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Pokémon Game Picture
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National No.
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Hoenn No.
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English name
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Japanese Name
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308
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077
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Medicham
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チャーレム Charem
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Ability: Pure Power
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Medicham's Attack is Doubled
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Gender Ratio
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Male: 50 %
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Female: 50 %
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Classification
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Type 1
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Type 2
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Height
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Weight
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Meditate Pokémon
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4'03"
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69.4 lbs
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Evolution Chain
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 --Lv. 37--> 
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Wild Hold Item
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Dex Category
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Colour Category
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Footprint
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None
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Red
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Flavour Text
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Ruby
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It is said that through meditation, MEDICHAM heightens energy inside its body and sharpens its sixth sense. This POKéMON hides its presence by merging itself with fields and mountains.
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Sapphire
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Through the power of meditation, MEDICHAM developed its sixth sense. It gained the ability to use psychokinetic powers. This POKéMON is known to meditate for a whole month without eating.
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Emerald
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Through crushingly harsh yoga training, it gained the power to foretell its foe's actions. It battles with elegant, dance-like movement.
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Fire Red
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It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.
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Leaf Green
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It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.
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Location
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Game
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Rarity
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Location
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Ruby
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Few
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Victory Road Basements 1 & 2
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Sapphire
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Few
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Victory Road Basements 1 & 2
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Emerald
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None
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Trade from Ruby/Sapphire/Colosseum/XD
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FireRed
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None
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Trade from Ruby/Sapphire/Colosseum/XD
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LeafGreen
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None
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Trade from Ruby/Sapphire/Colosseum/XD
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Colosseum
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Evolve
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Evolve Meditite
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XD
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Evolve
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Evolve Meditite
