#007 Squirtle
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex Entry
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the DS Generation Pokédex, Click here
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Pokémon Game Picture National No. Hoenn No. English name Japanese Name
Ruby/Sapphire
007 209 Squirtle ゼニガメ
Zenigame
FireRed/LeafGreen
Ability: Torrent
When Squirtle's HP Gets Low, It's Water type attack's power is multiplied by 1.5
Emerald
Gender Ratio
Male: 87.5 % Female: 12.5 %
Classification Type 1 Type 2 Height Weight
Tiny Turtle Pokémon
1'08" 19.8 lbs
Evolution Chain
--Lv. 16-->--Lv. 36-->

Wild Hold Item Dex Category Colour Category Footprint
None Blue

Flavour Text
Ruby SQUIRTLE's shell is not merely used for protection. The shell's rounded shape and the grooves on its surface help minimize resistance in water, enabling this POKéMON to swim at high speeds.
Sapphire SQUIRTLE's shell is not merely used for protection. The shell's rounded shape and the grooves on its surface help minimize resistance in water, enabling this POKéMON to swim at high speeds.
Emerald Its shell is not just for protection. Its rounded shape and the grooves on its surface minimize resistance in water, enabling SQUIRTLE to swim at high speeds.
Fire Red When it retracts its long neck into its shell, it squirts out water with vigorous force.
Leaf Green After birth, its back swells and hardens into a shell. It powerfully sprays foam from its mouth.

Location
Game Rarity Location
Ruby None Trade from FireRed/LeafGreen
Sapphire None Trade from FireRed/LeafGreen
Emerald None Trade from FireRed/LeafGreen
FireRed Only One Starter Pokémon Obtained in Pallet Town
LeafGreen Only One Starter Pokémon Obtained in Pallet Town
Colosseum None Trade from FireRed/LeafGreen
XD None Trade from FireRed/LeafGreen

Ruby/Sapphire/Emerald/Colosseum/XD Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle
359535--
Charges the foe with a full- body tackle.
4Tail Whip
--10030--
Wags the tail to lower the foe's DEFENSE.
7Bubble
201003010
An attack using bubbles. May lower the foe's SPEED.
10Withdraw
----40--
Withdraws the body into its hard shell to raise DEFENSE.
13Water Gun
4010025--
Squirts water to attack the foe.
18Bite
601002530
Bites with vicious fangs. May cause flinching.
23Rapid Spin
2010040--
Spins the body at high speed to strike the foe.
28Protect
----10--
Evades attack, but may fail if used in succession.
33Rain Dance
----5--
Boosts the power of WATER- type moves for 5 turns.
40Skull Bash
10010015--
Tucks in the head, then attacks on the next turn.
47Hydro Pump
120805--
Blasts water at high power to strike the foe.

Fire Red/Leaf Green Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle
359535--
Charges the foe with a full- body tackle.
4Tail Whip
--10030--
Wags the tail to lower the foe's DEFENSE.
7Bubble
201003010
An attack using bubbles. May lower the foe's SPEED.
10Withdraw
----40--
Withdraws the body into its hard shell to raise DEFENSE.
13Water Gun
4010025--
Squirts water to attack the foe.
18Bite
601002530
Bites with vicious fangs. May cause flinching.
23Rapid Spin
2010040--
Spins the body at high speed to strike the foe.
28Protect
----10--
Evades attack, but may fail if used in succession.
33Rain Dance
----5--
Boosts the power of WATER- type moves for 5 turns.
40Skull Bash
10010015--
Tucks in the head, then attacks on the next turn.
47Hydro Pump
120805--
Blasts water at high power to strike the foe.

TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM01Focus Punch
15010020--
A powerful loyalty attack. The user flinches if hit.
TM03Water Pulse
601002020
Attacks with ultrasonic waves. May confuse the foe
TM06Toxic
--8510100
Poisons the foe with an intensifying toxin.
TM07Hail
----10--
Summons a hailstorm that strikes every turn.
TM10Hidden Power
??10015--
The effectiveness varies with the user.
TM13Ice Beam
951001010
Blasts the foe with an icy beam that may freeze it.
TM14Blizzard
12070510
Hits the foe with an icy storm that may freeze it.
TM17Protect
----10--
Evades attack, but may fail if used in succession.
TM18Rain Dance
----5--
Boosts the power of WATER- type moves for 5 turns.
TM21Frustration
??10020--
An attack that is stronger if the TRAINER is disliked.
TM23Iron Tail
100751530
Attacks with a rock-hard tail. May lower DEFENSE.
TM27Return
??10020--
An attack that increases in power with friendship.
TM28Dig
6010010--
Digs underground the first turn and strikes next turn.
TM31Brick Break
7510015--
Destroys barriers such as REFLECT and causes damage.
TM32Double Team
----15--
Creates illusory copies to raise evasiveness.
TM42Facade
7010020--
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
701002030
An attack with effects that vary by location.
TM44Rest
----10--
The user sleeps for 2 turns, restoring HP and status.
TM45Attract
--10015--
Makes the opposite gender less likely to attack.
HM03Surf
9510015--
Creates a huge wave, then crashes it down on the foe.
HM04Strength
8010015--
Builds enormous power, then slams the foe.
HM06Rock Smash
201001550
A rock-crushing attack that may lower DEFENSE.
HM07Waterfall
8010015--
Charges the foe with speed to climb waterfalls.
HM08Dive
6010010--
Dives underwater the first turn and strikes next turn.

Fire Red/Leaf Green/Emerald Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Mega Punch
808520--
A strong punch thrown with incredible power.
Mega Kick
120755--
An extremely powerful kick with intense force.
Body Slam
851001530
A full-body slam that may cause paralysis.
Double-edge
12010015--
A life-risking tackle that also hurts the user.
Counter
??10020--
Retaliates any physical hit with double the power.
Seismic Toss
??10020--
Inflicts damage identical to the user's level.
Mimic
--10010--
Copies a move used by the foe during one battle.
Substitute
----10--
Creates a decoy using 1/4 of the user's maximum HP.

Emerald Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Dynamicpunch
100505100
Powerful and sure to cause confusion, but inaccurate.
Rollout
309020--
An attack lasting 5 turns with rising intensity.
Snore
401001530
A loud attack that can be used only while asleep.
Icy Wind
559515100
A chilling attack that lowers the foe's SPEED.
Endure
----10--
Endures any attack for 1 turn, leaving at least 1HP.
Mud-slap
2010010100
Hurls mud in the foe's face to reduce its accuracy.
Ice Punch
751001510
An icy punch that may freeze the foe.
Swagger
--9015100
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk
----10--
Uses an own move randomly while asleep.
Defense Curl
----40--
Curls up to conceal weak spots and raise DEFENSE.

Egg Moves
Attack NameTypeAtt.Acc.PPEffect %
Mirror Coat
??10020--
Counters the foe's special attack at double the power.
Haze
----30--
Creates a black haze that eliminates all stat changes.
Mist
----30--
Creates a mist that stops reduction of abilities.
Foresight
--10040--
Negates the foe's efforts to heighten evasiveness.
Flail
??10015--
Inflicts more damage when the user's HP is down.
Refresh
--10020--
Heals poisoning, paralysis, or a burn.
Mud Sport
--10015--
Covers the user in mud to raise electrical resistance.
Yawn
--10010--
Lulls the foe into yawning, then sleeping next turn.

Special Attacks
Attack NameTypeAtt.Acc.PPEffect %
Hydro Cannon
150905--
Powerful, but leaves the user immobile the next turn.Cape Brink Tutor in Fire Red/Leaf Green

Egg Steps to Hatch
Effort Points from Battling it
Catch Rate
5,120 Steps Defense: 1 Point 45

Egg Groups
Lists Of Groups
Group Names
Monster
Water 1

Stats
 HP AttackDefenseSp. AttackSp. DefenseSpeed
Base Stats444865506443
Max Stats
Hindering Nature
292175 206179204166
Max Stats
Neutral Nature
292195229199227185
Max Stats
Beneficial Nature
292214251218249203

 
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