#085 Dodrio
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Dodrio
Japan: Dodorio
ドードリオ
French: Dodrio
German: Dodri
Korean: 두트리오
National: #085
Central Kalos: #095
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Triple Bird Pokémon 5'11"
1.8m
187.8lbs
85.2kg
455,120
Abilities: Run Away - Early Bird - Tangled Feet (Hidden Ability)
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Early Bird: Sleep conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly.
Hidden Ability (Available):
Tangled Feet: Pokémon’s evasion raises one level when Confused.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Not Eligible/Known
Damage Taken
*1 *1 *1 *2 *0.5 *2 *1 *1 *0 *1 *1 *0.5 *2 *0 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Flying
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Evolve Doduo
Y Evolve Doduo
Flavor Text
X An enemy that takes its eyes off any of the three heads--even for a second--will get pecked severely.
Y An odd species that is rarely found. The three heads respectively represent joy, sadness, and anger.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Pluck 60 100 20 --
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Peck 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Rage 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
5 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
10 Rage 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
14 Fury Attack 15 85 20 --
The target is jabbed repeatedly with a horn or beak two to five times in a row.
19 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
23 Uproar 90 100 10 --
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
28 Acupressure -- -- 30 --
The user applies pressure to stress points, sharply boosting one of its stats.
34 Tri Attack 80 100 10 20
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.
41 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
47 Drill Peck 80 100 20 --
A corkscrewing attack with the sharp beak acting as a drill.
54 Endeavor ?? 100 5 --
An attack move that cuts down the target's HP to equal the user's HP.
60 Thrash 120 100 10 --
The user rampages and attacks for two to three turns. It then becomes confused, however.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM51 Steel Wing 70 90 25 10
The target is hit with wings of steel. It may also raise the user's Defense stat.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM02 Fly 90 95 15 --
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Assurance 60 100 10 -- Details
If the target has already taken some damage in the same turn, this attack's power is doubled.
Brave Bird 120 100 15 -- Details
The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
Endeavor ?? 100 5 -- Details
An attack move that cuts down the target's HP to equal the user's HP.
Feint Attack 60 -- 20 -- Details
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
Flail ?? 100 15 -- Details
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Haze -- -- 30 -- Details
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Mirror Move -- -- 20 -- Details
The user counters the target by mimicking the target's last move.
Natural Gift ?? 100 15 -- Details
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Quick Attack 40 100 30 -- Details
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Supersonic -- 55 20 -- Details
The user generates odd sound waves from its body. It may confuse the target.

Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Double Hit 35 90 10 --
Lv. 32
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Work Up -- -- 30 -- Gen V TM83
The user is roused, and its Attack and Sp. Atk stats increase.
Knock Off 65 100 25 -- Move Tutor - B2W2
The user slaps down the target's held item, preventing that item from being used in the battle.
Sky Attack 140 90 5 30 Move Tutor - B2W2
A second-turn attack move where critical hits land more easily. It may also make the target flinch.
Snore 50 100 15 30 Move Tutor - B2W2
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Air Cutter 60 95 25 -- Move Tutor - PtHGSS
The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Endure -- -- 10 -- Move Tutor - Emerald
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 460 60 110 70 60 60 100
Max Stats
Hindering Nature
Lv. 50 120 - 167 103 - 145 67 - 109 58 - 100 58 - 100 94 - 136
Lv. 100 230 - 324 202 - 287 130 - 215 112 - 197 112 - 197 184 - 269
Max Stats
Neutral Nature
Lv. 50 120 - 167 115 - 162 75 - 122 65 - 112 65 - 112 105 - 152
Lv. 100 230 - 324 225 - 319 145 - 239 125 - 219 125 - 219 205 - 299
Max Stats
Beneficial Nature
Lv. 50 120 - 167 126 - 178 82 - 134 71 - 123 71 - 123 115 - 167
Lv. 100 230 - 324 247 - 350 159 - 262 137 - 240 137 - 240 225 - 328

<--- #084
Doduo
#086
Seel
--->

 
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