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| Ruby/Sapphire/Emerald/Colosseum/XD Level Up |
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| Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| — | Fire Punch | | 75 | 100 | 15 | 10 | | A fiery punch that may burn the foe. | | — | Thunderpunch | | 75 | 100 | 15 | 10 | | An electrified punch that may paralyze the foe. | | — | Ice Punch | | 75 | 100 | 15 | 10 | | An icy punch that may freeze the foe. | | — | Bide | | ?? | 100 | 10 | -- | | Endures attack for 2 turns to retaliate double. | | — | Meditate | | -- | -- | 40 | -- | | Meditates in a peaceful fashion to raise ATTACK. | | — | Confusion | | 50 | 100 | 25 | 10 | | A psychic attack that may cause confusion. | | — | Detect | | -- | -- | 5 | -- | | Evades attack, but may fail if used in succession. | | 4 | Meditate | | -- | -- | 40 | -- | | Meditates in a peaceful fashion to raise ATTACK. | | 9 | Confusion | | 50 | 100 | 25 | 10 | | A psychic attack that may cause confusion. | | 12 | Detect | | -- | -- | 5 | -- | | Evades attack, but may fail if used in succession. | | 18 | Hidden Power | | ?? | 100 | 15 | -- | | The effectiveness varies with the user. | | 22 | Mind Reader | | -- | 100 | 5 | -- | | Senses the foe's action to ensure the next move's hit. | | 28 | Calm Mind | | -- | -- | 20 | -- | | Raises SP. ATK and SP. DEF by focusing the mind. | | 32 | Hi Jump Kick | | 85 | 90 | 20 | -- | | A jumping knee kick. If it misses, the user is hurt. | | 40 | Psych Up | | -- | -- | 10 | -- | | Copies the foe's effect(s) and gives to the user. | | 46 | Reversal | | ?? | 100 | 15 | -- | | Inflicts more damage when the user's HP is down. | | 54 | Recover | | -- | -- | 20 | -- | | Recovers up to half the user's maximum HP. |
| Fire Red/Leaf Green Level Up |
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| Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| — | Fire Punch | | 75 | 100 | 15 | 10 | | A fiery punch that may burn the foe. | | — | Thunderpunch | | 75 | 100 | 15 | 10 | | An electrified punch that may paralyze the foe. | | — | Ice Punch | | 75 | 100 | 15 | 10 | | An icy punch that may freeze the foe. | | — | Bide | | ?? | 100 | 10 | -- | | Endures attack for 2 turns to retaliate double. | | — | Meditate | | -- | -- | 40 | -- | | Meditates in a peaceful fashion to raise ATTACK. | | — | Confusion | | 50 | 100 | 25 | 10 | | A psychic attack that may cause confusion. | | — | Detect | | -- | -- | 5 | -- | | Evades attack, but may fail if used in succession. | | 4 | Meditate | | -- | -- | 40 | -- | | Meditates in a peaceful fashion to raise ATTACK. | | 9 | Confusion | | 50 | 100 | 25 | 10 | | A psychic attack that may cause confusion. | | 12 | Detect | | -- | -- | 5 | -- | | Evades attack, but may fail if used in succession. | | 17 | Hidden Power | | ?? | 100 | 15 | -- | | The effectiveness varies with the user. | | 20 | Swagger | | -- | 90 | 15 | 100 | | Confuses the foe, but also sharply raises ATTACK. | | 25 | Mind Reader | | -- | 100 | 5 | -- | | Senses the foe's action to ensure the next move's hit. | | 28 | Calm Mind | | -- | -- | 20 | -- | | Raises SP. ATK and SP. DEF by focusing the mind. | | 33 | Hi Jump Kick | | 85 | 90 | 20 | -- | | A jumping knee kick. If it misses, the user is hurt. | | 36 | Psych Up | | -- | -- | 10 | -- | | Copies the foe's effect(s) and gives to the user. | | 47 | Reversal | | ?? | 100 | 15 | -- | | Inflicts more damage when the user's HP is down. | | 56 | Recover | | -- | -- | 20 | -- | | Recovers up to half the user's maximum HP. |
| TM & HM Attacks |
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| TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| TM01 | Focus Punch | | 150 | 100 | 20 | -- | | A powerful loyalty attack. The user flinches if hit. | | TM04 | Calm Mind | | -- | -- | 20 | -- | | Raises SP. ATK and SP. DEF by focusing the mind. | | TM06 | Toxic | | -- | 85 | 10 | 100 | | Poisons the foe with an intensifying toxin. | | TM08 | Bulk Up | | -- | -- | 20 | -- | | Bulks up the body to boost both ATTACK and DEFENSE. | | TM10 | Hidden Power | | ?? | 100 | 15 | -- | | The effectiveness varies with the user. | | TM11 | Sunny Day | | -- | -- | 5 | -- | | Boosts the power of FIRE- type moves for 5 turns. | | TM15 | Hyper Beam | | 150 | 90 | 5 | -- | | Powerful, but leaves the user immobile the next turn. | | TM16 | Light Screen | | -- | -- | 30 | -- | | Creates a wall of light that lowers SP. ATK damage. | | TM17 | Protect | | -- | -- | 10 | -- | | Evades attack, but may fail if used in succession. | | TM18 | Rain Dance | | -- | -- | 5 | -- | | Boosts the power of WATER- type moves for 5 turns. | | TM21 | Frustration | | ?? | 100 | 20 | -- | | An attack that is stronger if the TRAINER is disliked. | | TM27 | Return | | ?? | 100 | 20 | -- | | An attack that increases in power with friendship. | | TM29 | Psychic | | 90 | 100 | 10 | 10 | | A powerful