#195 Quagsire
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex Entry
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Pokémon Game Picture National No. Hoenn No. English name Japanese Name
Ru/Sa/FR/LG
195 340 Quagsire ヌオー
Nuoo
Emerald
Ability: Damp & Water Absorb
Damp: No Pokémon in battle can use Self Destruct or Explosion
Water Absorb: Quagsire is healed by up to 25% of Max HP when hit by Water Attacks
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Water Fish Pokémon
4'07" 165.3 lbs
Evolution Chain
--Lv. 20-->

Wild Hold Item Dex Category Colour Category Footprint
None Blue

Flavour Text
Ruby QUAGSIRE hunts for food by leaving its mouth wide open in water and waiting for its prey to blunder in unaware. Because the POKéMON does not move, it does not get very hungry.
Sapphire QUAGSIRE hunts for food by leaving its mouth wide open in water and waiting for its prey to blunder in unaware. Because the POKéMON does not move, it does not get very hungry.
Emerald A QUAGSIRE hunts by leaving its mouth wide open in water and waiting for its prey to blunder in. Because it doesn't move, it does not get very hungry.
Fire Red Due to its relaxed and carefree attitude, it often bumps its head on boulders and boat hulls as it swims.
Leaf Green This carefree POKéMON has an easygoing nature. While swimming, it always bumps into boat hulls.

Location
Game Rarity Location
Ruby None Trade from Emerald/FireRed/Colosseum/XD
Sapphire None Trade from Emerald/FireRed/Colosseum/XD
Emerald Rare Safari Zone Extention (Surf)
FireRed Evolve Evolve Wooper
LeafGreen None Trade from Emerald/FireRed/Colosseum/XD
Colosseum Only One Snagged from Bandana Guy Divel in Pyrite Town
XD Evolve Evolve Wooper

Ruby/Sapphire/Emerald/Colosseum/XD Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Water Gun
4010025--
Squirts water to attack the foe.
Tail Whip
--10030--
Wags the tail to lower the foe's DEFENSE.
11Slam
807520--
Slams the foe with a long tail, vine, etc.
16Mud Shot
559515100
Hurls mud at the foe and reduces SPEED.
23Amnesia
----20--
Forgets about something and sharply raises SP. DEF.
35Yawn
--10010--
Lulls the foe into yawning, then sleeping next turn.
42Earthquake
10010010--
A powerful quake, but has no effect on flying foes.
49Rain Dance
----5--
Boosts the power of WATER- type moves for 5 turns.
61Mist
----30--
Creates a mist that stops reduction of abilities.
61Haze
----30--
Creates a black haze that eliminates all stat changes.

Fire Red/Leaf Green Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Water Gun
4010025--
Squirts water to attack the foe.
Tail Whip
--10030--
Wags the tail to lower the foe's DEFENSE.
11Slam
807520--
Slams the foe with a long tail, vine, etc.
16Mud Shot
559515100
Hurls mud at the foe and reduces SPEED.
23Amnesia
----20--
Forgets about something and sharply raises SP. DEF.
35Yawn
--10010--
Lulls the foe into yawning, then sleeping next turn.
42Earthquake
10010010--
A powerful quake, but has no effect on flying foes.
49Rain Dance
----5--
Boosts the power of WATER- type moves for 5 turns.
61Mist
----30--
Creates a mist that stops reduction of abilities.
61Haze
----30--
Creates a black haze that eliminates all stat changes.

TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM01Focus Punch
15010020--
A powerful loyalty attack. The user flinches if hit.
TM03Water Pulse
601002020
Attacks with ultrasonic waves. May confuse the foe
TM06Toxic
--8510100
Poisons the foe with an intensifying toxin.
TM07Hail
----10--
Summons a hailstorm that strikes every turn.
TM10Hidden Power
??10015--
The effectiveness varies with the user.
TM13Ice Beam
951001010
Blasts the foe with an icy beam that may freeze it.
TM14Blizzard
12070510
Hits the foe with an icy storm that may freeze it.
TM15Hyper Beam
150905--
Powerful, but leaves the user immobile the next turn.
TM17Protect
----10--
Evades attack, but may fail if used in succession.
TM18Rain Dance
----5--
Boosts the power of WATER- type moves for 5 turns.
TM21Frustration
??10020--
An attack that is stronger if the TRAINER is disliked.
TM23Iron Tail
100751530
Attacks with a rock-hard tail. May lower DEFENSE.
TM26Earthquake
10010010--
A powerful quake, but has no effect on flying foes.
TM27Return
??10020--
An attack that increases in power with friendship.
TM28Dig
6010010--
Digs underground the first turn and strikes next turn.
TM31Brick Break
7510015--
Destroys barriers such as REFLECT and causes damage.
TM32Double Team
----15--
Creates illusory copies to raise evasiveness.
TM36Sludge Bomb
901001030
Sludge is hurled to inflict damage. May also poison.
TM37Sandstorm
----10--
Causes a sandstorm that rages for several turns.
TM39Rock Tomb
508010100
Stops the foe from moving with rocks and cuts SPEED.
TM42Facade
7010020--
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
701002030
An attack with effects that vary by location.
TM44Rest
----10--
The user sleeps for 2 turns, restoring HP and status.
TM45Attract
--10015--
Makes the opposite gender less likely to attack.
HM03Surf
9510015--
Creates a huge wave, then crashes it down on the foe.
HM04Strength
8010015--
Builds enormous power, then slams the foe.
HM05Flash
--7020--
Looses a powerful blast of light that cuts accuracy.
HM06Rock Smash
201001550
A rock-crushing attack that may lower DEFENSE.
HM07Waterfall
8010015--
Charges the foe with speed to climb waterfalls.
HM08Dive
6010010--
Dives underwater the first turn and strikes next turn.

Fire Red/Leaf Green/Emerald Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Mega Punch
808520--
A strong punch thrown with incredible power.
Mega Kick
120755--
An extremely powerful kick with intense force.
Body Slam
851001530
A full-body slam that may cause paralysis.
Double-edge
12010015--
A life-risking tackle that also hurts the user.
Counter
??10020--
Retaliates any physical hit with double the power.
Seismic Toss
??10020--
Inflicts damage identical to the user's level.
Mimic
--10010--
Copies a move used by the foe during one battle.
Substitute
----10--
Creates a decoy using 1/4 of the user's maximum HP.

Emerald Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Dynamicpunch
100505100
Powerful and sure to cause confusion, but inaccurate.
Rollout
309020--
An attack lasting 5 turns with rising intensity.
Snore
401001530
A loud attack that can be used only while asleep.
Endure
----10--
Endures any attack for 1 turn, leaving at least 1HP.
Mud-slap
2010010100
Hurls mud in the foe's face to reduce its accuracy.
Ice Punch
751001510
An icy punch that may freeze the foe.
Swagger
--9015100
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk
----10--
Uses an own move randomly while asleep.
Defense Curl
----40--
Curls up to conceal weak spots and raise DEFENSE.

Egg Moves
Attack NameTypeAtt.Acc.PPEffect %
Body Slam
851001530
A full-body slam that may cause paralysis.
Ancientpower
60100510
An attack that may raise all stats.
Safeguard
----25--
A mystical force prevents all status problems.
Curse
----10--
A move that functions differently for GHOSTS.
Mud Sport
--10015--
Covers the user in mud to raise electrical resistance.
Stockpile
----10--
Charges up power for up to 3 turns.
Swallow
----10--
Absorbs stockpiled power and restores HP.
Spit Up
10010010--
Releases stockpiled power (the more the better).

Egg Steps to Hatch
Effort Points from Battling it
Catch Rate
5,120 Steps HP: 2 Points 90

Egg Groups
Lists Of Groups
Group Names
Water 1
Ground

Stats
 HP AttackDefenseSp. AttackSp. DefenseSpeed
Base Stats958585656535
Max Stats
Hindering Nature
394242 242206206152
Max Stats
Neutral Nature
394269269229229169
Max Stats
Beneficial Nature
394295295251251185

 
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