#177 Natu
General Location Attacks Stats Egg Moves Contests
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Natu
Japan: Neitei
ネイティ
French: Natu
German: Natu
Korean: 네이티
National: #177
Central: #---
Coastal: #---
Mountain: #---
Hoenn: #169
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Little Bird Pokémon 0'08"
0.2m
4.4lbs
2.0kg
1905,120
Abilities: Synchronize - Early Bird - Magic Bounce (Hidden Ability)
Synchronize: When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed.
Early Bird: Sleep conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly.
Hidden Ability (Available):
Magic Bounce: Reflects non-attacking moves used on the Pokémon back to the opponent
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Sp. Attack Point(s)
Not Eligible/Known
Damage Taken
*1 *1 *1 *2 *0.5 *2 *0.25 *1 *0 *1 *0.5 *1 *2 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
 
Flying
Evolutionary Chain
Locations
X Breed Xatu
Y Breed Xatu
Omega Ruby Breed Xatu
Alpha Sapphire Breed Xatu
Flavor Text
X Because its wings aren't yet fully grown, it has to hop to get around. It is always staring at something.
Y It usually forages for food on the ground but may, on rare occasions, hop onto branches to peck at shoots.
Omega Ruby Natu cannot fly because its wings are not yet fully grown. If your eyes meet with this Pokémon's eyes, it will stare back intently at you. But if you move even slightly, it will hop away to safety.
Alpha Sapphire Natu has a highly developed jumping ability. The Pokémon flaps and leaps onto tree branches that are taller than grown-up people to pick at the tree's new shoots.

Level Up Anchors X & Y ΩRαS
X & Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Peck 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
6 Night Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
9 Teleport -- -- 20 --
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
12 Lucky Chant -- -- 30 --
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
17 Miracle Eye -- -- 40 --
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
20 Me First ?? -- 20 --
The user tries to cut ahead of the target to steal and use the target's intended move with greater power.
23 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
28 Wish -- -- 10 --
One turn after this move is used, the target's HP is restored by half the user's maximum HP.
33 Psycho Shift -- 100 10 --
Using its psychic power of suggestion, the user transfers its status problems to the target.
36 Future Sight 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
39 Stored Power 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
44 Ominous Wind 60 100 5 10
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
47 Power Swap -- -- 10 --
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
47 Guard Swap -- -- 10 --
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
50 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.

ΩRαS Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Peck 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
6 Night Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
9 Teleport -- -- 20 --
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
12 Lucky Chant -- -- 30 --
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
17 Stored Power 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
20 Ominous Wind 60 100 5 10
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
23 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
28 Wish -- -- 10 --
One turn after this move is used, the target's HP is restored by half the user's maximum HP.
33 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
36 Miracle Eye -- -- 40 --
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
39 Psycho Shift -- 100 10 --
Using its psychic power of suggestion, the user transfers its status problems to the target.
44 Future Sight 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
47 Power Swap -- -- 10 --
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
47 Guard Swap -- -- 10 --
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
50 Me First ?? -- 20 --
The user tries to cut ahead of the target to steal and use the target's intended move with greater power.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM51 Steel Wing 70 90 25 10
The target is hit with wings of steel. It may also raise the user's Defense stat.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM94 (ΩRαS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM99 Dazzling Gleam 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Ally Switch -- -- 15 -- Details
The user teleports using a strange power and switches its place with one of its allies.
Drill Peck 80 100 20 -- Details
A corkscrewing attack with the sharp beak acting as a drill.
Feather Dance -- 100 15 -- Details
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
Feint Attack 60 -- 20 -- Details
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
Haze -- -- 30 -- Details
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Quick Attack 40 100 30 -- Details
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Refresh -- -- 20 -- Details
The user rests to cure itself of a poisoning, burn, or paralysis.
Roost -- -- 10 -- Details
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Simple Beam -- 100 15 -- Details
The user's mysterious psychic wave changes the target's Ability to Simple.
Skill Swap -- -- 10 -- Details
The user employs its psychic power to exchange Abilities with the target.
Steel Wing 70 90 25 10 Details
The target is hit with wings of steel. It may also raise the user's Defense stat.
Sucker Punch 80 100 5 -- Details
This move enables the user to attack first. It fails if the target is not readying an attack, however.
Synchronoise 120 100 10 -- Details
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
Zen Headbutt 80 90 15 20 Details
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Heat Wave95901010
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic Room----10--
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Sky Attack14090530
A second-turn attack move where critical hits land more easily. It may also make the target flinch.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Tailwind----15--
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Telekinesis -- -- 15 -- Gen V TM19
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Pluck 60 100 20 -- Gen V TM88
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Silver Wind 60 100 5 10 Gen IV TM62
The target is attacked with powdery scales blown by wind. It may also raise all the user's stats.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Pluck 60 100 20 -- Gen IV TM88
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Air Cutter 60 95 25 -- Move Tutor - PtHGSS
The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Twister 40 100 20 20 Move Tutor - PtHGSS
The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Endure -- -- 10 -- Move Tutor - Emerald
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Swift 60 -- 20 -- Move Tutor - Emerald
Star-shaped rays are shot at the opposing team. This attack never misses.
Nightmare -- 100 15 -- Move Tutor - XD
A sleeping target sees a nightmare that inflicts some damage every turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 320 40 50 45 70 45 70
Max Stats
Hindering Nature
Lv. 50 100 - 147 49 - 91 45 - 87 67 - 109 45 - 87 67 - 109
Lv. 100 190 - 284 94 - 179 85 - 170 130 - 215 85 - 170 130 - 215
Max Stats
Neutral Nature
Lv. 50 100 - 147 55 - 102 50 - 97 75 - 122 50 - 97 75 - 122
Lv. 100 190 - 284 105 - 199 95 - 189 145 - 239 95 - 189 145 - 239
Max Stats
Beneficial Nature
Lv. 50 100 - 147 60 - 112 55 - 106 82 - 134 55 - 106 82 - 134
Lv. 100 190 - 284 115 - 218 104 - 207 159 - 262 104 - 207 159 - 262

<--- #176
Togetic
#178
Xatu
--->

 
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