#308 Medicham
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
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Images
D/P PtHGSS
Male Female Male Female
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Medicham Charem
チャーレム
National: #308
Sinnoh: #087
Male :50%
Female :50%
Ability: Pure Power
Pure Power: The Pokémon’s attack power is doubled in battle while having this ability.
Classification Height Weight Capture Rate Base Egg Steps
Meditate Pokémon 4'03" 69.4lbs 90 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Red 60
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1
Wild Hold Item Egg Groups
No Hold Item
HumanShape
Evolutionary Chain
Flavour Text
Diamond Through yoga training, it has honed its sixth sense. Its movements are elegant.
Pearl Through daily meditation, it hones its spiritual power. It can sense what others are thinking.
Platinum It gains the ability to see the aura of its opponents by honing its mind through starvation.
HeartGold Through yoga training, it gained the psychic power to predict its foe's next move.
SoulSilver

Location (In-Depth Details)
Game Location
Ruby Victory Road Basements 1 & 2
Sapphire Victory Road Basements 1 & 2
Emerald Trade from Ruby/Sapphire/Colosseum/XD
FireRed Trade from Ruby/Sapphire/Colosseum/XD
LeafGreen Trade from Ruby/Sapphire/Colosseum/XD
Colosseum Evolve Meditite
XD Evolve Meditite
Diamond Route 217, Lake Acuity, Mt. Coronet Top, Victory Road Details
Pearl Route 217, Lake Acuity, Mt. Coronet Top, Victory Road Details
Platinum Mt. Coronet Details
HeartGold Safari Zone (With Blocks After Levelled Up) Details
SoulSilver Safari Zone (With Blocks After Levelled Up) Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Fire Punch751001510
The foe is punched with a fiery fist. It may leave the target with a burn.
Thunderpunch751001510
The foe is punched with an electrified fist. It may leave the target with paralysis.
Ice Punch751001510
The foe is punched with an icy fist. It may leave the target frozen.
Bide??--10--
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Meditate----40--
The user meditates to awaken the power deep within its body and raise its Attack stat.
Confusion501002510
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
Detect----5--
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
4Meditate----40--
The user meditates to awaken the power deep within its body and raise its Attack stat.
8Confusion501002510
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
11Detect----5--
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
15Hidden Power??10015--
A unique attack that varies in type and intensity depending on the Pokémon using it.
18Mind Reader----5--
The user senses the foe's movements with its mind to ensure its next attack does not miss.
22Feint5010010--
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
25Calm Mind----20--
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
29Force Palm601001030
The foe is attacked with a shock wave. It may also leave the target paralyzed.
32Hi Jump Kick1009020--
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
36Psych Up----10--
The user hypnotizes itself into copying any stat change made by the foe.
42Power Trick----10--
The user employs its psychic power to switch its Attack with its Defense stat.
49Reversal??10015--
An all-out attack that becomes more powerful the less HP the user has.
55Recover----10--
A self-healing move. The user restores its own HP by up to half of its max HP.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM39 Rock Tomb 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM53 Energy Ball 80 100 10 10
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch 60 100 5 --
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM67 Recycle -- -- 10 --
The user recycles a held item that has been used in battle so it can be used again.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab 80 100 20 30
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Fire Punch 75 100 15 10
The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch 75 100 15 10
The foe is punched with an icy fist. It may leave the target frozen.
Trick -- 100 10 --
The user catches the foe off guard and swaps the foe's held item with its own.
Thunderpunch 75 100 15 10
The foe is punched with an electrified fist. It may leave the target with paralysis.
Vacuum Wave 40 100 30 --
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Helping Hand -- -- 20 --
A move that boosts the power of the ally's attack in a Double Battle.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Pain Split -- -- 20 --
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Gravity -- -- 5 --
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Role Play -- -- 10 --
The user mimics the foe completely, copying the foe's natural ability.
Magic Coat -- -- 15 --
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
Low Kick ?? 100 20 --
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Fire Punch751001510Details
The foe is punched with a fiery fist. It may leave the target with a burn.
Thunderpunch751001510Details
The foe is punched with an electrified fist. It may leave the target with paralysis.
Ice Punch751001510Details
The foe is punched with an icy fist. It may leave the target frozen.
Foresight----40--Details
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Fake Out4010010100Details
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Baton Pass----40--Details
The user switches places with a party Pokémon in waiting, passing along any stat changes.
Dynamicpunch100505100Details
The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
Power Swap----10--Details
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
Guard Swap----10--Details
The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
Psycho Cut7010020--Details
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
Bullet Punch4010030--Details
The user strikes with a tough punch as fast as a bullet. This move always goes first.

3rd Gen Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Means
Swagger--9015--
FRLGLv20
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 60 60 75 60 75 80
Max Stats
Hindering Nature
Lv. 50 120 - 167 58 - 100 72 - 114 58 - 100 72 - 114 76 - 118
Lv. 100 230 - 324 112 - 197 139 - 224 112 - 197 139 - 224 148 - 233
Max Stats
Neutral Nature
Lv. 50 120 - 167 65 - 112 80 - 127 65 - 112 80 - 127 85 - 132
Lv. 100 230 - 324 125 - 219 155 - 249 125 - 219 155 - 249 165 - 259
Max Stats
Beneficial Nature
Lv. 50 120 - 167 71 - 123 88 - 139 71 - 123 88 - 139 93 - 145
Lv. 100 230 - 324 137 - 240 170 - 273 137 - 240 170 - 273 181 - 284

<--- #307
Meditite
#309
Electrike
--->

 
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