#184 Azumarill
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
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Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Images
D/P Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Azumarill Mariruri
マリルリ
National: #184
Sinnoh: #126
Johto: #133
Male :50%
Female :50%
Ability: Thick Fat & Huge Power
Thick Fat: Fire and Ice-type moves deal 50% damage.
Huge Power: The power of the Pokémon’s attacks is doubled; the effect is halved if the ability is changed (Skill Swap).
Classification Height Weight Capture Rate Base Egg Steps
Aquarabbit Pokémon 2'07" 63.0lbs 75 2,560
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
800,000 Points
Fast
70 3 HP Point(s)
Blue 0
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
No Hold Item
Water 1
Fairy
Evolutionary Chain
To get Azurill, you will need to breed while holding the Sea Incense
Flavour Text
Diamond It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.
Pearl Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
Platinum It can spend all day in water, since it can inhale and store a large volume of air.
HeartGold By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
SoulSilver When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.

Location (In-Depth Details)
Game Location
Ruby Evolve Marill
Sapphire Evolve Marill
Emerald Evolve Marill
FireRed Trade from Ruby/Sapphire/Emerald/LeafGreen
LeafGreen Evolve Marill
Colosseum Trade from Ruby/Sapphire/Emerald/LeafGreen
XD Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen/Colosseum
Diamond Evolve from Marill
Pearl Evolve from Marill
Platinum Victory Road Details
HeartGold Evolve Marill
SoulSilver Evolve Marill
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle359535--
A physical attack in which the user charges and slams into the foe with its whole body.
Defense Curl----40--
The user curls up to conceal weak spots and raise its Defense stat.
Tail Whip--10030--
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
Water Gun4010025--
The foe is blasted with a forceful shot of water.
2Defense Curl----40--
The user curls up to conceal weak spots and raise its Defense stat.
7Tail Whip--10030--
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
10Water Gun4010025--
The foe is blasted with a forceful shot of water.
15Rollout309020--
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
20Bubblebeam651002010
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
27Aqua Ring----20--
The user envelops itself in a veil made of water. It regains some HP on every turn.
33Double-edge12010015--
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
40Rain Dance----5--
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
47Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
54Hydro Pump120805--
The foe is blasted by a huge volume of water launched under great pressure.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100 15 --
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM05 HGSS Whirlpool 15 70 15 --
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM07 Waterfall 80 100 15 20
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Dive 80 100 10 --
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Ice Punch 75 100 15 10
The foe is punched with an icy fist. It may leave the target frozen.
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Knock Off 20 100 20 --
The user slaps down the foe's held item, preventing the item from being used during the battle.
Helping Hand -- -- 20 --
A move that boosts the power of the ally's attack in a Double Battle.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Superpower 120 100 5 --
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Light Screen----30--Details
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Present??9015--Details
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Amnesia----20--Details
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Future Sight809015--Details
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
Belly Drum----10--Details
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Perish Song----5--Details
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Supersonic--5520--Details
The user generates odd sound waves from its body. It may confuse the target.
Substitute----10--Details
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Aqua Jet4010020--Details
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Superpower1201005--Details
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
Refresh----20--Details
The user rests to cure itself of a poisoning, burn, or paralysis.
Body Slam - HGSS Only851001530Details
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.

Pre-Evolution Moves
Attack NameTypeCat.Att.Acc.PPEffect % Means
Splash----40--
Lv. 1
The user just flops and splashes around to no effect at all...
Charm--10020--
Lv. 2
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Bubble201003010
Lv. 10
A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
Slam807520--
Lv. 15
The foe is slammed with a long tail, vines, etc., to inflict damage.
Uproar5010010--
Tutor
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Encore--1005--
The user compels the foe to keep using only the move it last used for three to seven turns.
Sing--5515--
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
Slam807520--
The foe is slammed with a long tail, vines, etc., to inflict damage.
Tickle--10020--
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Fake Tears--10020--
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 100 50 80 50 80 50
Max Stats
Hindering Nature
Lv. 50 160 - 207 49 - 91 76 - 118 49 - 91 76 - 118 49 - 91
Lv. 100 310 - 404 94 - 179 148 - 233 94 - 179 148 - 233 94 - 179
Max Stats
Neutral Nature
Lv. 50 160 - 207 55 - 102 85 - 132 55 - 102 85 - 132 55 - 102
Lv. 100 310 - 404 105 - 199 165 - 259 105 - 199 165 - 259 105 - 199
Max Stats
Beneficial Nature
Lv. 50 160 - 207 60 - 112 93 - 145 60 - 112 93 - 145 60 - 112
Lv. 100 310 - 404 115 - 218 181 - 284 115 - 218 181 - 284 115 - 218

<--- #183
Marill
#185
Sudowoodo
--->

 
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