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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Qwilfish Pokémon Sword & Shield data |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex |
Images | ||||||||||||
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Name | Jp. Name | No. | Gender Ratio | Type | ||||||||
Qwilfish | Harisen ハリーセン |
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Ability: Poison Point & Swift Swim | ||||||||||||
Poison Point: The opponent has a 30% chance of being induced with POISON when using an attack, that requires physical contact, against this Pokémon. Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||
Balloon Pokémon | 1'08" | 8.6lbs | 45 | 5,120 | ||||||||
Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||||||
1,000,000 Points Medium Fast |
70 | 1 Attack Point(s) |
Gray | 0 |
Damage Taken | ||||||||||||||||
*1 | *0.5 | *0.5 | *2 | *1 | *0.5 | *0.5 | *0.5 | *2 | *1 | *2 | *0.5 | *1 | *1 | *1 | *1 | *0.5 |
Wild Hold Item | Egg Groups | ||
Poison Barb - 5% |
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Evolutionary Chain | |
Flavour Text | |
Diamond | It shoots the poison spines on its body in all directions. Its round form makes it a poor swimmer. |
Pearl | |
Platinum | |
HeartGold | To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once. |
SoulSilver | The small spikes covering its body developed from scales. They inject a toxin that causes fainting. |
Location (In-Depth Details) | |||
Game | Location | ||
Ruby | Trade from FireRed/Colosseum | ||
Sapphire | Trade from FireRed/Colosseum | ||
Emerald | Trade from FireRed/Colosseum | ||
FireRed | Five Isle Meadow, Green Path, Memorial Pillar, Outcast Island, Resort Gorgeous, Tanoby Ruins, Trainer Tower, Water Labyrinth, Water Path (Fish) | ||
LeafGreen | Trade from FireRed/Colosseum | ||
Colosseum | Snagged from Hunter Doken in Pyrite Town | ||
XD | Trade from FireRed/Colosseum | ||
Diamond | Iron Mountain (Fish w/ Super Rod) | Details | |
Pearl | Iron Mountain (Fish w/ Super Rod) | Details | |
Platinum | Iron Island (Fish With Super Rod) | Details | |
HeartGold | Route 12, Route 13, Route 32 | Details | |
SoulSilver | Route 12, Route 13, Route 32 | Details | |
Trainer Locations | Details |
Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Spikes | -- | -- | 20 | -- | ||||
The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle. | |||||||||
— | Tackle | 35 | 95 | 35 | -- | ||||
A physical attack in which the user charges and slams into the foe with its whole body. | |||||||||
— | Poison Sting | 15 | 100 | 35 | 30 | ||||
The foe is stabbed with a poisonous barb of some sort. It may also poison the target. | |||||||||
9 | Harden | -- | -- | 30 | -- | ||||
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
9 | Minimize | -- | -- | 20 | -- | ||||
The user compresses its body to make itself look smaller. The user's evasion stat is boosted. | |||||||||
13 | Water Gun | 40 | 100 | 25 | -- | ||||
The foe is blasted with a forceful shot of water. | |||||||||
17 | Rollout | 30 | 90 | 20 | -- | ||||
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |||||||||
21 | Toxic Spikes | -- | -- | 20 | -- | ||||
The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. | |||||||||
25 | Stockpile | -- | -- | 20 | -- | ||||
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. | |||||||||
25 | Spit Up | ?? | 100 | 10 | -- | ||||
The power stored using the move Stockpile is released at once in an attack. | |||||||||
29 | Revenge | 60 | 100 | 10 | -- | ||||
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | |||||||||
33 | Brine | 65 | 100 | 10 | -- | ||||
If the foe's HP is down to about half, this attack will hit with double the power. | |||||||||
37 | Pin Missile | 14 | 85 | 20 | -- | ||||
Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row. | |||||||||
41 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | |||||||||
45 | Aqua Tail | 90 | 90 | 10 | -- | ||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||||
49 | Poison Jab | 80 | 100 | 20 | 30 | ||||
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | |||||||||
53 | Destiny Bond | -- | -- | 5 | -- | ||||
When this move is used, if the user faints, the foe that landed the knockout hit also faints. | |||||||||
57 | Hydro Pump | 120 | 80 | 5 | -- | ||||
The foe is blasted by a huge volume of water launched under great pressure. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||
