
Lv. 100 240 - 334 155 - 249 145 - 239 195 - 289 145 - 239 195 - 289
Max Stats
Beneficial Nature
Lv. 50 125 - 172 88 - 139 82 - 134 110 - 161 82 - 134 110 - 161
Lv. 100 240 - 334 170 - 273 159 - 262 214 - 317 159 - 262 214 - 317

<--- #177
Natu
#179
Mareep
--->

 
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