#474 Porygon-Z
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex Gen IV Dex

Picture Name Other Names No. Gender Ratio Type
Porygon-Z
Japan: PorygonZ
ポリゴンZ
French: Porygon-Z
German: Porygon-Z
Korean: 폴리곤Z
National: #474
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Porygon-Z is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Virtual Pokémon 2'11"
0.9m
75.0lbs
34.0kg
305,120
Abilities: Adaptability - Download - Analytic (Hidden Ability)
Adaptability: Increases the Same Type Attack Bonus from *1.5 to *2.
Download: Attack is increased when the foe’s Defense is lower than its Special Defense or increases Special Attack when the foe’s Special Defense is lower than its Defense.
Hidden Ability (Available through transfer):
Analytic: Attack power increases by 30% if the Pokémon is the last Pokémon to attack this turn
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 3 Sp. Attack Point(s)
Not Eligible/Known
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Mineral
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby  
Alpha Sapphire  
Flavor Text
X Additional software was installed to make it a better Pokémon. It began acting oddly, however.
Y Its programming was modified to enable it to travel through alien dimensions. Seems there might have been an error...
Omega Ruby Additional software was installed to make it a better Pokémon. It began acting oddly, however.
Alpha Sapphire Its programming was modified to enable it to travel through alien dimensions. Seems there might have been an error...

Generation VI Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Zap Cannon 120 50 5 100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Magic Coat -- -- 15 --
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Conversion 2 -- -- 30 --
The user changes its type to make itself resistant to the type of the attack the opponent used last.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Conversion -- -- 30 --
The user changes its type to become the same type as the move at the top of the list of moves it knows.
Nasty Plot -- -- 20 --
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
7 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
12 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
18 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
23 Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
29 Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.
34 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
40 Discharge 80 100 15 30
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
45 Lock-On -- -- 5 --
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
50 Tri Attack 80 100 10 20
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.
56 Magic Coat -- -- 15 --
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
62 Zap Cannon 120 50 5 100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
67 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24 Thunderbolt 90 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM63 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM94 (ΩRαS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Electroweb559515100
The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Gravity----5--
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Icy Wind559515100
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron Tail100751530
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Recycle----10--
The user recycles a held item that has been used in battle so it can be used again.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Defense Curl -- -- 40 --
Lv. 1
The user curls up to conceal weak spots and raise its Defense stat.
Recycle -- -- 10 --
Lv. 34
The user recycles a held item that has been used in battle so it can be used again.
Sharpen -- -- 30 --
Lv. 1
The user reduces its polygon count to make itself more jagged, raising the Attack stat.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Wonder Room -- -- 10 -- Move Tutor - B2W2
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 535 85 80 70 135 75 90
Max Stats
Hindering Nature
Lv. 50 145 - 192 76 - 118 67 - 109 126 - 168 72 - 114 85 - 127
Lv. 100 280 - 374 148 - 233 130 - 215 247 - 332 139 - 224 166 - 251
Max Stats
Neutral Nature
Lv. 50 145 - 192 85 - 132 75 - 122 140 - 187 80 - 127 95 - 142
Lv. 100 280 - 374 165 - 259 145 - 239 275 - 369 155 - 249 185 - 279
Max Stats
Beneficial Nature
Lv. 50 145 - 192 93 - 145 82 - 134 154 - 205 88 - 139 104 - 156
Lv. 100 280 - 374 181 - 284 159 - 262 302 - 405 170 - 273 203 - 306

<--- #473
Mamoswine
#475
Gallade
--->

 
All Content is ©Copyright of Serebii.net 1999-2013.
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2013