|
General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Relicanth Pokémon Sword & Shield data |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex |
Images | ||||||||||||
|
Name | Jp. Name | No. | Gender Ratio | Type | ||||||
Relicanth | Jiransu ジーランス |
|
|
|||||||
Ability: Swift Swim & Rock Head | ||||||||||
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain. Rock Head: Does not receive recoil damage from recoil-causing damages. |
||||||||||
Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||
Longevity Pokémon | 3'03" | 51.6lbs | 25 | 10,240 | ||||||
Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||||
1,250,000 Points Slow |
70 | 1 HP Point(s) 1 Defense Point(s) |
Gray | 0 |
Damage Taken | ||||||||||||||||
*0.5 | *0.25 | *1 | *2 | *4 | *0.5 | *2 | *0.5 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | *1 | *1 |
Wild Hold Item | Egg Groups | ||||
Deep Sea Scale - 5% |
|
Evolutionary Chain | |
Flavour Text | |
Diamond | A rare Pokémon discovered during a deep-sea exploration. It has not changed in over 100 million years. |
Pearl | |
Platinum | |
HeartGold | Discovered by chance during deep-sea explorations, it has not changed since ancient times. |
SoulSilver |
Location (In-Depth Details) | |||
Game | Location | ||
Ruby | Underwater Routes 124 & 126 | ||
Sapphire | Underwater Routes 124 & 126 | ||
Emerald | Underwater Routes 124 & 126 | ||
FireRed | Trade from Ruby/Sapphire/Emerald | ||
LeafGreen | Trade from Ruby/Sapphire/Emerald | ||
Colosseum | Trade from Ruby/Sapphire/Emerald | ||
XD | Trade from Ruby/Sapphire/Emerald | ||
Diamond | Route 226 (Fish w/ Super Rod) | Details | |
Pearl | Route 226 (Fish w/ Super Rod) | Details | |
Platinum | Route 226 (Fish With Super Rod) | Details | |
HeartGold | Route 12 | Details | |
SoulSilver | Route 12 | Details | |
Trainer Locations | Details |
Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | 35 | 95 | 35 | -- | ||||
A physical attack in which the user charges and slams into the foe with its whole body. | |||||||||
— | Harden | -- | -- | 30 | -- | ||||
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
8 | Water Gun | 40 | 100 | 25 | -- | ||||
The foe is blasted with a forceful shot of water. | |||||||||
15 | Rock Tomb | 50 | 80 | 10 | 100 | ||||
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |||||||||
22 | Yawn | -- | -- | 10 | -- | ||||
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. | |||||||||
29 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | |||||||||
36 | Mud Sport | -- | -- | 15 | -- | ||||
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. | |||||||||
43 | Ancientpower | 60 | 100 | 5 | 10 | ||||
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |||||||||
50 | Double-edge | 120 | 100 | 15 | -- | ||||
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
57 | Dive | 80 | 100 | 10 | -- | ||||
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | |||||||||
64 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
71 | Hydro Pump | 120 | 80 | 5 | -- | ||||
The foe is blasted by a huge volume of water launched under great pressure. | |||||||||
78 | Head Smash | 150 | 80 | 5 | -- | ||||
The user delivers a life-endangering attack at full power. The user also takes terrible damage. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||
TM04 | Calm Mind | -- | -- | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM06 | Toxic | -- | 85 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM07 | Hail | -- | -- | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM13 | Ice Beam | 95 | 100 | 10 | 10 | ||||
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
TM14 | Blizzard | 120 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
TM20 | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status problems for five turns. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM26 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that hits all the Pokémon in the battle. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM37 | Sandstorm | -- | -- | 10 | -- | ||||
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | |||||||||
TM39 | Rock Tomb | 50 | 80 | 10 | 100 | ||||
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
TM55 | Brine | 65 | 100 | 10 | -- | ||||
If the foe's HP is down to about half, this attack will hit with double the power. | |||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||
TM69 | Rock Polish | -- | -- | 20 | -- | ||||
The user polishes its body to reduce drag. It can sharply raise the Speed stat. | |||||||||
TM71 | Stone Edge | 100 | 80 | 5 | -- | ||||
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | |||||||||
TM76 | Stealth Rock | -- | -- | 20 | -- | ||||
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | |||||||||
TM77 | Psych Up | -- | -- | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the foe. | |||||||||
TM78 | Captivate | -- | 100 | 20 | -- | ||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
TM80 | Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
HM03 | Surf | 95 | 100 | 15 | -- | ||||
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |||||||||
HM05 HGSS | Whirlpool | 15 | 70 | 15 | -- | ||||
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |||||||||
HM06 | Rock Smash | 40 | 100 | 15 | 50 | ||||
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. | |||||||||
HM07 | Waterfall | 80 | 100 | 15 | 20 | ||||
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. |
Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Dive | 80 | 100 | 10 | -- | ||||
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | ||||||||
Icy Wind | 55 | 95 | 15 | 100 | ||||
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
Ancientpower | 60 | 100 | 5 | 10 | ||||
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | ||||||||
Aqua Tail | 90 | 90 | 10 | -- | ||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||||
Bounce | 85 | 85 | 5 | 30 | ||||
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | ||||||||
Earth Power | 90 | 100 | 10 | 10 | ||||
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | ||||
The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Headbutt | 70 | 100 | 15 | 30 | ||||
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Magnitude | ?? | 100 | 30 | -- | Details | |||
The user looses a ground-shaking quake affecting everyone in battle. Its power varies. | ||||||||
Skull Bash | 100 | 100 | 15 | 100 | Details | |||
The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn. | ||||||||
Water Sport | -- | -- | 15 | -- | Details | |||
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | ||||||||
Amnesia | -- | -- | 20 | -- | Details | |||
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | ||||||||
Sleep Talk | -- | -- | 10 | -- | Details | |||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
Rock Slide | 75 | 90 | 10 | 30 | Details | |||
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | ||||||||
Aqua Tail | 90 | 90 | 10 | -- | Details | |||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||||
Snore | 40 | 100 | 15 | 30 | Details | |||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | Details | |||
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | ||||||||
Muddy Water - HGSS Only | 95 | 85 | 10 | 30 | Details | |||
The user attacks by shooting out muddy water. It may also lower the foe's accuracy. |
Base/Max Pokéathlon Stats | |||||||||
Speed | Power | Skill | Stamina | Jump | |||||
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 100 | 90 | 130 | 45 | 65 | 55 | |
Max Stats Hindering Nature |
Lv. 50 | 160 - 207 | 85 - 127 | 121 - 163 | 45 - 87 | 63 - 105 | 54 - 96 |
Lv. 100 | 310 - 404 | 166 - 251 | 238 - 323 | 85 - 170 | 121 - 206 | 103 - 188 | |
Max Stats Neutral Nature |
Lv. 50 | 160 - 207 | 95 - 142 | 135 - 182 | 50 - 97 | 70 - 117 | 60 - 107 |
Lv. 100 | 310 - 404 | 185 - 279 | 265 - 359 | 95 - 189 | 135 - 229 | 115 - 209 | |
Max Stats Beneficial Nature |
Lv. 50 | 160 - 207 | 104 - 156 | 148 - 200 | 55 - 106 | 77 - 128 | 66 - 117 |
Lv. 100 | 310 - 404 | 203 - 306 | 291 - 394 | 104 - 207 | 148 - 251 | 126 - 229 |
|
|