#368 Gorebyss
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
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Images
Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Gorebyss Sakurabisu
サクラビス
National: #368
Male :50%
Female :50%
Ability: Swift Swim
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Classification Height Weight Capture Rate Base Egg Steps
South Sea Pokémon 5'11" 49.8lbs 60 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
600,000 Points
Erratic
70 2 Sp. Attack Point(s)
Pink 0
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups

DeepSeaScale
- 5%
Water 1
Evolutionary Chain
Flavour Text
Diamond It lives at the bottom of the sea. In the springtime, its pink body turns more vivid for some reason.
Pearl
Platinum
HeartGold Its pink body becomes more vivid with the rise of water temperatures in the springtime.
SoulSilver

Location
Game Location
Ruby Evolve Clamperl
Sapphire Evolve Clamperl
Emerald Evolve Clamperl
FireRed Trade from Ruby/Sapphire/Emerald
LeafGreen Trade from Ruby/Sapphire/Emerald
Colosseum Trade from Ruby/Sapphire/Emerald
XD Trade from Ruby/Sapphire/Emerald
Diamond Evolve from Clamperl
Pearl Evolve from Clamperl
Platinum Trade from D/P
HeartGold Evolve Clamperl
SoulSilver Evolve Clamperl

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Whirlpool157015--
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
6Confusion501002510
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
10Agility----30--
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
15Water Pulse601002020
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
19Amnesia----20--
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
24Aqua Ring----20--
The user envelops itself in a veil made of water. It regains some HP on every turn.
28Captivate--10020--
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
33Baton Pass----40--
The user switches places with a party Pokémon in waiting, passing along any stat changes.
37Dive8010010--
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
42Psychic901001010
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
46Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
51Hydro Pump120805--
The foe is blasted by a huge volume of water launched under great pressure.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM55 Brine 65 100 10 --
If the foe's HP is down to about half, this attack will hit with double the power.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100 15 --
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM05 HGSS Whirlpool 15 70 15 --
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
HM07 Waterfall 80 100 15 20
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Dive 80 100 10 --
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bounce 85 85 5 30
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Refresh----20--Details
The user rests to cure itself of a poisoning, burn, or paralysis.
Mud Sport----15--Details
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
Body Slam851001530Details
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
Supersonic--5520--Details
The user generates odd sound waves from its body. It may confuse the target.
Barrier----30--Details
The user throws up a sturdy wall that sharply raises its Defense stat.
Confuse Ray--10010--Details
The foe is exposed to a sinister ray that triggers confusion.
Aqua Ring----20--Details
The user envelops itself in a veil made of water. It regains some HP on every turn.
Muddy Water - HGSS Only95851030Details
The user attacks by shooting out muddy water. It may also lower the foe's accuracy.

Pre-Evolution Moves
Attack NameTypeCat.Att.Acc.PPEffect % Means
Clamp357510--
Lv. 1
The foe is clamped and squeezed by the user's very thick and sturdy shell for two to five turns.
Water Gun4010025--
Lv. 1
The foe is blasted with a forceful shot of water.
Iron Defense----15--
Lv. 1
The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Defense----15--
Tutor
The user hardens its body's surface like iron, sharply raising its Defense stat.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 55 84 105 114 75 52
Max Stats
Hindering Nature
Lv. 50 115 - 162 80 - 122 99 - 141 107 - 149 72 - 114 51 - 93
Lv. 100 220 - 314 155 - 240 193 - 278 209 - 294 139 - 224 98 - 182
Max Stats
Neutral Nature
Lv. 50 115 - 162 89 - 136 110 - 157 119 - 166 80 - 127 57 - 104
Lv. 100 220 - 314 173 - 267 215 - 309 233 - 327 155 - 249 109 - 203
Max Stats
Beneficial Nature
Lv. 50 115 - 162 97 - 149 121 - 172 130 - 182 88 - 139 62 - 114
Lv. 100 220 - 314 190 - 293 236 - 339 256 - 359 170 - 273 119 - 223

<--- #367
Huntail
#369
Relicanth
--->

 
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