TM06 | Toxic | -- | 85 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM07 | Hail | -- | -- | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM12 | Taunt | -- | 100 | 20 | -- | ||||
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | |||||||||
TM13 | Ice Beam | 95 | 100 | 10 | 10 | ||||
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
TM14 | Blizzard | 120 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM34 | Shock Wave | 60 | -- | 20 | -- | ||||
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |||||||||
TM36 | Sludge Bomb | 90 | 100 | 10 | 30 | ||||
The user attacks by hurling filthy sludge at the foe. It may also poison the target. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
TM55 | Brine | 65 | 100 | 10 | -- | ||||
If the foe's HP is down to about half, this attack will hit with double the power. | |||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM64 | Explosion | 250 | 100 | 5 | -- | ||||
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. | |||||||||
TM66 | Payback | 50 | 100 | 10 | -- | ||||
If the user can use this attack after the foe attacks, its power is doubled. | |||||||||
TM73 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||
TM74 | Gyro Ball | ?? | 100 | 5 | -- | ||||
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | |||||||||
TM78 | Captivate | -- | 100 | 20 | -- | ||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
TM84 | Poison Jab | 80 | 100 | 20 | 30 | ||||
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
HM03 | Surf | 95 | 100 | 15 | -- | ||||
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |||||||||
HM05 HGSS | Whirlpool | 15 | 70 | 15 | -- | ||||
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |||||||||
HM07 | Waterfall | 80 | 100 | 15 | 20 | ||||
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. |
Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Dive | 80 | 100 | 10 | -- | ||||
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | ||||||||
Icy Wind | 55 | 95 | 15 | 100 | ||||
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
Swift | 60 | -- | 20 | -- | ||||
Star-shaped rays are shot at the foe. This attack never misses. | ||||||||
Aqua Tail | 90 | 90 | 10 | -- | ||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||||
Bounce | 85 | 85 | 5 | 30 | ||||
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | ||||||||
Rollout | 30 | 90 | 20 | -- | ||||
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | ||||||||
Signal Beam | 75 | 100 | 15 | 10 | ||||
The user attacks with a sinister beam of light. It may also confuse the target. |
HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Pain Split | -- | -- | 20 | -- | ||||
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. | ||||||||
Headbutt | 70 | 100 | 15 | 30 | ||||
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Flail | ?? | 100 | 15 | -- | Details | |||
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | ||||||||
Haze | -- | -- | 30 | -- | Details | |||
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||||||||
Bubblebeam | 65 | 100 | 20 | 10 | Details | |||
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | ||||||||
Supersonic | -- | 55 | 20 | -- | Details | |||
The user generates odd sound waves from its body. It may confuse the target. | ||||||||
Astonish | 30 | 100 | 15 | 30 | Details | |||
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. | ||||||||
Signal Beam | 75 | 100 | 15 | 10 | Details | |||
The user attacks with a sinister beam of light. It may also confuse the target. | ||||||||
Poison Jab | 80 | 100 | 20 | 30 | Details | |||
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | ||||||||
Aqua Jet - HGSS Only | 40 | 100 | 20 | -- | Details | |||
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
Base/Max Pokéathlon Stats | |||||||||
Speed | Power | Skill | Stamina | Jump | |||||
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 65 | 95 | 75 | 55 | 55 | 85 | |
Max Stats Hindering Nature |
Lv. 50 | 125 - 172 | 90 - 132 | 72 - 114 | 54 - 96 | 54 - 96 | 81 - 123 |
Lv. 100 | 240 - 334 | 175 - 260 | 139 - 224 | 103 - 188 | 103 - 188 | 157 - 242 | |
Max Stats Neutral Nature |
Lv. 50 | 125 - 172 | 100 - 147 | 80 - 127 | 60 - 107 | 60 - 107 | 90 - 137 |
Lv. 100 | 240 - 334 | 195 - 289 | 155 - 249 | 115 - 209 | 115 - 209 | 175 - 269 | |
Max Stats Beneficial Nature |
Lv. 50 | 125 - 172 | 110 - 161 | 88 - 139 | 66 - 117 | 66 - 117 | 99 - 150 |
Lv. 100 | 240 - 334 | 214 - 317 | 170 - 273 | 126 - 229 | 126 - 229 | 192 - 295 |
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