psychic attack that may lower SP. DEF. | | TM30 | Shadow Ball | | 80 | 100 | 15 | 20 | | Hurls a black blob that may lower the foe's SP. DEF. | | TM31 | Brick Break | | 75 | 100 | 15 | -- | | Destroys barriers such as REFLECT and causes damage. | | TM32 | Double Team | | -- | -- | 15 | -- | | Creates illusory copies to raise evasiveness. | | TM33 | Reflect | | -- | -- | 20 | -- | | Creates a wall of light that weakens physical attacks. | | TM39 | Rock Tomb | | 50 | 80 | 10 | 100 | | Stops the foe from moving with rocks and cuts SPEED. | | TM42 | Facade | | 70 | 100 | 20 | -- | | Boosts ATTACK when burned, paralyzed, or poisoned. | | TM43 | Secret Power | | 70 | 100 | 20 | 30 | | An attack with effects that vary by location. | | TM44 | Rest | | -- | -- | 10 | -- | | The user sleeps for 2 turns, restoring HP and status. | | TM45 | Attract | | -- | 100 | 15 | -- | | Makes the opposite gender less likely to attack. | | HM04 | Strength | | 80 | 100 | 15 | -- | | Builds enormous power, then slams the foe. | | HM05 | Flash | | -- | 70 | 20 | -- | | Looses a powerful blast of light that cuts accuracy. | | HM06 | Rock Smash | | 20 | 100 | 15 | 50 | | A rock-crushing attack that may lower DEFENSE. |
| Fire Red/Leaf Green/Emerald Tutor Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Mega Punch | | 80 | 85 | 20 | -- | | A strong punch thrown with incredible power. | | Mega Kick | | 120 | 75 | 5 | -- | | An extremely powerful kick with intense force. | | Body Slam | | 85 | 100 | 15 | 30 | | A full-body slam that may cause paralysis. | | Double-edge | | 120 | 100 | 15 | -- | | A life-risking tackle that also hurts the user. | | Counter | | ?? | 100 | 20 | -- | | Retaliates any physical hit with double the power. | | Seismic Toss | | ?? | 100 | 20 | -- | | Inflicts damage identical to the user's level. | | Mimic | | -- | 100 | 10 | -- | | Copies a move used by the foe during one battle. | | Metronome | | -- | -- | 10 | -- | | Waggles a finger to use any POKéMON move at random. | | Dream Eater | | 100 | 100 | 15 | -- | | Takes one half the damage inflicted on a sleeping foe. | | Rock Slide | | 75 | 90 | 10 | 30 | | Large boulders are hurled. May cause flinching. | | Substitute | | -- | -- | 10 | -- | | Creates a decoy using 1/4 of the user's maximum HP. |
| Emerald Tutor Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Dynamicpunch | | 100 | 50 | 5 | 100 | | Powerful and sure to cause confusion, but inaccurate. | | Psych Up | | -- | -- | 10 | -- | | Copies the foe's effect(s) and gives to the user. | | Snore | | 40 | 100 | 15 | 30 | | A loud attack that can be used only while asleep. | | Endure | | -- | -- | 10 | -- | | Endures any attack for 1 turn, leaving at least 1HP. | | Mud-slap | | 20 | 100 | 10 | 100 | | Hurls mud in the foe's face to reduce its accuracy. | | Ice Punch | | 75 | 100 | 15 | 10 | | An icy punch that may freeze the foe. | | Swagger | | -- | 90 | 15 | 100 | | Confuses the foe, but also sharply raises ATTACK. | | Sleep Talk | | -- | -- | 10 | -- | | Uses an own move randomly while asleep. | | Swift | | 60 | -- | 20 | -- | | Sprays star-shaped rays that never miss. | | Thunderpunch | | 75 | 100 | 15 | 10 | | An electrified punch that may paralyze the foe. | | Fire Punch | | 75 | 100 | 15 | 10 | | A fiery punch that may burn the foe. |
| Egg Moves |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Fire Punch | | 75 | 100 | 15 | 10 | | A fiery punch that may burn the foe. | | Thunderpunch | | 75 | 100 | 15 | 10 | | An electrified punch that may paralyze the foe. | | Ice Punch | | 75 | 100 | 15 | 10 | | An icy punch that may freeze the foe. | | Foresight | | -- | 100 | 40 | -- | | Negates the foe's efforts to heighten evasiveness. | | Fake Out | | 40 | 100 | 10 | -- | | A 1st-turn, 1st-strike move that causes flinching. | | Baton Pass | | -- | -- | 40 | -- | | Switches out the user while keeping effects in play. | | Dynamicpunch | | 100 | 50 | 5 | 100 | | Powerful and sure to cause confusion, but inaccurate. |
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Egg Steps to Hatch
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Effort Points from Battling it
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Catch Rate
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5,120 Steps
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Speed: 2 Points
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90
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Egg Groups | Lists Of Groups | Group Names | | HumanShape |
| Stats | | | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | | Base Stats | 60 | 60 | 75 | 60 | 75 | 80 | Max Stats Hindering Nature | 324 | 197 | 224 | 197 | 224 | 233 | Max Stats Neutral Nature | 324 | 219 | 249 | 219 | 249 | 259 | Max Stats Beneficial Nature | 324 | 240 | 273 | 240 | 273 | 284 |
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