#474 Porygon-Z
General Location Attacks Stats Egg Moves 5th Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Porygon-Z Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

Images
D/P Pt/HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Porygon-Z PorygonZ
ポリゴンZ
National: #474
Sinnoh: #194
Porygon-Z is Genderless
Ability: Adaptability & Download
Adaptability: Increases the Same Type Attack Bonus from *1.5 to *2.
Download: Attack is increased when the foe’s Defense is lower than its Special Defense or increases Special Attack when the foe’s Special Defense is lower than its Defense.
Classification Height Weight Capture Rate Base Egg Steps
Virtual Pokémon 2'11" 75.0lbs 30 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,000,000 Points
Medium Fast
70 3 Sp. Attack Point(s)
Red 0
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1
Wild Hold Item Egg Groups
No Hold Item
Mineral
Evolutionary Chain
Flavour Text
Diamond Additional software was installed to make it a better Pokémon. It began acting oddly, however.
Pearl
Platinum Its programming was modified to enable work in alien dimensions. It did not work as planned.
HeartGold Its programming was modified to enable it to travel through alien dimensions. Seems there might have been an error...
SoulSilver

Location
Game Location
Diamond Evolve from Porygon2
Pearl Evolve from Porygon2
Platinum Evolve Porygon2
HeartGold Evolve Porygon2
SoulSilver Evolve Porygon2
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Trick Room----5--
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Conversion 2----30--
The user changes its type to make itself resistant to the type of the attack it last took.
Tackle359535--
A physical attack in which the user charges and slams into the foe with its whole body.
Conversion----30--
The user changes its type to become the same type as one of its moves.
Nasty Plot----20--
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
7Psybeam651002010
The foe is attacked with a peculiar ray. It may also leave the target confused.
12Agility----30--
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
18Recover----10--
A self-healing move. The user restores its own HP by up to half of its max HP.
23Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
29Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
34Embargo--10015--
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
40Discharge801001530
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
45Lock-on----5--
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
51Tri Attack801001020
The user strikes with a simultaneous three- beam attack. May also paralyze, burn, or freeze the target.
56Magic Coat----15--
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
62Zap Cannon120505100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
67Hyper Beam150905--
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM40 Aerial Ace 60 -- 20 --
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM46 Thief 40 100 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM63 Embargo -- 100 15 --
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM67 Recycle -- -- 10 --
The user recycles a held item that has been used in battle so it can be used again.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM79 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Trick -- 100 10 --
The user catches the foe off guard and swaps the foe's held item with its own.
Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Last Resort 130 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Uproar 50 100 10 --
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Pain Split -- -- 20 --
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Gravity -- -- 5 --
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Magic Coat -- -- 15 --
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.

Pre-Evolution Moves
Attack NameTypeCat.Att.Acc.PPEffect % Means
Defense Curl----40--
Lv. 1
The user curls up to conceal weak spots and raise its Defense stat.
Sharpen----30--
Lv. 1
The user reduces its polygon count to make itself more jagged, raising the Attack stat.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 85 80 70 135 75 90
Max Stats
Hindering Nature
Lv. 50 145 - 192 76 - 118 67 - 109 126 - 168 72 - 114 85 - 127
Lv. 100 280 - 374 148 - 233 130 - 215 247 - 332 139 - 224 166 - 251
Max Stats
Neutral Nature
Lv. 50 145 - 192 85 - 132 75 - 122 140 - 187 80 - 127 95 - 142
Lv. 100 280 - 374 165 - 259 145 - 239 275 - 369 155 - 249 185 - 279
Max Stats
Beneficial Nature
Lv. 50 145 - 192 93 - 145 82 - 134 154 - 205 88 - 139 104 - 156
Lv. 100 280 - 374 181 - 284 159 - 262 302 - 405 170 - 273 203 - 306

<--- #473
Mamoswine
#475
Gallade
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