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Pokémon Game Picture
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National No.
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Hoenn No.
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English name
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Japanese Name
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007
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209
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Squirtle
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ゼニガメ Zenigame
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Ability: Torrent
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When Squirtle's HP Gets Low, It's Water type attack's power is multiplied by 1.5
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Gender Ratio
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Male: 87.5 %
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Female: 12.5 %
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Classification
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Type 1
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Type 2
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Height
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Weight
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Tiny Turtle Pokémon
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1'08"
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19.8 lbs
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Evolution Chain
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Wild Hold Item
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Dex Category
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Colour Category
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Footprint
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None
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Blue
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Flavour Text
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Ruby
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SQUIRTLE's shell is not merely used for protection. The shell's rounded shape and the grooves on its surface help minimize resistance in water, enabling this POKéMON to swim at high speeds.
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Sapphire
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SQUIRTLE's shell is not merely used for protection. The shell's rounded shape and the grooves on its surface help minimize resistance in water, enabling this POKéMON to swim at high speeds.
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Emerald
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Its shell is not just for protection. Its rounded shape and the grooves on its surface minimize resistance in water, enabling SQUIRTLE to swim at high speeds.
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Fire Red
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When it retracts its long neck into its shell, it squirts out water with vigorous force.
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Leaf Green
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After birth, its back swells and hardens into a shell. It powerfully sprays foam from its mouth.
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Location
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Game
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Rarity
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Location
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Ruby
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None
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Trade from FireRed/LeafGreen
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Sapphire
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None
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Trade from FireRed/LeafGreen
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Emerald
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None
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Trade from FireRed/LeafGreen
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FireRed
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Only One
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Starter Pokémon Obtained in Pallet Town
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LeafGreen
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Only One
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Starter Pokémon Obtained in Pallet Town
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Colosseum
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None
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Trade from FireRed/LeafGreen
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XD
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None
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Trade from FireRed/LeafGreen
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| Ruby/Sapphire/Emerald/Colosseum/XD Level Up |
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| Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| — | Tackle | | 35 | 95 | 35 | -- | | Charges the foe with a full- body tackle. | | 4 | Tail Whip | | -- | 100 | 30 | -- | | Wags the tail to lower the foe's DEFENSE. | | 7 | Bubble | | 20 | 100 | 30 | 10 | | An attack using bubbles. May lower the foe's SPEED. | | 10 | Withdraw | | -- | -- | 40 | -- | | Withdraws the body into its hard shell to raise DEFENSE. | | 13 | Water Gun | | 40 | 100 | 25 | -- | | Squirts water to attack the foe. | | 18 | Bite | | 60 | 100 | 25 | 30 | | Bites with vicious fangs. May cause flinching. | | 23 | Rapid Spin | | 20 | 100 | 40 | -- | | Spins the body at high speed to strike the foe. | | 28 | Protect | | -- | -- | 10 | -- | | Evades attack, but may fail if used in succession. | | 33 | Rain Dance | | -- | -- | 5 | -- | | Boosts the power of WATER- type moves for 5 turns. | | 40 | Skull Bash | | 100 | 100 | 15 | -- | | Tucks in the head, then attacks on the next turn. | | 47 | Hydro Pump | | 120 | 80 | 5 | -- | | Blasts water at high power to strike the foe. |
| Fire Red/Leaf Green Level Up |
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| Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| — | Tackle | | 35 | 95 | 35 | -- | | Charges the foe with a full- body tackle. | | 4 | Tail Whip | | -- | 100 | 30 | -- | | Wags the tail to lower the foe's DEFENSE. | | 7 | Bubble | | 20 | 100 | 30 | 10 | | An attack using bubbles. May lower the foe's SPEED. | | 10 | Withdraw | | -- | -- | 40 | -- | | Withdraws the body into its hard shell to raise DEFENSE. | | 13 | Water Gun | | 40 | 100 | 25 | -- | | Squirts water to attack the foe. | | 18 | Bite | | 60 | 100 | 25 | 30 | | Bites with vicious fangs. May cause flinching. | | 23 | Rapid Spin | | 20 | 100 | 40 | -- | | Spins the body at high speed to strike the foe. | | 28 | Protect | | -- | -- | 10 | -- | | Evades attack, but may fail if used in succession. | | 33 | Rain Dance | | -- | -- | 5 | -- | | Boosts the power of WATER- type moves for 5 turns. | | 40 | Skull Bash | | 100 | 100 | 15 | -- | | Tucks in the head, then attacks on the next turn. | | 47 | Hydro Pump | | 120 | 80 | 5 | -- | | Blasts water at high power to strike the foe. |
| TM & HM Attacks |
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| TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| TM01 | Focus Punch | | 150 | 100 | 20 | -- | | A powerful loyalty attack. The user flinches if hit. | | TM03 | Water Pulse | | 60 | 100 | 20 | 20 | | Attacks with ultrasonic waves. May confuse the foe | | TM06 | Toxic | | -- | 85 | 10 | 100 | | Poisons the foe with an intensifying toxin. | | TM07 | Hail | | -- | -- | 10 | -- | | Summons a hailstorm that strikes every turn. | | TM10 | Hidden Power | | ?? | 100 | 15 | -- | | The effectiveness varies with the user. | | TM13 | Ice Beam | | 95 | 100 | 10 | 10 | | Blasts the foe with an icy beam that may freeze it. | | TM14 | Blizzard | | 120 | 70 | 5 | 10 | | Hits the foe with an icy storm that may freeze it. | | TM17 | Protect | | -- | -- | 10 | -- | | Evades attack, but may fail if used in succession. | | TM18 | Rain Dance | | -- | -- | 5 | -- | | Boosts the power of WATER- type moves for 5 turns. | | TM21 | Frustration | | ?? | 100 | 20 | -- | | An attack that is stronger if the TRAINER is disliked. | | TM23 | Iron Tail | | 100 | 75 | 15 | 30 | | Attacks with a rock-hard tail. May lower DEFENSE. | | TM27 | Return | | ?? | 100 | 20 | -- | | An attack that increases in power with friendship. | | TM28 | Dig | | 60 | 100 | 10 | -- | | Digs underground the first turn and strikes next turn. | | TM31 | Brick Break | | 75 | 100 | 15 | -- | | Destroys barriers such as REFLECT and causes damage. | | TM32 | Double Team | | -- | -- | 15 | -- | | Creates illusory copies to raise evasiveness. | | TM42 | Facade | | 70 | 100 | 20 | -- | | Boosts ATTACK when burned, paralyzed, or poisoned. | | TM43 | Secret Power | | 70 | 100 | 20 | 30 | | An attack with effects that vary by location. | | TM44 | Rest | | -- | -- | 10 | -- | | The user sleeps for 2 turns, restoring HP and status. | | TM45 | Attract | | -- | 100 | 15 | -- | | Makes the opposite gender less likely to attack. | | HM03 | Surf | | 95 | 100 | 15 | -- | | Creates a huge wave, then crashes it down on the foe. | | HM04 | Strength | | 80 | 100 | 15 | -- | | Builds enormous power, then slams the foe. | | HM06 | Rock Smash | | 20 | 100 | 15 | 50 | | A rock-crushing attack that may lower DEFENSE. | | HM07 | Waterfall | | 80 | 100 | 15 | -- | | Charges the foe with speed to climb waterfalls. | | HM08 | Dive | | 60 | 100 | 10 | -- | | Dives underwater the first turn and strikes next turn. |
| Fire Red/Leaf Green/Emerald Tutor Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Mega Punch | | 80 | 85 | 20 | -- | | A strong punch thrown with incredible power. | | Mega Kick | | 120 | 75 | 5 | -- | | An extremely powerful kick with intense force. | | Body Slam | | 85 | 100 | 15 | 30 | | A full-body slam that may cause paralysis. | | Double-edge | | 120 | 100 | 15 | -- | | A life-risking tackle that also hurts the user. | | Counter | | ?? | 100 | 20 | -- | | Retaliates any physical hit with double the power. | | Seismic Toss | | ?? | 100 | 20 | -- | | Inflicts damage identical to the user's level. | | Mimic | | -- | 100 | 10 | -- | | Copies a move used by the foe during one battle. | | Substitute | | -- | -- | 10 | -- | | Creates a decoy using 1/4 of the user's maximum HP. |
| Emerald Tutor Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Dynamicpunch | | 100 | 50 | 5 | 100 | | Powerful and sure to cause confusion, but inaccurate. | | Rollout | | 30 | 90 | 20 | -- | | An attack lasting 5 turns with rising intensity. | | Snore | | 40 | 100 | 15 | 30 | | A loud attack that can be used only while asleep. | | Icy Wind | | 55 | 95 | 15 | 100 | | A chilling attack that lowers the foe's SPEED. | | Endure | | -- | -- | 10 | -- | | Endures any attack for 1 turn, leaving at least 1HP. | | Mud-slap | | 20 | 100 | 10 | 100 | | Hurls mud in the foe's face to reduce its accuracy. | | Ice Punch | | 75 | 100 | 15 | 10 | | An icy punch that may freeze the foe. | | Swagger | | -- | 90 | 15 | 100 | | Confuses the foe, but also sharply raises ATTACK. | | Sleep Talk | | -- | -- | 10 | -- | | Uses an own move randomly while asleep. | | Defense Curl | | -- | -- | 40 | -- | | Curls up to conceal weak spots and raise DEFENSE. |
| Egg Moves |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Mirror Coat | | ?? | 100 | 20 | -- | | Counters the foe's special attack at double the power. | | Haze | | -- | -- | 30 | -- | | Creates a black haze that eliminates all stat changes. | | Mist | | -- | -- | 30 | -- | | Creates a mist that stops reduction of abilities. | | Foresight | | -- | 100 | 40 | -- | | Negates the foe's efforts to heighten evasiveness. | | Flail | | ?? | 100 | 15 | -- | | Inflicts more damage when the user's HP is down. | | Refresh | | -- | 100 | 20 | -- | | Heals poisoning, paralysis, or a burn. | | Mud Sport | | -- | 100 | 15 | -- | | Covers the user in mud to raise electrical resistance. | | Yawn | | -- | 100 | 10 | -- | | Lulls the foe into yawning, then sleeping next turn. |
| Special Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Hydro Cannon | | 150 | 90 | 5 | -- | | Powerful, but leaves the user immobile the next turn. | Cape Brink Tutor in Fire Red/Leaf Green |
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Egg Steps to Hatch
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Effort Points from Battling it
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Catch Rate
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5,120 Steps
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Defense: 1 Point
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45
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Egg Groups | Lists Of Groups | Group Names | | Monster | | Water 1 |
| Stats | | | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | | Base Stats | 44 | 48 | 65 | 50 | 64 | 43 | Max Stats Hindering Nature | 292 | 175 | 206 | 179 | 204 | 166 | Max Stats Neutral Nature | 292 | 195 | 229 | 199 | 227 | 185 | Max Stats Beneficial Nature | 292 | 214 | 251 | 218 | 249 | 203 |
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